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victim913

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Everything posted by victim913

  1. I remember seeing a thread of classnames where someone gave the classname for the helmet with the camo net on it. But I can't find it now. I've seen classnames but I don't know which is the one with the net. Anyone know? Thanks
  2. Reply cause I want codes. Well actually can you give me the code that told the unit to move to a marker. I've done it a couple times and I had the proper code. But when my computer crashed, I lost everything. Now I can't remember the exact code to move somewhere. I had used a domove to a marker and then another where I gave coordinates and another for building positions. But right now I need help to send individual units to markers. If I don't then my units try to go the long way around. Thanks
  3. A completion radius is the area in which the waypoint is triggered. If your completion radius is 50, then your units will hold the moment they step in that 50 meter circle. So they might hold before getting close the where you want them. It's used mostly for when your units may be coming from different directions, Or if you have a vehicle that moves fast. There are many different reasons to use it. A placement radius is a randomizer. If you select 50 for a placement radius, then your completion of the waypoint will be somewhere within that radius. It's used when you don't want an exact location. It's really good for patrols. That way you don't know exactly where they will stop. Your waypoint orders will help you more. If you have "openfire, engage at will" that means they will move around killing where they see enemies. They stay close but will wander more. "Openfire" without the engage at will, will keep them in formation better. "hold fire" might help. They still shoot if an enemy detects them. But they usually stay close. Make sure they are not set to "safe" behavior. They walk around and don't follow orders too well. "Aware" is a good setting. You can try other things too. You can trigger them so that when they get where you want, you can "disableAI move". That will turn off their moving but not their firing. You can then trigger them to "enableAI move" when you want. like enemies entering an area etc..
  4. victim913

    helicopter landing

    I don't think there is much hoop jumping on this topic. I personally, don't understand why this has been asked sooo many times and people are always putting out scripts to do this. I've never had any problem with it and I've never needed to code anything. You don't need a helipad even. you just need to know your waypoints. You need to understand what they mean and understand what you are doing. You have 2 separate groups that both need waypoints. The most common issue is that you need to know which group is doing the work. 90% of the time, the get out command is not what makes them get out. It's the heli that throws them out most of the time. And most people seem to think that something is wrong with the wrong group. putting helipads can help but is not necessary. A good tip is to learn to use the "assignascargo" command. If you put that in the infantry init assigning it to the heli you want, all you need to do is give infantry the "get in" waypoint and the heli will come get them wherever they are. They kind of become the heli's property, they belong to it. It helps with a lot of different scenarios.
  5. I posted this a couple pages ago, but everyone only seems to care about the cheating issue. But can someone confirm this for me so I can make sure the dev build was the issue. Every single green "cargo house" has been locked down. You can't get in or out. There is no option to open doors and every tower has it's windows shut too. Only allowing a slit for guards to look through making them impossible as guard towers or bukers. This happened after my developers build updated. So can we stop arguing about cheating and see if this is the dev or someones addon that broke it. I would appreciate it thanks
  6. Hey, I don't know if it's a me problem or a dev branch problem. I was creating a mission at the Air Station on Stratis, I was using the the Cargo Container HQ. Yesterday I was able to go inside it and do what I wanted. Today, the option to open the doors is gone. Actually I just checked and I can't get into any of them. Even the smaller ones. No door open command. I was just playing again and I noticed that the container towers all had the window covers locked down too. They are no longer open Ok it looks like all buildings lost ability to open doors. I can't open a single door anywhere.
  7. victim913

    Does anyone else want an easier editor?

