jw custom
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Everything posted by jw custom
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Close Air Support Field System v0.4b
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's just a beta so many things is not finished yet like proper dedicated server support so players can't just re-enter server and have CAS available again if they have used them all... and then also adding CAS option after respawn. For a temp fix you could have this code running on the client: while {true} do { waitUntil{!alive player}; waitUntil{alive player}; null = [player, 500, true, 1] execVM "JWC_CASFS\addAction.sqf"; }; or you could add an EventHandler like this -> this addMPEventHandler ["MPRespawn", {null = [_this select 0, 500, true, 1] execVM "JWC_CASFS\addAction.sqf"}]; Yes and i have been looking for some sounds but havent found any proper ones. If you can help let me know :) -
Close Air Support Field System v0.4b
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But he is right! Open the demo mission in the editor and double on the player, there you have the init field. -
Oops... GrenadeHand or mini_Grenade or Grenade Also try Mo_cluster_AP
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Player names above heads
jw custom replied to Doodle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm a little confused here, are you saying that you want to see something that is not in your view :confused: If the code snippet is placed in lets say the init.sqf all players is running it so they are seeing all player names in their view also player names that are out of your view. -
Handgrenade or MiniGrenade? You could also try with: SmallSecondary
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The one who created the mission used a mod to enable objects not ment to be placed in the editor. Here is such mod -> http://www.armaholic.com/page.php?id=19650
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Player names above heads
jw custom replied to Doodle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Something like this: onEachFrame { { if ((side _x == west) && (_x != player)) then { drawIcon3D ["", [0, 0.27, 0.8, 1], [visiblePosition _x select 0, visiblePosition _x select 1,(visiblePosition _x select 2)+3], 0.2, 0.2, 45, (format ["%2 - %1m",player distance _x, name _x]), 1, 0.03, "PuristaMedium"]; }; } foreach allunits; }; -
Close Air Support Field System v0.4b
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Added another download link. -
All these new patches and we STILL can't use GPS inside the tank driver seat.
jw custom replied to Baleur's topic in ARMA 3 - GENERAL
First step would be a ticket on the feedback tracker, if a ticket already exists then lets vote it up. -
appeal to serveradmins: stop killing pvp, stop killing the game!
jw custom replied to fabio_chavez's topic in ARMA 3 - GENERAL
Yeah it's pretty easy to envision such a scenario but setting it up is another story. -
Which i for sure believe, but without PB checking the .dll files is used by SweetFX they are bound to be abused like screen recording software hooks are, or simply just replaced with a new proxy .dll intercepting whatever API's needed. Personally i'm not gonna use such modifications in MP but i will give it a go in SP to see whats it all about :)
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You said "overwrite" before and thats never good :p Also d3d9.dll or dxgi.dll is loaded into process space just like cheats. I know sweetFX ain't a cheat.
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It has no need for injection when you actually replace .dll files in the BF4 folder so they are loaded into process by BF4 itself... many "cheats" have been done this way. So unless PB accept these files and check them by MD5 and other functions theres a potential risc of it detecting them as "cheat files"!
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Surprised by enemy while testing mission :p
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Last update disabled hideObject function for Wreck_Base_F, why!?
jw custom replied to EvilDutch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can't, they ain't threated as objects! -
Last update disabled hideObject function for Wreck_Base_F, why!?
jw custom replied to EvilDutch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Destruct type = DestructNo, no ID... i don't think they can be removed/hidden without a mod :( I guess we need to vote this ticket up -> http://feedback.arma3.com/view.php?id=14701 -
Very fun and cool video :cool:
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I just bought myself a Asus GTX 780 and a SteelSeries 7H Fnatic headset.
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Arma3: Metascore 73 | Spelunky: Metascore 91 | what the fuck?
jw custom replied to alleycat's topic in ARMA 3 - GENERAL
Fully agree. The only reason i've stuck with ArmA despite of tons of extremely annoying issues/bugs it comes with is because no other game is even close to offering what ArmA does. -
Thanks for the reply :) I really liked 64 player conquest on caspian border in BF3 when no decent chopper pilots were around as they dominated the freaking game, is that different now?
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So is BF4 so far better than BF3? I enjoyed BF3 for a good 3 months before i got tired of it, should i get BF4?
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When will the patch that fixed a departures from the game?
jw custom replied to PacoOfficial's topic in ARMA 3 - TROUBLESHOOTING
Posted today -> http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2521330&viewfull=1#post2521330 -
Testing Close Air Support script - Cluster munition :)
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Ultra Simple Patrol Script
jw custom replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First post updated with link to new version 1.6. -
Anyone else experience scalpel missiles missing explosion sound?