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=kct=blackmamba

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Everything posted by =kct=blackmamba

  1. =kct=blackmamba

    Co32_Insurgent_Occupation

    I am reverting back to vanilla version and publish it once more. in the mean time the mission is completely rewritten as we ran into some issue's which should be solved now. ---------- Post added at 18:24 ---------- Previous post was at 17:54 ---------- first post updated..
  2. =kct=blackmamba

    Co32_Insurgent_Occupation

    I made a second version without the UAV's for the ones that use vanilla version of the game. First post updated..
  3. =kct=blackmamba

    Co32_Insurgent_Occupation

    @SNR I think it wouldn't have any problems loading it on a vanilla server, however it might not spawn the reward UAV's. This is a release candidate, if it doesn't load the reward vehicles or doesn't load at all please report and ill edit it to work on a vanilla server. @Beerkan ill see if I can add some land based side missions, I haven't really looked into the scripts that activates them.
  4. =kct=blackmamba

    Co32_Insurgent_Occupation

    Added 1.5 release candidate 3
  5. =kct=blackmamba

    Virtual Ammobox System (VAS)

    @coding did u also see this : Last edited by DnA; Today at 12:45. perhaps I have looked there but it wasn't mentioned....
  6. =kct=blackmamba

    Virtual Ammobox System (VAS)

    seems that todays dev branche EXE rev. 09399 destroyed your Virtual ammo system. it doesn't load your primary when u select your loadout nor will it let u pick a primary from the list.
  7. =kct=blackmamba

    =BTC= Revive

    @Giallustio DEV branche. I couldn't provide .rpt entry's as I activated -nologs at the time. but the first issue I mentioned is occurs when u would load gear from the virtual ammo box and u press load on respawn im almost 100% convinced that's the script breaker. so allot of this could be solved when a mission editer disables VAS "load on respawn" button.
  8. =kct=blackmamba

    =BTC= Revive

    to add to Hajimoto's list : When u enable : respawn with gear, and press respawn. U get an extra set of uniform and vest added to your inventory and puts all your gear into the backpack and or vest. Also when u have two primary rifles for example I am sniper, I have my main rifle in backpack together with a separate SOS scope, I got a vermin in hands for when I move around. when I go in position select my main rifle (sniper rifle) put it together and die, I respawned with the vermin with the SOS scope attached where it supposed to be in my inventory together with my main rifle or in my hands attached to my main rifle. also when I checked my backpack there was another vermin instead of my main sniper rifle. the first issue is most important, u will be quite surprised when u find out that u cant reload cause all your ammo is in the other suite that's in your inventory or in your back pack that u have to drop and pickup again before u can reload a new magazine. it seems like it doesn't remove clothes and vests but does give the character a new pair of pants and vest so the new clothes go's to inventory eats up all the space and the rest of the gear go's to your backpack and vest. the second one is caused by the fact the script doesn't seem to look what rifle I had in hands when I died, so it puts the vermin in my hands while I died with my sniper rifle in hands. however your respawn script did remember I put my vermin in my backpack cause it was still there when I respawned.
  9. =kct=blackmamba

    Co32_Insurgent_Occupation

    First post updated.
  10. =kct=blackmamba

    =BTC= Revive

    only thing I found so far is the respawn button not showing entire text and is shown in upper case letters it shows [RESPA ] apart from that it is smooth, will test some more today.
  11. congratulations minimalaco with the release of this diamond.
  12. =kct=blackmamba

    OCCUPATION co10

    another issue I run into in insurgent occupation is when I leave a zone the chopper pilots seem to despawn ? and ... well we all know what happens to a chopper when a pilot bails out :) only strange thing is the chopper blows up in mid air.
  13. =kct=blackmamba

    Co32_Insurgent_Occupation

    first post updated.
  14. =kct=blackmamba

    RQ-11B Raven for Arma3

    question to feint, is it possible to make the rq11's remote control animate like if it where binoculars or a laser designator ?
  15. Since the todays dev branche : 13-08-2013 EXE rev. 08906 the user textures are broken, in some missions the user textures images are smaller than 1x1 mtr and u can see a black background around the user set image. this wasn't the case in previous versions. Ticket : http://feedback.arma3.com/view.php?id=12714
  16. =kct=blackmamba

    ARMA 3 Addon Request Thread

    that's a beautiful looking HK G56 it has the ammo feed system of the "Kriss Vector" wich makes it incredibly stable on full automatic firing.
  17. May I recommend this : http://forums.bistudio.com/showthread.php?104991-Tophe-s-Arma-Dedicated-Server-Tool-(TADST) if u still can not host when u got this running it must be the permissions in your firewall.
  18. =kct=blackmamba

    TPW EBS: engine based suppression

    when u have downloaded the TPW EBS mod place it in your : C:\Program Files (x86)\Steam\steamapps\common\Arma 3 now in the @TPW EBS folder u see there is another folder called user config, copy the folder go to : C:\Program Files (x86)\Steam\steamapps\common\Arma 3 and copy the content there. that's the easiest way to make it work, when it asks to overwrite click yes to all and u got the wanted functions in game. your welcome :)
  19. =kct=blackmamba

    General Discussion (dev branch)

    question to all readers above 18 + years with a drivers license. if u look in the left/right mirror of your car what do u see on the inner side of your mirror ? .... exactly the back side of your vehicle. when I look in the mirrors of the hunter. and try to reverse back on to a parking lot or evade the car behind me. I can not determine the distance between me and the car behind, in many cases I end up driving into its front fender. seeing the back of the vehicle in mirrors inner side would be very useful, cause that way u determine how much space is between u and the car behind.
  20. =kct=blackmamba

    Haadur 40km

    the screens look amazing JR Walker, very nice. this one might stand out from all the other big ones Fayshkhabur included ;)
  21. =kct=blackmamba

    Enemy occupation system (eos)

    BangaBob thank u for this amazing flexible script. Every time im clearing Agia marina it reminds me of A2 insurgency in Fallujah, although agia isn't as big but certainly just as immersive. great job so far...
  22. =kct=blackmamba

    Co32_Insurgent_Occupation

    Yes it also happened to me I have to look in to that. It is part of the latest Occupation mission. I have to see how BangaBob did the side missions bevore I break something :)
  23. =kct=blackmamba

    Co32_Insurgent_Occupation

    in the server parameters "Recruit AI Amount"
  24. =kct=blackmamba

    Co32_Insurgent_Occupation

    download link updated with proper version number
  25. =kct=blackmamba

    Co32_Insurgent_Occupation

    was clearing agia marina an active task at the moment u cleared ? First Post updated.
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