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Col Penny

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Everything posted by Col Penny

  1. So I'm old school. Sue me. I still use the -mod line on my desktop to launch my ArmA 3. I've got about 10 different shortcuts, and for me it's a hell of a lot faster than PWS or anything else. If the ArmA 3 launcher did it correctly and found non-Workshop mods, this wouldn't be a problem. But it doesn't. So now, with the new 1.26, whenever I launch a shortcut it goes to the ArmA 3 Launcher, and trying to launch from that launches no mods at all. Launching the arma3.exe from my ArmA 3 folder launches the game without the launcher, so I know that this is possible, but I don't seem to be able to find the Steam Appid for the specific executable (although granted I don't know where to look). Does anyone know what the AppID is for the arma3.exe, or if there is a launch parameter to disable the launcher? For reference, AppID 107410 is the usual one, but that launches the Launcher now. ---------- Post added at 11:56 AM ---------- Previous post was at 11:36 AM ---------- Someone from my unit got it for me. Replace "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 107410 with "C:\Program Files (x86)\Steam\steamapps\common\ArmA 3\arma3.exe" Followed by parameters
  2. Col Penny

    Arma 3 Units - Feedback thread

    After adding an Admin, that member is now invisible and can no longer be manipulated. This is from different computers, browsers, and after logging out and back in. https://units.arma3.com/unit/15thmeu
  3. (Sorry for double post) Played with it for about an hour with another player, and found out what they meant by AI 'randomly dying'. When I have ten workers in the area (which, tbh, is a little much, but you know, testing) sometimes some of the AI will get teleported out to the edge of the map. On one occasion it was only one, on another it was 6 different AI. As requested, here is a screenshot of our settings: https://imgur.com/a/kw2Cj For additional reference, here is a screenshot of the construction they're building. It's intended to be a checkpoint. https://imgur.com/a/FdWEM EDIT: I put this and the above post on your GitHub for tracking purposes. I'm sure that's where you'd prefer bug reports, after I thought about it.
  4. Interesting. That makes for some nice scenarios I have to make them work around. Doesn't bother me, just didn't expect it. Does that also mean BLUFOR couldn't order around the construction workers to get in vehicles or go to the site, etc? Also found something. Been testing the settings that they had for this mission. Had 40 pieces set to work at 5 minutes each when 10 workers are present. Left the server for a bit because I had to go to dinner.. when I came back ~1.5 hours later, I had completely lost the ability to interact with anything. Couldn't use the foreman functions, and couldn't load one of my materials. For testing purposes I restarted the mission, and all the functionality came back. I left the server and rejoined, and I could still call materials but could no longer call for workers. Also had another player JIP and they could call for materials, but not for workers.
  5. Trying to recreate it. I was told by some people who had tested it, but in subsequent testing I can't make it happen. Trying to do their mission that they set up but... it wasn't done correctly either. I have noticed something, though. It seems that if you set the workers to be the CIVILIAN faction, a BLUFOR player cannot access the foreman. If you set the workers to be BLUFOR then a BLUFOR player can interact with the foreman.. but of course OPFOR will engage and kill the workers.
  6. We've been having an issue where 5 or more AI workers will get killed by some of the ambient spawning tools, as well as them just cluttering up the area in general. Is is possible to disable these, or at least reduce them?
  7. Oh. There's the changelog tab. If I could read that would help >.>
  8. What was the feature added in this update?
  9. Col Penny

    Arma 3 Units - Feedback thread

    Reposting this since it was skipped..
  10. Col Penny

    Arma 3 Units - Feedback thread

    We're having some issues this morning. I have a guy dedicated to managing the membership of the ArmA 3 Units. He's in the group, I changed his title this morning, but after that he's magically nowhere to be found. He's still in the group, you just' can't find him on the roster. He's set to be an Operations Manager for the group.. but is not listed as one, and you can't add him as one because he can't be found through searching the group (or possibly because he already is one, just it's not showing up?) Somewhat related, but why can't 'Operations Managers', who are listed as able to 'Manage Members' remove people from the group?
  11. Col Penny

    Arma 3 Units - Feedback thread

    Reposting since this question was skipped.
  12. Col Penny

    Arma 3 Units - Feedback thread

    Why was the ability to use certain punctuation in the titles removed? Why was it changed at all? After a suggestion I made was denied, the reason was you guys said you wouldn't be changing anything because it would mess with the website... and now it has, in a very detrimental manner.
  13. Col Penny

    Arma 3 Units - Feedback thread

    Change your image to 512x512 and make sure it's in PNG format. This will kick in the Bohemia 'hack' (as they call it) and make it work. Make sure you have your unit selected (top right-hand corner on the Main Menu hover over the person silhouette and click on your profile name, then click Units, then select your unit from the dropdown)
  14. Col Penny

