old_painless
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Everything posted by old_painless
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The recent performance complaints are during nighttime ops with new lighting system. Daytime is fine
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New AMD 13.4 and 13.5 (beta) drivers.
old_painless replied to imrevned's topic in ARMA 3 - BETA DISCUSSION
OK, so the 13.4 drivers are good? As for smooth play, turn off the motion blur and put Arma3 on an SSD. Then one can manage with a rig that only yields somewhat lower fps, around 25-30, say. -
Just read the latest SITREP - some serious issues being taken on. Great to hear!
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Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Good pictures DaRkL3AD3R, really singles out how only the midrange textures are not up to date -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Assigned indeed - crossing fingers ! -
Out of curiousity, how? Lower knowsabout values through fog - would that be a test ? Not that familiar with how a good test is put together .... -OP
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Aspect ratio 21:9 for Ultrawide monitors
old_painless replied to Forrest's topic in ARMA 3 - BETA DISCUSSION
Excellent service, Dwarden! And that would provide more screen information, not just stretching what we already see in 16:9 ? -OP -
Aspect ratio 21:9 for Ultrawide monitors
old_painless replied to Forrest's topic in ARMA 3 - BETA DISCUSSION
Me too. For those who havent bothered with the video: They test what games actually show more of the scene, and what games that only stretch the video to fill the screen. They start at 1920x1080 (16:9, Full HD) then change to the wider resolution. For instance, Black Ops 2 does not benefit from a 21:9 resolution (2:33 in the video) Lets hope that this could enter Arma 3 at one stage. Definitely voted! OP -
That was my thought, too. Very good question, Varanon! -OP
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Comparisons of middle distance ground texture?
old_painless replied to BobcatBob's topic in ARMA 3 - BETA DISCUSSION
@rss334: I am on the stable branch only, and I have a hard time spotting any changes in midrange textures in the latest stable version, despite the change log claiming improvements. Still bald hills all around me, nothing that even approaches the video I linked to above. Logic Map :) -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Hehe, we should make t-shirts :cool: -
Comparisons of middle distance ground texture?
old_painless replied to BobcatBob's topic in ARMA 3 - BETA DISCUSSION
As a showcase of what solving both problem 1 and 2 could achieve: A very convincing example of improved midrange texture and NO sinking into the ground - the camouflage of the soldiers outfit is sufficient, just like it should be: (0:13s into the video, my jaw hit the floor!)Thanks to Kuskov for the video, posted in the Bad Benson mod thread (http://forums.bistudio.com/showthread.php?150645-midrange-terrain-texture-replacement&p=2354642&viewfull=1#post2354642) Start voting, people: http://feedback.arma3.com/view.php?id=4635 -
Comparisons of middle distance ground texture?
old_painless replied to BobcatBob's topic in ARMA 3 - BETA DISCUSSION
Note that this is about midrange textures, not the textures around you when you are on the ground. I really hope that BI sees this as a complete package: 1) Replace midrange textures with something that does not look barren/featureless for ALL terrain types. That would require the Nordkindchen approach (http://forums.bistudio.com/showthread.php?149905-Sophisticated-considerations-on-how-to-get-rid-of-the-blurry-mid-range-textures) 2) Remove the "soldier sinking into the ground at distance", which is a workaround for 1). That has been demonstrated here: http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Frustrating that this ticket has noone assigned to it (http://feedback.arma3.com/view.php?id=4635) . Just found out that you can't vote more than once :-) -OP -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
That thing speaks for itself. With this new system, what you see from the air is really what you will experience when on foot. The top picture (current method) tries to convince you that the ground is barren, which it is not once your'e down there. The bottom picture relays very well what the terrain is really like down low. Well done, OP -
Nice, ill try some of these tonight. Excellent to be able to hone some skills. Would you consider a classic spotter/sniper scenario too? I am thinking the intro of the Shooter movie if you know that one .... -OP
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
old_painless replied to Placebo's topic in ARMA 3 - GENERAL
metsrule08: That is a nice spec for a laptop - you should be fine on at least medium settings. The best thing you can do for your A3 experience will probably be to install Arma3 on the SSD. It gives such a good flow, no stutters when looking around fast and all that. -
Arma II and Operation Arrowhead Islands successfully imported
old_painless replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What DMarkwick said - maps only (for now) :) -
CO_02 Skirmish at Marina Bay by SilentAce07
old_painless replied to Silentace07's topic in ARMA 3 - USER MISSIONS
Played it in single player - great mission, love the CQB and the deadly environment. Would like some grenades though since it's CQB, are there any in the crates (haven't searched all of them). If I try to loot the enemies that get killed, none of them have grenades -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
old_painless replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is so cool - not having to choose between launching Arma 2 or 3, all can be done from A3. -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Indeed, they do. And the first picture shows why NKs method is absolutely necessary - one midrange texture to fit the entire island has really bad side effects. -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
NK, just a heads up - those links are not working -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I *think* that NordKindchens suggestion here is to facilitate "Bad Benson quality" all over the island - BBs work only applies to certain areas. The actual quality would probably depend on how many hours the graphics artist puts in. -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
No problem. I came very close to trying unpacking and repacking a pbo to see if I could make it work. Stuff like that really annoys me :) Glad you sorted it out ---------- Post added at 08:08 PM ---------- Previous post was at 07:56 PM ---------- Especially from the big sized picture it looks so much better than the default terrain, which is quickly becoming unbearable. I hope that it can be made into a mod if BI don't fix this, once they are done fixing fish swimming north :p -
Terrain Improvement (dev branch)
old_painless replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
If possible, please post a closeup image from the ground as well to convey the infantryman perspective. Think it will look awesome