

SteveJA
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12 GoodAbout SteveJA
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Rank
Gunnery Sergeant
core_pfieldgroups_3
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Interests
Arma 2, Hiking, Running, Cars, Beer.
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Occupation
Only the best . . . i print stuff
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Website URL
http://havoc-company.com
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Biography
ArmaHolic
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Male
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Many thanks for you quick response! On a side note, does Hetman recognise the expansion units correctly? Syndicate for example. Also, still loving Hetman!
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Hello Rydygier! Just a quick question. Struggling to stop HETMAN from controlling excluded units. I have a dynamic spawn script that adds the spawned unit into the RydHQ_Excluded array (See below). However, these groups are still being controlled by HETMAN. Can you offer any advice? _leader = leader _grp1; RydHQ_Excluded = RydHQ_Excluded + [_leader];
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soundmod DynaSound 2.0 by LAxemann and Jokoho482
SteveJA replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gutted I'm away from home untill the 27th. Can't wait to try version 2. Many thanks for all your hard work. -
[OPEN BETA] [SP] bCombat infantry AI Mod
SteveJA replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolute legend. BCombat has such a huge impact on how much i enjoy Arma. Awesome new to hear that are creating an update! -
DynaSound - A sound mod by LAxemann (Release)
SteveJA replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fanatastic, canny wait! -
Lost Dragons - Total Modification Alpha
SteveJA replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks fantastic. Can the ai use the Mech effectively?- 420 replies
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- lodr
- lost dragons
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(and 2 more)
Tagged with:
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Terrain - Porquerolles Island
SteveJA replied to tyrghen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautifully crafted island bud. Really nice. Heres a great big thanks for sharing it. The only minor hickup i have is with the fields with the small green bushes. While they look great, it rapes my fps! Haha. Is there a way i can make it less dence? -
Hello Cirav! ​ I just realised I've been using this map for the last year and never popped on here to say thank you! Frankly I think it is an absolute crime since Imrali is incredible mod and I've spent (literally) hundreds of hours on this map. So there it is, a massive (if somewhat late) thank you for bringing a brilliant island to life within Arma.
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ZBE_Cache AI & Vehicle caching script/addon
SteveJA replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello all! Using HAL alongside this fantastic script and it works like a dream. The only drama i am having currently is that ai that are cached, do not embark vehicles. Any ideas why this may be? Thanks. -
Like many others, my own community have really enjoyed using this mod. However, during zeus missions we also suffered from the unresponsive zeds. @Rekkless how did your mission go the other night? Has 3.0 fixed the zeus issue?
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LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
SteveJA replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In complete awe. Great sounds. Really captures the initial crack as good as you can within a game. Really missing my distance sounds too atm. Can't wait till release!! -
LAxemann's DynaSound - Sonic Cracks Standalone
SteveJA replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cracking sounds!! (See what i did there?). Genuinely great sounding sonic cracks. Really lets the player know whether they are under effective enemy fire. Thanks Lax, can't wait till the full release. -
Firefight Improvement System 2
SteveJA replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello Zooloo Great to see you are giving it another crack. I really feel that AI is a core aspect in giving a exciting, challenging and immersive experiance in the Arma series. What really sets Arma apart is the culmination of authentic features that allow you to put real life logic into virtual practice. AI play a massive part in accomplishing that. Really wish you the best of luck and can't wait to see what you achive. -
[OPEN BETA] [SP] bCombat infantry AI Mod
SteveJA replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I expect Fab is still developing this mod but may be taking a step back in order to see what impact the marksman update has. Fab has created a very meticulous balance which in turn leads to fantastic AI behavior and it's hard to see how the marksman update wont change that in some way. Fab quick thing. Not sure if you've thought about it or not, just wondered if it's worth having units that are in "AWARE" mode and are stationary for over ~20 seconds taking a knee. Just a thought. #Bcombat still goto AI mod. -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
SteveJA replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Voiper. First i would like to say, quality addon. It's little effects like these that solidify the Arma experience especially immersion intensive night recce missions. So thanks for sharing. I've been working for the last few months on a single player Recce/Saboteur/Campaign mission on Imrali and would love to add this feature. I'm guessing however (after DLing and following the instructions) that this map is not supported. I don't want to be another "P13ase cAN u aDD A1l teh M4PS!!!" guy, therefore i ask if anyone1 would point me in the right direction to make it compatible myself? Regardless great little addon! Looking forward to see more!