    Arma 3 Units - Feedback thread

    Are there any plans to increase the Squad Tag size? Currently my unit uses a tag of 13 characters (15th MEU(SOC)), but the limit is 10. We can adjust accordingly if we need to, but tradition dictates I at least ask you guys if it will be changed to, say, 15 characters. Also the in-game logo now works if you set the image to 512x512. I've been asked to ask, however, if it would be possible (for advanced users) to set a unit logo and separate in-game squad logo? Our logo is bright and colorful and we like that on the Units page to grab attention, but in-game we have a subdued/camouflaged version that looks better against uniforms/vehicles. Also will we be able, or will the individual be able, to set the Name, Email, IM, and Remark fields for the in-game data? Currently it displays all blank, though convential wisdom would say that the name and remark could be easily taken from the data in Units (Name is.... BI name, and Remark is Title).
  15. Col Penny

    The new unit system replaces squad.xml?

    Try uploading it at 512x512. That's what got it to work for me.
  16. Col Penny

    Arma 3 Units - Feedback thread

    Are there any plans to increase the Squad Tag size? Currently my unit uses a tag of 13 characters (15th MEU(SOC)), but the limit is 10. We can adjust accordingly if we need to, but tradition dictates I at least ask you guys if it will be changed to, say, 15 characters.
  17. Col Penny

    Arma 3 Units - Feedback thread

    Executive Officers cannot accept applications. By their description they're supposed to, I think?
  18. Col Penny

    Arma 3 Units - Feedback thread

    Seems to be a big issue right now with changing Bohemia account names. Almost every one of my members is reporting (and I even tried it myself) that when you change your name and hit 'Save Changes' the button dims out, but nothing happens. Been happening for almost two days.
  19. Col Penny

    Arma 3 Units - Feedback thread

    Though I think you've stated you might or might not work on it, I have to second the concern of the Unit Position being related to the Unit Rank. Is there any explanation of why the Rank 7 HAS to be the Unit Leader, and Rank 6 HAS to be the Executive Officer? To the layman the positions would seem to only affect the website end, while the rank would only affect the game end. After all, the Officer/Enlisted has no bearing on ranks 1-5. Why should Leader and Executive be any different? EDIT: Also, are there any plans to increase the character limit for the Title?
  20. Col Penny

    Arma 3 Units - Closed Beta Feedback

    Looks like it's back up, and Units is now live. Probably went down to add it in. I did have some Server Error, 500 a few minutes ago, but it seems to be resolved now.
  21. Col Penny

    Arma 3 Units - Closed Beta Feedback

    There's a glaring omission for the option of 17+. That age is pretty standard for most of the units I know, and without it we're forced to either select 16+ and tell 16 year old "Oh that was just because we can't click 17, you have to be 17, sorry" or select 18+ and cut out the 17 year olds. I know it seems probably trivial, but those of us who have to constantly look at our recruitment numbers think of that immediately. I also wonder if you all would be interested in adding an option to input like a 'Unit Type'? Some people search for units based on what they're based off of such as: US Military British Military Canadian Military PMC or US Army US Marine Corps US Navy British Army British Navy Canadian Army Canadian Navy PMC Other etc. That's not all the options possible, but it's an example. A focus for those trying to find specifically what they're looking for. Another for gameplay style. There's some units that are Air Force only, for example. Some are infantry only. Some are only armored/mechanized. Some are reconnaissance. And some are combined arms. Just another way to describe your unit and help people narrow their searches.
  22. Col Penny

    East Static Weapons Pack

    For the M119 and the D30 artillery guns, is it possible for you to put the Solution and Elevation Control readouts that are on the vanilla artillery pieces? Currently the M119 and D30 only display the crosshairs, which means you can basically only fire artillery through the BI Point-and-Click system, or use AI. If we could somehow get the readouts enabled on them then people could actually run the guns a bit more realistically. Picture for reference of the readouts
  23. Col Penny

    [COOP] All Out Warfare

    How do you know what your task is, with the newest version? I just placed it on my dedicated server, and I see all of the Markers and Red Squares, but no note of what the mission itself is. I also didn't get any text hint when approaching the area.
  24. Col Penny

    @A3CV - ArmA 3 Coop: Vietnam

    Lovin' this. Going to incorporate it into our historical missions over at the 15th MEU. One error I did notice.. on the USA all of the classes (101st Airborne, 1st Cav, etc.) all have the 101st Airborne patch. Do you guys plan on adding in the other patches? Or is it possible to get a set of units with no patch?
  25. Question regarding mission persistence... Does mission persistence only work while the server runs? Or can you run a mission and pull down the PBO and have the mission be changed around and reloaded onto the server with the changes from both the mission editing and combat?
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