old_painless
Member-
Content Count
1204 -
Joined
-
Last visited
-
Medals
-
Medals
-
Combat Ops Everon SP does not save progress
old_painless replied to RoKaa's topic in Arma Reforger - Troubleshooting
There is a Save & Load fix out with 1.1.0.42 today - wonder if that will provide this feature ? -
Arma 3 Trainer and Enhancer 2.0
old_painless replied to samir17864's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can find it on Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3017371292 -
Arma 3 Trainer and Enhancer 2.0
old_painless replied to samir17864's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great job putting this together. Thanks for making it available for those casual gameplay times. And cudos on the documentation/description, really thorough -
@DSabre, wonderful stuff. Truly amazing models made by Thomas. As for the PhysX bug, you could mention it to BI, they are seemingly working on their own physics engine and I am sure they would like to understand the case you have come across. -OP
-
future Future plans to continue "The legacy"
old_painless replied to Kristian's topic in ARMA 3 - GENERAL
I have no idea really about DayZ. When did they switch over to the Enfusion engine, a year ago ?- 71 replies
-
- arma
- iwanttobelieve
-
(and 1 more)
Tagged with:
-
future Future plans to continue "The legacy"
old_painless replied to Kristian's topic in ARMA 3 - GENERAL
Just to be clear, the interview states that they will build their own physics engine, so the Enfusion engine certainly does contain physics handling. Just not based on the PhysX library which is used in Arma 3. And physics is so much more than ragdoll, the notion of how heavy a vehicle is compared to other things, if you drive head-on into a tree trunk, does the tree fall over or not? Collisions and so on are all high-school physics calculations, but one big task is to physics-enable all objects. There is a ton of properties, eg. weight, point-of-gravity, density and so on.- 71 replies
-
- 2
-
- arma
- iwanttobelieve
-
(and 1 more)
Tagged with:
-
future Future plans to continue "The legacy"
old_painless replied to Kristian's topic in ARMA 3 - GENERAL
Just saw these videos and there were some good questions. One was about PhysX and how BI intend to not use PhysX anymore, in fact no 3rd party physics engine. So they must develop it themselves, in itself a daunting task. Those videos are from 2016 and this makes it less surprising that the engine took this long to get into a production state. Actually, IIRC, one reason mentioned for Arma 3's delay was that they started incorporating PhysX and it delivered quite a few surprises along the way. But to this day we still have flying tanks, so makes sense actually to develop your own physics engine, although it will cost in initial development.- 71 replies
-
- 1
-
- arma
- iwanttobelieve
-
(and 1 more)
Tagged with:
-
Gaming Headsets safe (and unsafe) for ArmA3
old_painless replied to madrussian's topic in ARMA 3 - GENERAL
Great, let us know what you think about it once you have used it for a while. I am curious about the 2-driver thing -OP -
Gaming Headsets safe (and unsafe) for ArmA3
old_painless replied to madrussian's topic in ARMA 3 - GENERAL
That controller is optional, I can tell from your link that it works like mine does. If you unplug from the USB controller you could plug into a phone, laptop, PC and use it like any stereo headset. So realize that then you will not have any "surround" effects, just plain old stereo. Do note that it is not a very long cable, I think the cable from my headset "down" to the USB controller is about 2-3 feet. One of the pictures in your link actually shows all this, the one with all the parts laid out -OP -
Gaming Headsets safe (and unsafe) for ArmA3
old_painless replied to madrussian's topic in ARMA 3 - GENERAL
On my previous Hyperx Cloud the weak point was where the cable goes into the ear cup. They broke in that place, and I even looked into fixing it which was when I realised that most headsets break exactly there. But the Hyperx I have now you plug a separate cable in to the headset. So if that ever broke, you would just get a replacement jack cable. As for the surround I have gotten used to not using, so can't say if it makes a difference. The sound changes so something is going on, but I am not able to say if it improves your in-game hearing -
Gaming Headsets safe (and unsafe) for ArmA3
old_painless replied to madrussian's topic in ARMA 3 - GENERAL
I use a HyperX Cloud which I am quite pleased with. Even has some fake surround sound if you switch that on. But my favorite part is the over-ear cups which shuts out almost all outside sound. -OP -
[WIP] Terrain - Corran, Scotland
old_painless replied to Morriski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Morriski, this looks top notch. Keep it up ! -OP -
future Future plans to continue "The legacy"
old_painless replied to Kristian's topic in ARMA 3 - GENERAL
Agree, It would be unwise to dramatically shift time period. Other games like the Ghost Recon series (no comparison btw) maintain current or slightly futuristic time age and equipment but move the game around geographically in new releases and come up with other stories/background narratives. They sell like crazy even though it is hard to tell two releases apart. Iron sights would be unbearable for Arma 4. That can be modded in later on for those who enjoy Vietnam or 2nd world war, just like the great work of the Unsung team.- 71 replies
-
- 2
-
- arma
- iwanttobelieve
-
(and 1 more)
Tagged with:
-
future Future plans to continue "The legacy"
old_painless replied to Kristian's topic in ARMA 3 - GENERAL
Yeah we should disregard the Drewski video and focus on the Bohemia one, the last few minutes. And great idea to cross-reference with job openings. I for one was doubtful that Arma 4 would ever come out, but now I am more optimistic- 71 replies
-
- arma
- iwanttobelieve
-
(and 1 more)
Tagged with:
-
Check out this discussion of subtle findings: