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columdrum

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Everything posted by columdrum

  1. Any oficial words on how/what is this: Sounds like a good idea, but how do you set that? :S
  2. There is an ACRE thread for acre questions. Install TS3 3.0.12, its the last supported version
  3. https://community.bistudio.com/wiki/setDebriefingText just do something like : "END1" setDebriefingText ["Your title", Format["Totalsteal is: %1",totalsteal]]; End type could be any of the valid ending type("CONTINUE","KILLED","LOSER","END1","END2","END3","END4","END5","END6"), depending of witch ones you are using on your mission you may need to use more than one setDebriefingText.
  4. As far as i remember the blind fire was disabled for heavy weapons(MG and sniper rifles), all that its explained on this post: http://forums.bistudio.com/showthread.php?115889-PvP-Animation-replacement-enhancement-pack&p=1911158&viewfull=1#post1911158
  5. We also got some complains about the radio volume when we where testing the addon. As you say you can just lower Arma3 effects volume and increase TS volume. I think the problem here its that people are used to ACRE radio volume level that it's a bit louder than current one on Task force radio. What you could do its leave the default volume as it is, but increase the volume at max volume( I mean if you put your radio at max volume, that volume should be louder than the one on the current version). That would allow the ones that are fine with the current volume stay with it, and the ones that liked a higher one increase it to their liking by increasing their radio volume. And a related issue, i think that the direct speech volume curve its a bit to drastic. What i mean its that you hear someone at max volume when its right to you(thats OK), then you start to notice a really small volume decrease when he is going farder and farder(but its really small attenuation), and then suddenly there is a point that you stop hearing him at all(Just from moving 1m at max range you go from clearly hearing him to not hearing him at all). Another time comparing it to ACRE, in ACRE the attenuation its more progresive, and you notice more the volume reduccion with the distance at it isn't that abrupt. Anyways the difference isn't that big, and maybe its just a question of people being used to ACRE volume levels and not a real issue, as i haven't seen anyone else complaining about that on this post.
  6. The correct install oder it's: 1- Install A2 2-Install OA, if posible on the same dir to avoid future posible issues with launchers 3-Install DLCs 4- Install 1.60( the 1.60 patch its a standalone patch it should update any OA version to 1.60) 5- Install 1.62, this is the current stable version If you find any signature issue with the DLC download and install the DLC updates( i think its baf 1.1 and dunno if other dlcs have also patchs) All this if you have DvD retail version or digital download version. If you have steam version, steam should already get the lastest version, so you shouldn't apply any patch
  7. columdrum

    Will the live stream be published?

    i think twitch saves all the livestreams if you have that option enabled , so you should be able to watch the VOD on twitch whenever you like on the past broadcasts of the channel: http://www.twitch.tv/arma3official/profile/pastBroadcasts If not, i guess they will upload it, i am sure that a loot of people that want to see it wont be able, so it's a good idea to have ways to watch it later
  8. columdrum

    ACE for OA 1.13

    MMMM when the timer runs out it should just respawn you(if enabled) or totally kill you(if respawn disabled), but no idea, i never got that problem :S, but we haven't used that respawn type ever either. You can try my script if you want, it may workaround your problem.
  9. _alti = (_this select 3) select 1;
  10. columdrum

    Blastcore: Phoenix 2

    Yup same here, seems like the pbo includes unbinned P3ds and configs that usually makes signing fail. Hope it can be fixed in future versions.
  11. -cpucount=X doesnt make much sense since if you dont use, it already defaults to your number of processors so its useless on most cases. On the other side, its not totally true that Arma its totally singlecore, but its true that some threads can max out a processor( usually IA/logic) and make server fps go down while the %procesor usage its low. The only current way to get a bit of better multicore support its to use Headless Client to make it handle the IA, with the advantage that it can be another PC, but it wont help much on PvP games without AI
  12. Wow just epic, finally Iron Front with mod support. IF MP died a bit fast because the lack of modding, i hope we can enjoy it at last with this mod :D
  13. You should post this kind of quesitions on the UNS thread not on a new one. But answering your question, the webmaster went MIA and seems like UNS no longer has oficial webpage, we may get a new one soon, but isn't that important since you can get all the info on the forum threads for now
  14. looking really good!, hope that with this mod we can end un playing IF to it's full potencial, was a real shame we didn't get modding on original IF, that limited the game a lot :(. GL with the proyect! :D
  15. columdrum

    Xbox code in BI tools?

    Not only that, Arma2 even comes with the Xbox button images inside the ui.pbo. I haven't investigated A3 pbos much yet, but is posible that they are still there. As NeMeSiS said, i also think that its just a leftover from OFP:Elite, or maybe just left there for xinput compativility( xbox controler API). GL to get arma running on consoles, even the new gen(PS4, XboxONE) would need some extra optimization to get it running, also without addons and with all the needed controls, A3, wouldn't be A3, so i personally don't see the point on a port.
  16. If by items you mean magazines or weapons, those aren't accesible objects, and as i said, there is simply no way to setvariable on them since you can only acces. There You can do a setvariable on the weaponholder though.
  17. Getmagazinecargo returns an array of the classnames of the magazines, and you are taking a classname of one magazine and trying to use servariable on it. So you are doing something like "Hello" servariable.... You can only setvariable on objects(that incudes vehicles, units, and a few other types)
  18. columdrum

    General Discussion on the new tools.

    I guess because, if you read tha siterep, they said not only that there are PhysX LOD( thing that we already knew more or less), there is also buoyancy LODs and no docu or way to work with them.
  19. First of all, most of the code that uses this revive script it's inside ACE2, so most of the credits goes to ACE team and specially to Xeno && Sickboy for his great wounding module. Features: - Fully compatible with ACE wounding system, to be precise it doesn't work without it. - Persistent lifes stored server side. So if you leave with X lives even if you reconnect you will have the same amount of lifes. Also other info like player position and gear can be saved on disconect. - PvP ready, you can limit the messages, death markers, ... by side - Mesages and map markers for wounded(configurable) - Tested sucesfully in a lot of coop missions up to 50 players, and pvp misions up to 60 players. - Integrated IA medevac. IA hospital zone, and medevac by heli. This script only controls the number of lifes the messages and the markers, everythings else it's controled by ACE wounding system, so read ACE manual for more info about healling carrying wounded and all that stuff. It has a lot of configurable options, read the readme and the comments on the config file for more info. Still it tries to use the less resources posible, there is no loops server-side and only one globalvariable used, so it's a really light revive script. Download link: http://188.165.197.222/colum_revive_20f.rar http://www.armaholic.com/page.php?id=12937 (mirrors are welcome, includes english and spanish version). Required Addons: ACE2 Thanks to CHS comunity(no longer exist :() && UST101 for using it on all his missions and Arma2LA for all that feedback :D Also thanks to =A2SM= Vladd for the russian translation. Warning: This script only works fine in MP with IA disabled( i refer to "playable IAs", it works fine in coop missions :P), any other case it's not suported so you can have issues. As always use at your own risk! :p . Any feedback would be welcome, sorry if the used english isn't totally correct, but as you can imagine it's not my language :P. Original threath(spanish, no longer working):http://www.simulacion-esp.com/v3/topic/21106-script-de-revive-para-el-ace-ultima-version-16/
  20. columdrum

    Low FPS issues with custom terrain

    Is a known fact that flat terrains doesn't perform well, also if you used a small grid( lets say 1m) it also afects performance a lot even, on a small map like that one. So it would be helpfull to know more details, like i said the terrain grid for example. Also unbined wrps perform worse than binned ones, so be sure your's is binned, but that souln't afect it that much
  21. If they are using voice activation there is your problem, since it isnt supported by acre and causes issues similars to that
  22. 1- there is an ACE thread for this 2- The timer showing was disabled by default, you can enable it by ace_wounds_prevtimeshow = true;
  23. columdrum

    BI provided CaMSO - Cultivate The-Next-Big-Thing

    The lack of documentation have been always the problem on Arma series in general, and usually was the userbase who needed to create it, sometimes by reverse engineering. So yes, +1 to the idea
  24. Are you sure about that?, as far as i know player UID in arma2 is asociated with your CD-Key, for sure. Haven't checked it yet on A3, but i guess it should be the same. The major problem about the playerID its that can be easilly modified by hackers while battleye GUIDs are a lot of harder, if not imposible to spoof. About retieving the GUI, there was an attemp by BI to create a new scripting command to retieve them but the command was never finished
  25. columdrum

    Catalonia: is Europe’s next independent state?

    Sooo secrect ¬¬... i am sure that in 5 years someone will get bored and discover that Euskadi and Galicia also have pro-independence groups since forever. Not gonna talk of politics right now, but that documentary contains interviews with some extremists both from pro-independence and against-independence, guess it's ok for an interview, but people like Federico Jimenez Losantos( extreme right reporter) are just retarded people that exist everywhere and dunno why would you interview him.
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