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AnimalMother92

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Everything posted by AnimalMother92

  1. AnimalMother92

    Chernarussian Red Army troops

    I didn't notice any errors when using these with ACE personally. Rellikki, you could talk to Binkowski. I know he made a separate config for ACE versions of his 2008 US Army infantry.
  2. AnimalMother92

    Arma 2 Addon request thread

    Iwo Jima or Wake Island would make awesome Arma 2 islands I think :)
  3. AnimalMother92

    Isla Duala

    Hmm, I'll do some more testing. Maybe the timing was just a coincidence with some other mod update. I just noticed that after grabbing 1.31 that the water was really light blue in Chernarus, Podagorsk etc..
  4. Just wondering, is CSM3 still being developed separately from CSM2? Or will these betas become CSM3 at some point?
  5. AnimalMother92

    Isla Duala

    I assume the fact that Duala changes the water color for all islands can't be helped. I actually don't mind it, just curious.
  6. AnimalMother92

    ArmA II: Operation Arrowhead discussion thread

    Really looking forward to the 13th :D
  7. Confirmed, certainly breaks some missions :( *edit* Ticketed @ dev heaven
  8. :eek: could you please enable it for the BIS healing modules as well?
  9. There's a new effect for getting shot?
  10. AnimalMother92

    [CAMP] Chesty Puller

    New camp? Do want!
  11. AnimalMother92

    Thunder/Storm?

    @DMarkwick, thanks man! Your info and script sent me in the right direction. With some fiddling it seems I've got things how I wanted them :)
  12. http://dev-heaven.net/issues/8962 Found an interesting armor bug. Anyone confirm?
  13. AnimalMother92

    AnimalMother92 Presents...

    OOOORAH! Coming in v1.2
  14. AnimalMother92

    Operation unknown wip

    Really loving these so far. A couple problems I've run into. 1. The rotor blades disappear at a really unusual LOD level. Meaning the chopper can be flying 20m from you and only the body is visible, no blades at all. 2. The chopper ignores proper landing. Even with a Helo pad and the force land command, it still hovers a few meters off of the ground for loading and unloading, which is a tad awkward to say the least ;) Superb work, really appreciate you making these birds. *can't wait to see these in ACE!*
  15. AnimalMother92

    RH MGS wpn pack 1.1

    the SCARs really are sick. one tiny tiny thing that bothers me though: it seems that the movement when firing the M14 is overdone. if you watch from 3rd person the whole body jerks back and forth, unlike the vanilla DMR.
  16. AnimalMother92

    Isla Duala

    Sounds like you caught a bad case of conflicting addons bud. Maybe time to sort out your modfolders and get a launcher program ;)
  17. AnimalMother92

    Isla Duala

    Yeah, take a look at the "resort" area of the new island in the north-west. Those red/white buildings are new textures I believe. (I could be totally wrong, so don't quote me on it) ;)
  18. AnimalMother92

    Thirsk Island

    Drooling, mate? :p Yeah me too. Beautiful island Raunhofer
  19. AnimalMother92

    Operation unknown wip

    HOLY FFFFFFFFFFFFFFFFFFFFFFF!!!!!!!!!!! these are actually released!? Thank you Itzhak! :eek: :eek:
  20. AnimalMother92

    WIP: Stuff you are working on 2!

    nice SEALs :) Looking good
  21. +1 for SIX updater. The @HiFi on the SIX network is 14MB lol I'm also having some funny behavior with this and ACE_SM.
  22. AnimalMother92

    Isla Duala

    Thanks for the update! @Enad, I know there were some pics of the retex houses some pages back. Then again there are 90 pages... :p
  23. AnimalMother92

    Prisoners

    also using joinSilent over join is good. He will simply join your group and you can have some cool sideChat conversation without the annoying "5, Follow 1" being spoken when a squad member is joined ;)
  24. AnimalMother92

    Thunder/Storm?

    Let me see if I have this straight. Ok so in the init I would exec a weather script (containing the code you posted), would it be sqf or sqs? Now in the Biki it says which I took to mean that setOvercast and setRain would work together but NOT setFog (which would interfere with setOvercast).I'll give this a try and see what happens when I get home, my overall goal is just to keep the sky completely overcast and have the heaviest rain during the entire mission. Thanks for the info :)
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