    Real Time Editor for Arma2 was the best. It was 3d but it was way easier than bi's 3d editor. There was no "create center" or "create group". It did it all itself. It was basically the same controls and editor functions that the 2d editor has but with an added up and down dimention. It stored everything in the init of each unit and you didn't have to adjust height and add code afterward. Even an interface to edit each units weapons. And the 3d movement was really fluid. I'm getting used to the 3d in bis editor but it really isn't as user friendly as it SHOULD be. And the worst part is that BI 3d and 2d editors aren't compatible. I mean, you have to exit the game in order to get into the different editors. I've been trying to get it to work in Arma3 but haven't had success. I don't know if it's even possible. I hope the creator continues it but for OA it was mostly the community helping each other to get it to work. Maybe someone smart will pick up where he left off.
  8. If it's not too big of an area you can use the water that you can place in the editor. I can't remember it's location though. It's in "Objects", I saw it after ACR came out and used it. However, if you can't find it then it's in an addon that allows you to place OA stuff in the editor. I think it's in ZGM editor objects too.
  9. Thanks for the reply. I guess I should have re read the first page since the first time I saw it. my fault. But there should still be a readme. Although now i'm confused. Why is the arma3 units disabled when the OA units crash? what are we supposed to use?
  10. I hope i'm not bringing up something already talked about, but I finally got this working but all the arma3 stuff is gone. It's still in my missions but not any selecting options in editor
  11. Where is high command? How can I command other squads? Thanks
  12. victim913

    Where is High Command?

    I guess that a pretty good answer. There are so many unexplained modules in the game that I wasn't sure. But knowing they're in their bunkers helps.
  13. victim913

    what is your opinion about the new enhanched fog.

    Oh man, you are preaching to the choir! This fog sucks really bad. It's blue. Not only is it blue, The retarded extreme blue sky and water help make the island look like summer. The fog does not fit at all with clear skies. The worst part is, that the fog is as close to you as 50 meters while the view distance is over 1000. The only way to get rid of it is to set view distance really far away which affects your fps. OA won't show close fog unless view is set lower than 800-600. The sky and the water make the island look fake, like BF3. And try this, set time at about 1700 in summer where it still looks like day. Then set overcast and it looks like 2100 with a purple sky. Overcast shouldn't change sky color. Overcast would be gray not purple.
  14. victim913

    How to De-PBO Files

    Where are the lite files? I looked last week and couldn't find them.
  15. victim913

    Project RACS

    Whats the difference between the takistan extension and the tk extension. It looks like one is a day newer, is there another difference?
  16. victim913

