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Everything posted by instagoat
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Anything and everything, the limits are set by the mission designer. Arma is heavily community group play based, because you get much higher organization that way (clans, as they are known elsewhere), with some of the bigger ones playing missions of 60 vs 60 or 120 vs AI, some even manage higher headcounts than that. Public MP is hit and miss, as far as I know, but I´ve not done much of it. I rather more enjoy playing coops with friends.
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Not sure where this goes... is this a policy violation?
instagoat replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah, uh, no, that's pretty much a violation. You're not supposed to rip the models and post them online for everyone to use. Dwarden or any of the mega-mods should be notified of this. -
I hate anything with commentary. Most people are unfunny, and are really distracting from the story. It only works for stuff like birgirpalls "I broke" series, which isn'T really walkthroughs. I´m there for the game, not the person who is talking over the footage. Unfortunately, especially with new games, you rarely find pure playthroughs without voiceovers.
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http://feedback.arma3.com/view.php?id=16024 Purely visual, but I am happy enough with the game as it is developing at this point to make requests for minor visual tweaks. It would be really great to have vests that actually carry the correct pouches for the weapons their bearers are supposed to carry.
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Can we get some info on what the protection improvement/changes actually entail, change or what the goal is with them if this is just an architectural change for starters?
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
instagoat replied to Placebo's topic in ARMA 3 - GENERAL
Personal Combat Uniforms and vests, Robert Hammer's M4/M16 pack, Iansky's optics, Kiory's Balaclavas. -
Body armor is pretty effective in real life. Rifle grade plates aren't called that way for no reason. However, opfor doesn't wear plate carriers, and their suit possibly only has hardened kevlar underneath, so they'd be protected from sharpnel, SMG and pistol bullets, as well as very faraway rifle shots, but not much else. But, again, body armor is WIP and hopefully subject to improvement as the game develops. The basis is already there, with the new penetration system.
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http://www.thefirearmblog.com/blog/2013/10/25/tula-5-45x39mm-ads-rifle/ Maybe worth a look, for replacing the SDAR for the redfor divers?
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Fatigue Feedback (dev branch)
instagoat replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Raising and lowering weapons is very much slowed down, even for light assault rifles and SMGs. The Idea is right, hope you can diversify the reaction speeds in lifting and lowering weapons across the different platforms.- 1935 replies
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Basically, I am wondering what the ORBAT screen is for. Aside from giving information that's of no impact to gameplay (as far as I can tell), and looking nice... what does it do? Have I missed something obvious?
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The argument of "women won't cope as well" is idiotic. Show me the study that says so. Right now, as far as this point goes, everybody just asserts their opinion by adding "which is a well known fact." without any proof. Until somebody shows me a valid, significant statistic that women are obviously more prone to injury during deployment from non combat causes, there is no point to be argued here. Further, there is proof positive that women can perform excellently in combat, in specialty roles suited to their physiology and psychology. Again, tankers, pilots, snipers, interrogation officers, liaison, military police, etc. But that is -not the argument here-. The argument is about wether or not BI wants to acknowledge the existence of females playing games, and accomodate them in their own game(s), without artificially restricting them (such as in Arma 2) by not giving them animations necessary for active gunplay. Experiencing the whole dulce et decorum est pro patria mori should be an equal opportunity gig, and it is the artists responsibility to make statements about these things. Wether they intend it or not, BI right now is making a statement I don't agree with, by not including any female, playable characters at all. (Females missing in general has nothing to do with this, that's more a question of asset balance and content) Which is the heart of the issue, I think.
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It depends. Mostly, they are better, but because of improvements, other negative areas are also magnified as side effects. In general, they are better than Arma 2 AI, but still in need of polish and finishing. For example, a polygonal navigation system instead of a node based system to enable them to effectively fight indoors would be great.
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AI group cohesion deteriorates in prolonged firefight
instagoat replied to mr_centipede's topic in ARMA 3 - GENERAL
I use "this enableAttack false" on pretty much every unit I place. Then they will stick together instead of getting sent out piecemeal over miles of hostile terrain. The current version of the AI does do this, and it doesn't work anymore since engagement distances are so large (remember, OFP originally had a viewdistance of only 500 meters, and everything happened inside of that pretty much.). AI get sent out, and can literally cross kilometers of terrain. Alone. This needs some attention, sooner or later, I think. -
1: You've got the experience, I can't argue with experience. But, frontline employment doesn't just mean infantry. The deadliest female soviet soldiers were all specialty roles, such as snipers, tankers and pilots. 2: Can't say about the first thing, but I´d not be so sure about that. I don't claim that women and men are physically equal, but I think if given the chance, females could and would find their niches in places they are currently prohibited from taking. I am indeed overanalyzing, but that is just because this Issue is dear to my heart right now, so I apologize if I am an annoying nuisance right now. However... as far as gameplay goes, and gamer equality, females should at bottom be available for play. They were in OFP, and all games after that took steps away from that. The basic thing here isn't the detailed whats and whys and hows of irl female frontline employment, but wether or not BI wants to acknowledge the existence of their female demographic, and accomodate them as far as ingame characters and voices are concerned.
