ppavia
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Same probleme here with FillHouse... still working on it _classModuleFilters = param [10,["customClass1"]];
- 586 replies
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- ai spawn script pack
- aissp
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drone Drone de-mining script
ppavia replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its nice hehe i put this in my Specialiste bag lol . But i try to modifie it to explode only one mine, the closest... you have a idea? you are bette than me for this -
Takistan Insurgency [Dev Thread]
ppavia replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi everybody i have a question, sry to take your time. I play alone now... no more time for mult sniff... So i try to adapt this mission a little bit for my fun. My probleme is > i cant reactive radio sound and text... i modifie hasardly lol > call compile preprocessFileLineNumbers"map.sqf"; setViewDistance(paramsArray select 6);setObjectViewDistance(paramsArray select 6);setTerrainGrid 50;setShadowDistance(paramsArray select 8);enableEnvironment[TRUE,true]; enableSentences TRUE;player disableConversation FALSE;player enableMimics false; execVM"intro.sqf"; if(paramsArray select 9==1)then{ "colorCorrections"ppEffectEnable true; "colorCorrections"ppEffectAdjust[0.9,1,0,[0.1,0.1,0.1,-0.1],[1,1,0.85,0.4],[1,0.1,0,0]]; "colorCorrections"ppEffectCommit 0;}; execVM"info.sqf"; sleep 3; if(isTFAR)then{[(call TFAR_fnc_ActiveSWRadio),7]call TFAR_fnc_setSwVolume;}; if(!isACE)then{ TCB_AIS_PATH="common\client\ais_injury\";[player]call compile preProcessFile(TCB_AIS_PATH+"init_ais.sqf");execVM"common\client\ais_injury\func\fn_ppFX.sqf"; sleep 5; switch(paramsArray select 10)do{ case 0:{[true,[true,true,true,true],[0,true,true],[[1000],true,false]]execVM"common\client\vip_lit\vip_lit_init.sqf";}; case 1:{[true,[true,true,true,true],[0,true,true],[[1000],true,true]]execVM"common\client\vip_lit\vip_lit_init.sqf";};}; [player]execVM"common\client\EP.sqf";}; player addEventHandler["GetInMan",{if((vehicle player!=player)&&(driver vehicle player==player)&&(vehicle player isKindOf"Car")||(vehicle player isKindOf"Air"))then{setViewDistance 4000;};}]; player addEventHandler["GetOutMan",{setViewDistance(paramsArray select 6);}]; sleep 3; execVM"common\client\CAS\initCAS.sqf"; player addEventHandler["handleRating",{0}]; sleep 1; if(paramsArray select 11==1)then{player enableStamina false;}; if(paramsArray select 7==48)then{ while{true}do{sleep 1; if(player distance getMarkerPos"ah1"<300)then{if(getTerrainGrid==50)exitWith{sleep 10;};if(getTerrainGrid<50)then{setTerrainGrid 50;};}; if((getTerrainGrid==50)&&{(player distance getMarkerPos"ah1">300)})then{setTerrainGrid(paramsArray select 7);};sleep 10;};}; i know you are busy but can you tell me how to reactivate it ?- 606 replies
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- takistan
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hahah, ben ca fais un bail que je bidouille ... depuis Flashpoint. Mais j-explose toutes les missions et je m-amuse a faire un patchwork lol... de quoi devenir fou. Mais ton script change vraiment l-ambiance bravo et merci. D_ailleur j-ai des Kilos d-idee mais pas le savoir fair ... sniff
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Reveal all enemy units for x seconds?
ppavia replied to ArmaMan360's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi it was a few night i searching for a script to detect presence of Explosives to allow civilian to give me infos. I try to modifie the script above, but for explosive its not the same things SO.... how can i detect explosive around me . To simulate a civilian info... i need to sleep maybe loooool -
Je confirme ITS WORK. j-ai peiner un peu au debut , mais effectivement ca fonctionne. It is working ... my ini line was not good.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
ok... i think i got the principe...my fear is to "broke" my game... I LOVE editing stuff...but i LOVE playing too :p sry for my ignorance hehe :o Edit: i think i continue in "stable" for now. cause i dont have the time. My LAST question saok is: is my informations about bugs usless if im not in devbranch version ? so i can avoid to tell inutil stuff :) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
i have a questions... if i want to test and make good and EFFICACE report for Saok... do i must intall this devbranch ? i have a lot of hours of testing on this mission, with a lot of things to note... :) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thanks you Saok, il2 same for me ...not enought time, but with the track ir AND the buttkicker, its was GREEEAAT TO FLIGHT :p tks for the trick... but my plan was to carry a stock of waterbarrel and play the deliver team. but anyway i do it with truck convoy too much rain to work today so i have time to test :bounce3: /there is still this NO MORE AMMO probleme... / im dead only 1 time in 4 hours (too good), when i respawn i was with the good weapon this time but differents glasses. AND wolf team appear in high command (not sure if normal) this mission still deserve to be perfect hehe EDIT: water in truck truck on chopper... must be ok -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
:cool: i say it again...i know what u are living. After my rage about the il2 Sturmovik contest, i made another big movie with this rage energie (people how dont create things cant understand) if you have 10 minutes to relax, have a coffe and watch hehe and to stay in subject... IS there a way to transport box with a chopper ? (i dont have a DLC) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
if i understand, our vote on makearmanotwar was not important ?? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
i still dont understand... i play this game since flashpoint 1 ... and from my memory there is no mission like yours... Hard to forgot this kind of deception, but be sure your a very very good programmer saok coflash have a good idea . I dont have a credit card but i can organise do give somthing cause you deserve it. I will try to find a bis post to search why you didnt win, we must ACCEPT but i want to understant why :rolleyes: Do you know why ? they give you reasons ? i have some ideas but ... :o -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
seriously...you didnt win :confused::mad::butbut: you must be proud off your work... its wonderfull to have a real war and exploration mission. a big big gaming lenght... im sad for u... i experienced this sadness but with a video contest... so i understand u. keep it up, for me , this mission is historical. PS... some bug i encountred today and yesterday... / When i die, i respawn and 2 sec after it switch player... same gear but not the same gun and if u ask mens to follow, its say *rejoing group* and they dont come / No more artillery avalable in shift1 choice. maybe i miss a info. / *Detail* shift 5 to push vehicule is not referenced in key info and dont be sad, your misssion i wonderfull and adaptative and aaaaaaaaarh that p##$ me off :mad: -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
AAAAARRHHH... today, no way to reload weapon... since arma update i can reload in the game editor BUT not in the mission ... sniff When you press R key, the charger number go down, but no anim, nothing happen maybe the BIS_fnc_loadInventory update... i dont know UPDADE POST Ok i restarted from begening and choosed the old save option... and everything get allright -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ppavia replied to SaOk's topic in ARMA 3 - USER MISSIONS
ok i try thanks you