dlegion
Member-
Content Count
617 -
Joined
-
Last visited
-
Medals
Everything posted by dlegion
-
sure! here it is: https://mega.nz/#F!2xxymIpK!3DIySEtq2agNLIrWwp8gtw the mission was running fine before tanks DLC update, and i was running it with some mods just server side and some just client side, i tried exclude VCOM that i heard had troubles in the last times, but result was the same. thanks man ! EDIT: the result of yesterday test: MISSION, TIME UP, home/DOLF, server mod, TIME JOINED, client mod, worked 12h+ ? TIME and KIND OF PROBLEMS DWAR03.pbo 17:30 DOLFserver NO MOD 17:41 NO MOD NO 23:44 flashing buildings heavily, 20FPS (instead of 50+)
-
hello, thanks for your help, here are the .RPTs : https://pastebin.com/HkJznZjb CLIENT server RPT is 2,3MB, and pastebin dont allow me more than 512kb, so i link it here: https://mega.nz/#!XohnxQzR!XbPbqnyfqlD93HNcpvoPyvaJ8N2DxyXuyE5oz1vzv7w thanks! PS: more details : the problem never appear in the first moments after joining, but once it start, it degradate quite fast, few buildings start to flash, then many others, then nealry all the scene i have on screen. and FPS goes down from 50 or more to 1 fps .
-
good ideas, yes i verified by steam check files, and it says all is fine on both server and client. i formatted my PC two weeks ago, then reinstalled steam, arma3, left 100% vanilla settings...and problem still there. (for other reasons) i buyed an SSD HD, so formatted it,reinstalled all from ground up, still same problem. (verified files again here). problem still present. so i focused on server, totally deleted server folder, re-downloaded arma3 server tools, verified files, reintalled all from ground up. still same problem. i'm running out of ideas :( EDIT: forgot to say: i have all .RPT ...but they are not clear for me...i dont understand if or what is wrong there.
-
a new video, this time no mod even on client, pure vanilla server and vanilla client!
-
anyone has an idea of whats causing this ? please help !
-
Vcom AI V2.0 - AI Overhaul
dlegion replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just to double check... in old VCOMAI, i was hiding in the upper floor of a building, and AI soon or later always found me. now if i hide in the upper floor AI dont find me...even if i shoot to make some noise, the best they do is to check lower floor. EDIT: forgot to say that some soldiers see me and started shooting, while others, 3 meters away, didnt see me, and careless of the shooting keeped following waypoints in "safe" behaviour! -
my ultimate goal is run a server "vanilla" , wehre everyone can enter with no mods, but allow client mods like Enhanced Movement and ARES (or equivalent, like Achilles), and maybe rappeling. any hope to succeed ?
-
GF Cleanup Script
dlegion replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, i suggest workaround the bug ! Example...check for !alive && kindof camanbase To get all dead men units... -
GF Cleanup Script
dlegion replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
another problem with "alldead" or "alldeadmen" : -
Vcom AI V2.0 - AI Overhaul
dlegion replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello again! noticed this other convoy strange behaviour... https://ibb.co/ea2Bin convoy was made by 2 marnid each carrying infantry, seems that: lead vehicle was moving on its own, footman were "following" lead vehicle, and tail vehicle was not moving at all, kind of "stuck" in the middle of the road, no damage. i dont know, but may be vanilla problem....AI never was too brilliant in convoys...anyway if you could take a look would be awesome. -
hello! server side no mods at all, but clientside i run ARES and Enhanced Movments! may be it causing the problem ? clientside i ran this for years and didn't noticed particular problems, thinked they were safe! i tried Achilles some time ago, but it needs CBA, screwing compatibility with vanilla server. i mean that ARES works also without CBA, while Achilles does not, and if i run clientside CBA, soon or later client get "session lost" or "kicked by battleye" errors if i run server with CBA and client does not, the same errors and sometimes even server crash! dont know how fix this! thanks for your help man !
-
no mods at all. its a custom mission, so for sure people will blame it, but i can swear i runned it for almost 1 year on my dedicated server with no problems.
-
eh, the fact that if run server with CBA, vanilla clients will have a "session lost" or "kicked by battleye" error soon or later. if i run without it, and use rappeling on server, soon or later server will crash :(
-
Vcom AI V2.0 - AI Overhaul
dlegion replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, testing, some strange behaviours like this: https://ibb.co/ctktTc the convoy was supposed to move to a waypoint, but i found them stopped there. -
yeah, tonight will check you link and test it ! Duda's work its awesome, but needs CBA. thats the only bad point. i tried running it without CBA, and it kinda works, but server crash after some hours :( a script version would have be awesome ! :)
-
Vcom AI V2.0 - AI Overhaul
dlegion replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great ! Will test on my DWAR mission, with 100 AI spwning and de-spawning for the whole day should be a good test ! -
Mods. I mean script or mods like EM, that are only clientside.
-
yeah nice! hey benson...i always wanted to ask you...for the guys not using ACE (mainly to keep vanilla compatibility), have you ever thinked to add a sort of rappeling to EM ? i think would be a nice addition! thanks for your great work !
-
texture randomization no longer works on dedicated
dlegion posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, since tanks DLC seems that usual vehicle randomization no longer works on dedicated server! if i run the same mission from editor, it randomize correctly, but on dedicated, it does not! all offroads are red, all hatchbacks are white, all trucks are white ecc... any idea whats wrong and how fix it ? thanks!- 1 reply
-
- dedicated
- randomization
-
(and 1 more)
Tagged with:
-
texture randomization no longer works on dedicated
dlegion replied to dlegion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i double checked description.ext, tested old missions too, seems something changed since tanks DLC update! help please!- 1 reply
-
- dedicated
- randomization
-
(and 1 more)
Tagged with:
-
clients see different colours for same car
dlegion replied to Tankbuster's topic in ARMA 3 - TROUBLESHOOTING
hello guys! i readed this forum and i'm quite amazed how the problem was solved, and before use this solution i wish to ask your opinion, because i've actually the inverse problem since tank DLC update. i explain: before tanks DLC, all civilians, vehicles ecc were "randomized" not only in skin, but also in gadgets, and that was really good for me (even if the colour bug was there). now all offroads are red, all hatchbacks are white, all truck are white with black rear ecc.. and all civilians wear same dress with same gadgets! how can i turn back on the randomizer? beware...in editor MP all is randomized, just on dedicated it is no longer randomized! thanks ! -
Vcom AI V2.0 - AI Overhaul
dlegion replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeeeah! may the force be with you ! -
GF Cleanup Script
dlegion replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello! you can exclude whole kinds, while i mean exclude specific objects, for example you may want to clean all "weaponHolder" except one needed for mission. about the zeus, i discovered by trial-and-error that if as normal player i use zeus on my map, it creates a dead corpse of the same kind of the player class using zeus, so when i was deleting "alldead" or "alldeadmen" it was deleting also this corpse, disabling zeus for the rest of the mission! i also discovered that this corpse is always generated in the 000,000 coordinates of the map, so just exclude things there and you're safe. there are many other problems with the cleaning, for example i suggest put a "limit number" on every catergory, and remove by the oldest and only if not near to a player (its horrible see things disappear under your eyes). good luck with your script! EDIT: for example thats my script: -
GF Cleanup Script
dlegion replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello! a cleaning script is always welcome, but i noticed many problems with it, like using "alldead" as you did, removes also the dead needed to make ZEUS work , for example. i also suggest a viariable to exclude some things from being deleted! bye! -
it works perfectly, thanks man, i just wish i can give you more kudos! huge thanks !