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Gekkibi

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Everything posted by Gekkibi

  1. New version: I included WIP version of the UI to the example mission. Please, test it and give me feedback how it works so far. Is it clumsy? More info in the 1st post.
  2. Yes, that is correct. Glad you asked. The answer is "YES!!!". The problem is that I suck at making UI's. I have to learn it before I can create anything fancy. To all, new version! I added the possibility to use different color with the arrow text. Some other tweaks as well. Note that the arguments have been swapped around (feedback), so don't just copypaste the functions to your mission without editing the function calls.
  3. I was thinking about doubling the markers and use border brush. This is possible with the WIP font, but it requires micromanagement on my part because they have to be created in the right order so that certain parts of border markers are hidden under non-transparent markers. Naturally only possible if the text is not transparent. :(
  4. Gekkibi

    Change emblem

    Put this to the leaders init field: {_x setObjectTexture [0, "mySexyOutfit.paa"];} forEach units group this;
  5. New version: improved text font. I'm still not satisfied with it, and probably a completely different font is coming. See the first post if you'd like to know more. Keep the feedback coming. I have received plenty of cheers, but very little feedback. Shuko was kind enough to give feedback on IRC. :)
  6. Gekkibi

    Change emblem

    @IndeedPete That's because 0 is the whole uniform texture. If you want to use UN flag in the uniforms, you have to unpbo certain file, convert certain paa file into jpg and then edit the texture. Yup, I agree: this sucks. We have "NATO" forces but everyone is wearing US flag, and there's isn't a simple way to change it (it's many hundred kilobytes per nationality, and size matters when it comes to mission PBO's...)!
  7. Gekkibi

    Change emblem

    The maker of this texture (I'd like to point out that I didn't create this) made this by editing the original texture file.
  8. Gekkibi

    Change emblem

    ...Maybe because it's a custom texture? ;)
  9. Bump! Had to do it because now these functions support numbers and GKB_fnc_arrowToMap allows you to use awesome arrows as well!
  10. Gekkibi

    Mission Failed

    From BIKI: nul = ["end1", false, true] spawn BIS_fnc_endMission;
  11. Gekkibi

    Change emblem

    No, you don't need a mod for it. Just use setObjectTexture. Put the texture file inside your mission folder. Here's an example: click.
  12. Doublecheck the "probability of presence" and the "condition of presence" of the player unit...
  13. Gekkibi

    Change emblem

    Yes, but you have to replace the whole texture. this setObjectTexture [0, "textureName.paa"];
  14. Did you mean what type they are? Depends of the popup target. Place one in the editor and put this to the init field: copyToClipboard str(typeOf this); Preview, and the type is in your clipboard...
  15. Don't forget to give me feedback. :)
  16. Agreed. I don't need instant weather change, but currently it takes way too long. Sure, I guess it looks and behaves more realistic this way, but a short mission probably ends before the players can see any weather changes...
  17. It's an "intended feature" to fix poor pathfinding / AI getting stuck. ;) It works. Problem is that it works too well... ;)
  18. Don't get me wrong, it certainly is. Unfortunately it f's up our old scripts and makes it a lot harder to create changing weather (plus I can see couple of JIP issues with the current setOvercast...). ;)
  19. Compare A3 and A2 setOvercast commands: Notice how they behave differently. 0 setOvercast x will not change the weather instantly any longer. This makes current weather scripts quite obsolete.
  20. Good to know. I still remember when I saw a rainbow the very first time. I had major goose bumps... :) Would it be possible that the mission makers could kind of force it with the command setRainbow, even if the weather is not set right? I know that it would be pretty silly to see rainbows during a major thunderstorm, but at least it would be easier for us when we don't have to tweak the weather multiple times just to make them appear.
  21. I tried it again, this time didn't go away. I waited 15 in-game minutes and still didn't see it. However, I noticed that I didn't get cloudless sky like it is in your picture.
  22. @CaptainObvious I copied your settings, created a radio trigger "0 setOvercast 0", set 4x time acceleration and went to make some coffee. Still can't see it. :(
  23. May I ask which weather settings did you use? I tried more or less everything, in addition to setRainbow.
  24. Did they disable rainbows at some point? I have tried to tweak the weather settings but can't get the rainbow appearing.
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