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Everything posted by Gekkibi
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We used the dev build on my server. It's not on the server list because Simon says "I hate public servers". ;)
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Because it's a multiplayer mission you have to put this to the script as well: publicVariable "A1";
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Pretty much, yes. The only question is, are you doing a multiplayer mission?
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Already gave you one. The only line you would need is: myVariable = true; I don't know what you use ti activate the script, but if you use addAction, note that you can put code instead of a filename to the 3rd parameter. Note that you must put this line to the trigger's condition field: !isNil "myVariable";
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I'd use a global variable for this (assuming I would have to use triggers, that is...): Script (via addAction): myVariable = true; Trigger condition field: !isNil "myVariable";
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Sure is, use setMarkerType.
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We played online maybe an hour or so (did some mission restarts). No crashes! :bounce3:
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How to remove map object, nothing seams to work
Gekkibi replied to Cold Evil's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Be warned, hideObject will not prevent PhysX collision. :) -
Interacting with physics
Gekkibi replied to luckyhendrix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
setVelocity -
Removing Container of HEMTT
Gekkibi replied to Ghosthawk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They left the trailer to FOB VBS... ;) -
AI think camonet is enemy
Gekkibi replied to bardosy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a "feature", yes. There's already a ticket for it: 0014297: CamoNet objects don't have side CIV -
moving Camonets with (R3F arty & log) or other scripts
Gekkibi replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is not an answer to your question, but you can add the action to a player and put "_this distance _target < 10" to the action condition. -
In that case, why did I manage to take the uniform when using AAF soldier? ;)
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I tested it the quick way by placing suckfor FIA in the editor and bestfor CSAT soldier (player), then shot him and tried to take his uniform. It's a no-go. I'm assuming they all use the same uniform classname, so I'm also assuming this method should work.
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Confirmed...
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Just tested this. Ya, seems to be fixed for indfor, not for opfor.
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What makes this FIA blufor-only worse is that their uniforms are blufor as well. There's no way of having (afaik) playable indfor FIA without problems with the gear...
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Tested, working properly again.
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But that doesn't disable "low on ammo", "injured", "get back in formation" and so on. There should be a way to disable automatic radio messages from player characters without removing them from AI at the same time. I have faith in humanity, and I strongly believe a human player knows how to inform his squad leader about his situation manually... :P
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Escape From Altis style respawn - how to do?
Gekkibi replied to Wathagan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put respawnTemplates to description.ext.... -
Yup. This is the reason why it's not working for OP. He has exported the mission and because of that he has a briefing screen. There's already a ticket for this: 0015070: No binocular/rangefinder after previewing a mission with Shift+Enter
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Placing Static MGs on top of buildings
Gekkibi replied to foxtrot1787's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, open the unit window and change the elevation (lower left side of the window). -
@kylania Try that again, but instead of just clicking preview, hold shift and click preview... The briefing screen removes binoculars if they are part of the default loadout.
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Meatball, are you clicking preview or shift + preview?
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Sure does. Now, if we only could keep this and disable automatic "contact, rifleman with red dot sight and a half full magazine, 450 meters behind these walls, buildings and other non-transparent objects" spotting for human players at the same time... Until then, I can't even concider not using enableSentences false;...