    How to De-PBO Files

    About a month ago I downloaded eliteness and it allowed me to depbo things from PMC. PBO's that were previously locked because of unkown block in the header were now available to me. I finally got to see some of the pmc missions and their settings. Problem is my computer crapped out and is useless. I download eliteness along with the depbo.dll file like before and now I can't open anything. Maybe one of you guys knows what happened. I don't remember exactly which files I had (that file page is very confusing) I don't know if I got the right files or not. Help please.
  17. I emailed [email protected]. It's been 3 days with no answer, that's why I posted here too. Also for anyone else with same problem can look at mine. However I did find out what happened. I was able to download arma 2, OA, and ACR right away, after 2nd day I found out that I still had money in my bank account. They didn't take my money yet. They took out my money a couple hours ago, so I tried it again and it worked. So for some weird reason, they didn't take my money but gave me 3 games for free basically. So everything is good now. Thanks for the reply.
  18. I searched this but didn't find one within the year time limit that answers this. I just reinstalled all the games and in the PMC scenarios there are a couple locked missions that say they only unlock when other missions are accomplished. But the only other mission is the showcase one with no objectives. I have seen that people have played the missions but nothing about unlocking them. thanks.
  19. I've tried searching this but doesn't seem to fit any specific topic exactly. THis thread is the closest I found. This is my specific: New computer, and old email account was deleted which had half of my games in. So I started from scratch. Today I bought Arma 2 complete package. OA, PMC, BAF, ACR. Arma 2 and OA are fine. I downloaded each from sprocket. When installing the game it asks for the serial numbers for the games. I enter them in many different ways but for each DL it says my serial numbers are invalid. So I can't install BAF or PMC. I've tried caps lock, copy and paste, removed the "-" , lower case etc.... Nothing works. I've tried copying from email, website etc. I can't install these games. I'm trying ACR right now but I already had it from previous purchase. Anyone know why serial isn't being accepted? Thanks
  20. I was using this addon a lot in my OA until my computer completely crashed the other day and everything was deleted. Now I have a new computer and I have to re download everything I had. ANd the first thing I wanted was this addon and now finding out it's been taken out of the arma2 world. Very, very sad :(
  21. Where can I find a good computer that will play these games? I went to the old places I used to go to but they suck now or just aren't there. Best Buy used to be a good place but now all they sell are laptops and ipads. They had less than 10 desktops and they had very little detail with them. I had to use them in order to find out how good they were. They had one computer with recommended settings similar to arma3 but the insides are very limited. My graphics card requires 4 4pin adapters from the power supply. Well it needs 2 6pins pci express power plugs, that divide into 4 4pins. I only have 1 4 pin available. I don't know if I can add on so that I have enough plugs to power the graphics card. I need to find a place where the people actually know about computers. Does anyone have any recommendations? I live in Southern California. Los Alamitos, near long beach. I'm tired of getting computers that barely let me play the game. thanks.
  22. With the Alpha out I'm not sure if this should go here or "feedback" or "bugs" or what. I'm also using the development version.But while i was in the editor I noticed the "rain" bar was gone. The other day I was able to select "manual" and set the rain at any value I wanted. Now "Rain" is still there but there is no bar or "manual/auto" button. So I can't change it. I know that for some of the other options like with the "wind" and the 2 options below it, but i've played with everything to no effect. I'm not sure if they took it out on purpose or accident. That was really good to get the sky dark without rain. The desert terrain doesn't look right in the rain. Thanks
  23. I got it to work. When I saw my copied message in my post, i noticed that the spaces and qoutes were in the wrong place. This happened before with arma 2. I copied a command from a webpage and from Word and even though when I pasted it in Notepad, it looked right, it was wrong. Don't copy ZeroG's command. You will copy the italics. When you paste it on your shortcut it will show all the letters in Normal font, but they aren't. It still gets recognized as italic and the shortcut won't read it correctly. SO TRY THIS if you can't get it to work: -Erase the quotes and retype them on notepad or directly on the shortcut. This might fix it. and/or -RETYPE the entire command in notepad. That should fix it. Notepad has it's own settings. So if you copy the italic, notepad will show it in whatever font is default. Unlike word, with notepad, the font has to be the same for the entire page. but still keeps the italic command and that screws this up.
  24. Hey can someone tell me if my codes are correct? I've tried it from the Documents folder to the Arma 3 folder like in the video. I copied it from the address bar so no mistakes. I also made sure that I saved the biedi file with the correct file type. The first time i had it as "mission.biedi.txt" but now it's in 3D.Stratis folder; mission.biedi. I just keep loading to the main screen. Thanks From Arma 3 "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\3D.Stratis\mission.biedi" -nosplash -mod=@CBA_A3;@X From Documents "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" "C:\Users\zac\Documents\Arma 3 Alpha - Other Profiles\Victim913\missions\3D.Stratis\mission.biedi" -nosplash -mod=@CBA_A3;@X Actually reading this message, the last code shows "bie di" But thats not how I typed it. I edited it even and it still comes out that way. Also the quotation mark keeps putting a space between it and the word. Maybe there is something wrong with the font or something that makes it unreadable.
  25. victim913

    ARP2 Objects Pack

    Re-downloading. You say there is a 3D editor. Are you talking about BI or user made? Because i've looked all over and it seems clear that BI said they won't be giving us a 3D editor. I see a headache trying to do this in a 2D editor. Bi doesn't like to make the buildings the right size or scale in the 2D. I'm not complaining, well, I am, about Bi, but not your addon. It's just I would love to use this stuff. It's perfect for what I do. I see there is a zgm editor I havent' tried yet.
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