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blanchjo

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About blanchjo

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Interests
    ARMA, Sims in General, Art
  • Occupation
    College Student

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  • Biography
    Veteran US Air Force (2002-2008). 2M0X2 Malmstrom AFB MT.

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  1. This mod legitimately set's a standard. I hope the guys at BI are watching this, phenomenal level of quality.
  2. blanchjo

    Small suggestion after watching the credits

    Derp! Thanks. Can a mod move this? Sorry...
  3. Yeah, I watched the credits because I'm vain and I wanted to see my name in the list. Elephant in the room addressed. More importantly, I noticed that Ron Swanson is listed in the "Special Thanks" section. FYI, I may have shed a tear or two while laughing and high five-ing the screen. So, my suggestion is that you guys just go full out and hire Nick Offerman to voice a radio protocol... as Ron Swanson. Just mull it over. Also, is there no "Off Topic" board?
  4. blanchjo

    Blackfoot Audio problems

    Finally got around to making a video about this bug. Couldn't capture the voice over issue, but it's pretty random any way. http://youtu.be/eDLCMM_adt0 Let me know if the link doesn't work, I never post on this new-fangled youtube thing, and I'm yet to figure out how the privacy settings are supposed to work 0_o... Ticket http://feedback.arma3.com/view.php?id=12621
  5. Is the audio bug with Blackfoot AI gunners only playing a sound on the initial cannon shot known? I've had it since the beta landed, but I just watched Jester814's new video and he doesn't seem to have it at all. I thought it was a universal thing. Essentially, if the Blackfoot has an AI gunner, the only cannon audio played on bursts is the audio of the first shot. There is also no audio for round impact, just the sonic crack. Also voice audio (open fire; hold fire; target ... etc) in the Blackfoot cockpit get's severely muffled (as if it's subject to the same filter as any other audio outside the cockpit). This is kind of random though, sometimes you can hear your orders perfectly, sometimes it sounds like your voice is outside of the chopper.
  6. blanchjo

    The sound thread

    So sorry, please excuse my last post. I'm putting it in the troubleshooting thread.
  7. blanchjo

    The sound thread

    Is the audio bug with Blackfoot AI gunners only playing a sound on the initial cannon shot known? I've had it since the beta landed, but I just watched Jester814's new video and he doesn't seem to have it at all. I thought it was a universal thing. Essentially, if the Blackfoot has an AI gunner, the only cannon audio played on bursts is the audio of the first shot. There is also no audio for round impact, just the sonic crack. Also voice audio (open fire; hold fire; target ... etc) in the Blackfoot cockpit get's severely muffled (as if it's subject to the same filter as any other audio outside the cockpit). This is kind of random though, sometimes you can hear your orders perfectly, sometimes it sounds like your voice is outside of the chopper. Really sorry if any of this has been mentioned, I went back 4 or 5 pages in this thread and didn't see anything, but it does seem like the right thread.
  8. blanchjo

    Ghosthawk has collision problems

    Yeah, my NCOIC used to call me RADAR when I was in the AF, so I figured I'd just lean into it... embrace it you know, LOL.
  9. Outside of the Ghosthawk (Black or Camo), right outside of the cargo doors (left and right) there is an invisible collision volume. It's been like that since the Beta release. The collision is about one meter out from the hull of the chopper, directly in line with the rack of seats. I had submitted a ticket around the time the Beta released, but I think it got burried. I searched the forums to make sure this hadn't been addressed, and I'm sorry if I'm posting in the wrong area. Hope this helps devs. ---------- Post added at 01:39 PM ---------- Previous post was at 01:37 PM ---------- http://feedback.arma3.com/view.php?id=10214 < The ticket 0.0 I was hoping this might have been caught when the ghosthawk lighting got fixed, but as of todays devbuild it's still there.
  10. I just want to blow things up with the Comanche and the Caiman (Assuming that's still the working name for it)... Fairly certain I'm skipping class tomorrow
  11. blanchjo

    ArmA 3 aircraft sound mod

    Phenomenal job. BI Take note
  12. Honestly, I'd be happy with a nice informative post E3 Sitrep #15. Perfect thing to wake up to. :)
  13. When might said curtain fall? You guys drive me nuts with anticipation. Are we talking, like, engine feature big?
  14. I'll buy a 2nd Supporter Edition if you release Comanche, Caiman, and LAV's tomorrow :D
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