old_painless
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Everything posted by old_painless
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Virtual tour of Agios Efstratios aka "Stratis"
old_painless replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
LOL, there's even a quadbike on the harbor! -
You will always be able to put in new stuff in DayZ faster, since they do not have to teach any AI how to use the new properties. DayZ is not really an argument that has any merit (apart from cheap forum laughs, of course)
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People working hard, like the BI team, need to have fun along the way. But we also need fairly precise change descriptions, so perhaps state the expected in-game effect as well (in a parentheses or whatever)
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Nimrod_Z, while I do follow your point, the video tells nothing about in-game choices of difficulty, various choices of AI levels, what type of team he was up against, what were their ranks and so on and so on. Did they have waypoints and what were they? It makes sense for BI to only chase the problems (backed by video) that they can make happen at their end as well. Edit: Heh, that is what happens when you go AFK during a post. A lot of agreement, all is good. On the issue of repro missions, is the PBO really a complete set of information? I mean, I could still change config files and play on Veteran or Regular which would make the mission play out very differently ?
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Official A3 campaign thread - discussion, wishlists & more
old_painless replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
I liked that bit and to be fair there was a hint on what region he would be in. I thought it was more a waste of time to have to stand at the exact correct spot in front of some warehouse in order for some cutscene to start playing. 10 feet to the left and you were screwed. HR had some really good elements to walk you through the weaponry while keeping you busy with some good old firefights -
To paraphrase an Indiana Jones movie: "You chose wisely!" For those who bitch about want to play the entire thing at once, wait for all 3 episodes. Sure, it will be a longer wait, more time for you to play through some of the excellent missions already available. Or work the AiA universe
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As for the campaign quality they have hired some big guns. not worried about its quality. The delay alludes to a high standard. Altis will appear on the development branch, but somewhat late given the scale of this feature. As for better MP I assume that the current situation with fps problems is not suitable for the finished product. Therefore must be improved before final
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I am generally an optimist and have faith in BI to deliver a good game in the end. What worries me a bit about the Q3 deadline, is that Altis and presumably better MP will have to be in that release. And we have tested neither of them. As someone who tests (and develops) software for a living, this worries me. Two really big features coming up shortly before release, sofar completely untested by the community
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Fascinating video, indeed (Jester got himself a new subscriber). I agree that the outer walls must be concrete. I was a bit surprised however, that the last rifle (50 cal?) could not penetrate the post and the engine block. Would that not be expected?
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should I buy a Video card or pay someone to help me out
old_painless replied to Cobrastrike's topic in ARMA 3 - TROUBLESHOOTING
cobrastrike, it is very hard to assess if your gaming PC is powerful enough from an MP setting in Arma 3 at the moment. So much depend on the particular server you connect to. Your card is just fine, test out your entire system in a SP setting, if that is fine, then look for a good enough server to play MP, ie. one that won't give you bad fps. View distance and object detail are the two main fps killers, which also means that you can improve fps the most, by turning those down. And absolutely right about the shadows, with a 2 GB card they should be at High or better to become computed on the GPU (video card) -
True, but metalcraze has a good point- ideally they would consider their stance from a knowledge of what / how big the cover is. Ie. sandbag=standing, rock=crouch etc
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Hehe, you should put "GOOD STUFF" in there
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If only - and this ought to be "simple" in comparison - the AI could signal more clearly that they are indeed fleeing/surrendering (hands up, kneeling etc). That would clear up a lot of misunderstanding of what the (hell) the AI are doing, could probably explain some issues raised on the tracker
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yeah, MP could really make or break the sales of Arma 3. SP campaign is nowhere near as important
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Think that BI are really playtesting for once. And quickly came to realize that the AI is a hindrance for the campaign to play out. given the sharp Q3 deadline AI had to become a priority by pure logic.
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general direction yes. I have headphones, but under fire I go prone which removes a lot of vision. more practice would help for sure, but I don't necessarily get a good estimate right away
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I can certainly hear bullet impacts around me, but the direction is not easy to make out. Not so sure how obvious it is to the player
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With the new drivers?http://forums.bistudio.com/showthread.php?159752-Nvidia-drivers-supporting-ArmA3-in-SLI-now
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Quadbike opfor just sits there and eats lead? Im I doing it wrong?
old_painless replied to iconoclastdx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A bit late, sorry - my thread http://forums.bistudio.com/showthread.php?156387-Shockingly-bad-AI gave some debate about if the sitting-duck-on-quadbike tactic was acceptable/by design. In my book it is not, regardless of waypoint being assigned. Any unit must have basic desire to live, and should perceive a shooter as someone who is about to change that -OP -
Yeah, a simple sort by distance would work wonders (might be taxing?)
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Save Only Once in a SP Stable Mission
old_painless replied to Kommiekat's topic in ARMA 3 - TROUBLESHOOTING
Ah, good discussion and find! I have been missing my saves too, in Regular difficulty. Must be off by default, never touched it -
Very nice mission, great music, fits the fog nicely!
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In that case, turn down object detail. And visibility, set that to 1000 or so.
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Antorugby, did you suddenly change to the dev version ? A couple of versions ago, they reset all profile settings, so you would have to revisit the graphics settings. Easiest way is to run an autodetect -OP
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Tyl3r99 above is right. They are working hard on AI atm, so put your observations to good use in that thread. And i agree, this is what a mod-free game should provide, ideally.