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Gekkibi

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Everything posted by Gekkibi

  1. We used the dev build on my server. It's not on the server list because Simon says "I hate public servers". ;)
  2. Gekkibi

    trigger.sqf help

    Because it's a multiplayer mission you have to put this to the script as well: publicVariable "A1";
  3. Gekkibi

    trigger.sqf help

    Pretty much, yes. The only question is, are you doing a multiplayer mission?
  4. Gekkibi

    trigger.sqf help

    Already gave you one. The only line you would need is: myVariable = true; I don't know what you use ti activate the script, but if you use addAction, note that you can put code instead of a filename to the 3rd parameter. Note that you must put this line to the trigger's condition field: !isNil "myVariable";
  5. Gekkibi

    trigger.sqf help

    I'd use a global variable for this (assuming I would have to use triggers, that is...): Script (via addAction): myVariable = true; Trigger condition field: !isNil "myVariable";
  6. Gekkibi

    Change marker

    Sure is, use setMarkerType.
  7. We played online maybe an hour or so (did some mission restarts). No crashes! :bounce3:
  8. Be warned, hideObject will not prevent PhysX collision. :)
  9. They left the trailer to FOB VBS... ;)
  10. It's a "feature", yes. There's already a ticket for it: 0014297: CamoNet objects don't have side CIV
  11. This is not an answer to your question, but you can add the action to a player and put "_this distance _target < 10" to the action condition.
  12. In that case, why did I manage to take the uniform when using AAF soldier? ;)
  13. I tested it the quick way by placing suckfor FIA in the editor and bestfor CSAT soldier (player), then shot him and tried to take his uniform. It's a no-go. I'm assuming they all use the same uniform classname, so I'm also assuming this method should work.
  14. Just tested this. Ya, seems to be fixed for indfor, not for opfor.
  15. What makes this FIA blufor-only worse is that their uniforms are blufor as well. There's no way of having (afaik) playable indfor FIA without problems with the gear...
  16. Gekkibi

    Cant add binoculars

    Tested, working properly again.
  17. But that doesn't disable "low on ammo", "injured", "get back in formation" and so on. There should be a way to disable automatic radio messages from player characters without removing them from AI at the same time. I have faith in humanity, and I strongly believe a human player knows how to inform his squad leader about his situation manually... :P
  18. Put respawnTemplates to description.ext....
  19. Gekkibi

    Cant add binoculars

    Yup. This is the reason why it's not working for OP. He has exported the mission and because of that he has a briefing screen. There's already a ticket for this: 0015070: No binocular/rangefinder after previewing a mission with Shift+Enter
  20. Yes, open the unit window and change the elevation (lower left side of the window).
  21. Gekkibi

    Cant add binoculars

    @kylania Try that again, but instead of just clicking preview, hold shift and click preview... The briefing screen removes binoculars if they are part of the default loadout.
  22. Gekkibi

    Cant add binoculars

    Meatball, are you clicking preview or shift + preview?
  23. Sure does. Now, if we only could keep this and disable automatic "contact, rifleman with red dot sight and a half full magazine, 450 meters behind these walls, buildings and other non-transparent objects" spotting for human players at the same time... Until then, I can't even concider not using enableSentences false;...
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