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1: Individual soldiers who are weighed down by 70 pounds of gear + can not be carried by their male buddies either, which is why most of the time you see two people supporting a walking wounded or four carrying on a tarp or a stretcher. 2: For the average frontline soldier, females can get in fit enough shape to keep up. They don't need to be world class athletes like special forces: in those roles, females will be limited, at least traditional SF. There are special applications roles where female soldiers may be preferrably employed. Still, frontline use. 3: Completely idiotic. Militaries artificially create borderline homoamorous atmospheres of "brotherhood" to make soldiers behave like this anyway. Suddenly, if one of the soldiers who gets in trouble is female and the rest divert the entire mission to save their corpse, it's different? That female physiology is different is no argument against their frontline use. They will perform up to the level they find themselves capable of, just like the average soldier. Do you argue against slightly unfit male soldiers just because they wouldn't make the cut for SF? The reason females often DO perform worse than their male counterparts is the result of segregation bias (I think that was the term.). If you treat two groups of people exclusively instead of inclusively, and suggest to one group that they are expected to fail (Often this isn't necessary because society has ingrained this thought from childhood.) the chance that they DO fail increases significantly. The actual studies were done on students of different race, breaking them up by race and by sex. In the group where they were all treated equally without mention of sex or race, all performed equally well on average. Once race and sex were entered, women performed slightly worse than men, and blacks performed significantly worse than white people. There is no difference between races and genders apart from the biases we maintain ourselves. These DO have an effect, and they are harmful, because not based in any factual psychology or biology. Everyone is entitled to their own opinion, but not their own facts, and all this artificial segregation of males vs females in "male specialty jobs" is driving me bonkers. Especially since females have already proven their mettle in combat.
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FHQ M4 for Arma 3 (Prerelease)
instagoat replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Every gun should have a little clicking sound. It's the trigger mechanism resetting. -
I just trashed an entire reinforced company of AAF (commanded by Rydigiers excellent HAL: http://forums.bistudio.com/showthread.php?167717-HETMAN-Artificial-Leader) commanding a single Slammer, not using manual fire. I took at least three (possibly five) PCML rounds and was fired at maybe eight times. In the end, I sat disabled in a field and was machinegunning people left and right. I think there may be balancing problems as far as the lethality of the weapons goes, as well as the AI's ability to engage tanks, and employ tanks (because the AI AMV, Panther and Slammer in the same mission did pretty much nil.) that needs to be looked at. tl;dr: Tanks are as deadly as the training and tactics of their crews allow, pretty much.
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RH, question: your surefire flashlight is extremely bright. Now I was wondering if there was a way in the config to control the width of the beam, and make the beam travel over even larger distances? Like, idk, 300 meters ish? Because if that were possible, a small diameter beam flashlight could be used to simulate lasers much better than the long-stick method, at least for visible light lasers. If it were possible to make it IR visible only, it´d even be possible to replace long-stick lasers entirely with "flashlight" laser beams (unless that causes problems for the AI, but if the Idea works then the ball would be in BI's park again, since the flashlight beam blooms much more naturally than the lasers do.)
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My problem is the AI not doing that. I can just hang back and then lone wolf the mission if necessary, but I expected the mission to be set up better for the AI to do their job. Or maybe I am just a really bad player by now? idk.
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I`d be okay with that if I had any Idea wether or not losing the team has any impact on the campaign. But then I wouldn`t get why they introduced the Orbat view: I thought the point of that was to see which enemy units have been knocked out? But, generally, I think the harsh jump in difficulty is bad design. I never managed to finish infantry either, because the mission always broke for me when my team got killed. Once I got into the building bravo is in, and nothing happened. (Got script errors, though). That was in early beta. I abandoned the mission then, which is why I am so annoyed to find it now in the campaign, unaltered and still as badly designed as before. I mean, nice demo, but this kind of difficulty would go better with a late game mission rather than this early in the game.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
instagoat replied to maddogx's topic in ARMA 3 - GENERAL
http://forums.bistudio.com/showthread.php?167827-Death-Valley-WTF-BI I want to figure out wether I am incompetent or wether the AI in this mission is abnormally deadly. I`ve stopped trying after 15 reverts and went back to maxwell instead. I hope this is no mandatory mission, because as it stands, it`s unwinneable. Are the casualties permanent, by the way? Because then, this mission is about the worst disaster to happen, because nobody will survive apart from the player as the mission stands right now. -
Getting one shotted by MK20s in the campaign I can say that no, body armor isn't too stong. It just doesn't work properly.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
instagoat replied to maddogx's topic in ARMA 3 - GENERAL
Has anybody else experienced the teamleader in Radio Silence not moving after leaving the truck? Couldn't set up the OP, so the task failed. Bummer :/ I get the problem on default branch too, no mods. I will try again today with a complete restart from the last mission and see if that helps. Aside from that though, good going, no bugs, no gamebreakers. Just that adams was magically alive again in radio silence. idk? And the casualties in the hub all have the same face. -
Porting arma 2s content wholesale would mean you need to rework everything to get the new materials for bullet penetration, and make sure the buildings behave correctly, add destruction LODs, etc, etc. Thanks, but no thanks. I`d rather have completely new stuff.
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Female member of TF Aegis, Stratis AB in 2034. Totally not trying to advocate a political a-gender here guys! I´ve done more drawings, may turn some of them into paintwork (maybe) later on. Watch this channel/thread/space/etc