ToeRag
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13 GoodAbout ToeRag
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Keep up the awesome work! Your work is far beyond anyone else!
- 942 replies
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- usp
- undersiege
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I love this MOD. The detail is fantastic. For the next version: https://images-na.ssl-images-amazon.com/images/I/61iJeys92mL._UY550_.jpg
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RHS Escalation (AFRF and USAF)
ToeRag replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I might be doing something wrong, but the firing sound of the M107 seems very underwhelming. The animation and textures are awesome, but feels like it needs to be louder. Here is one video example I found online: start around 1:18 for more shooting and less talking. I found this video from May 2016 and the Rifle sounds louder than the current release: Is there a setting or sound configuration that needs to adjusted? I can't post an example, but my M107s sound more like the M4.- 16577 replies
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- Weapons
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Kylania, You are awesome. Thanks for sharing.
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ToeRag started following Guided Missile
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Has anyone updated kylania's Laser Guided Missile Script for ARMA3? It works for me fine, but I'm getting a couple of error messages in the black debug box in the mission editor and I'm not smart enough to correct them. This is the original script that is awesome: http://www.kylania.com/ex/?p=21. Thanks!
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FHQ Firearms and Weapons Pack
ToeRag replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These look awesome. The textures and detail look great. Is there any chance we'll see custom suppressors? Do you have any plans to update the FHQ M4 Pack or combine it with this pack? Thanks for the great mod! -
smallarms NIArms Release Thread
ToeRag replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was checking out some of the new content when I came across the M134D 'Epilator'. And the custom animation. This is awesome!! Great Work!! You inspire me to shoot things. -
How can I remove the black Dev Debug Box on the top of my editor screen? I do not have "Show Script Errors" checked, but the box appears anyway. Thanks.
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(SMA) Specialist Military Arms
ToeRag replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Freaking Awesome!!! Quick question: What is the difference between the SMA_M4afg_BLK1 and SMA_M4afg variants? They seem to be identical in my tests. Thanks for the great MOD!! -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
ToeRag replied to wraith_v's topic in ARMA 2 & OA - GENERAL
I finally found them. They were here, weird... C:\Users\[user]\AppData\Local\VirtualStore\Program Files\Bohemia Interactive\ArmA 2\Missions Also, I'm using Vista. Don't know if that makes a diff. -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
ToeRag replied to wraith_v's topic in ARMA 2 & OA - GENERAL
I recently downloaded the 1.07 patch and now I can't find the Mission Folders I've created with the Editor. They used to be here: C:\Program Files\Bohemia Interactive\ArmA 2\Missions I can create new missions, but I want to open the SQM file for editing, and can't find the new missions I've created. I've searched everywhere and even looked for hidden folders. Can anyone tell me where the missions are being saved? -
I'm not sure how to place a weapons crate in Scenario Mode. Any suggestions?
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I'm trying to edit a Single Player Scenario so my player starts with a different weapon. I looked at the code used in the regular editor and tried to apply it to the notepad of the scenario editor, but it does not work. The scenario notepad does not recognize "init" as a command for adding or removing weapons. Anyone know how to do this? Basically I want to use a weapon, like the XM8, in a user created Scenario (instead of creating my own mission with the editor) [single Player > Scenarios > My Missions... > [New Mission]...]. Thanks