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Everything posted by ozzbik
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I was wondering how the bug reporting for the Alpha will work. Will it be just like Arma2 bug reporting (https://dev-heaven.net/projects/39/wiki/CIT) or will you be able to use steam for bug reporting?
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Thanks! Missed that info probably. :)
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That's what i thought as well. So really; I pre-order the 5th of march and participate in the alpha->beta and then in all the full game costs only 24,99 euro's? That really sounds to good te be true.... :eek: Still considering the supporter edition though... :D
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I personally have to wait and see how this turns out. I use steam for Skyrim and have no problems updating or using mods. Mods btw for skyrim can be downloaded from the nexus and from steamworks. It's all to the users/gamers which one they prefer. The only concern i have is how the update function will be used. I have a collague who uses arma2 via steam and when there's an update he get a whole lot of data which has te be downloaded instead of the quite smaal updates you download manually (the no steam version). Will the serversoftware btw be steam free?
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:confused: As far as I know, Arma2 already uses windows sound api's for surround. So you speaker configuration has to be set to surround, in the windows/soundcard config. Or do you want to change that during a session?
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Engine: - Multi-monitor support (e.g. map, mpd or mfd's on secondary screen) - External output options (usb devices e.g. VRInsight hardware)
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I can't play with my brother. We are on the same raouter.
ozzbik replied to Durioz's topic in ARMA 2 & OA - TROUBLESHOOTING
Are you connecting through the Internet or via LAN (in the connection menu)? -
Just got informed that indeed the service is down. They are working on it and recommend to try again after 48 hours.
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I've tried it and it looks like the service is down (so it's not just you). You can fill out a request form on the support page -> contact (I just did that too).
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which one? or have you tried multiple installation packages (It could be that one of them is corrupt)? What type or activation did you use (live id/google etc)?
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Where did you download the installation files from?
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Equipment: - A photo camera (for recon missions) - Visual medpack application (medpack/bandages in hand, instead of magical hands) - Useable sidearm holster (menu option/key holster weapon) Gameplay: - Usable chairs, benches, couches - Order silence (not only in stealth mode) A.I. - Chit chat/simple conversations between A.I. when in safe mode (like weather, surroundings, etc.), calling to each other when under fire.
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Using FaceAPI in FTNOIR resulted in a crash with error message for me. Can't recall the exact message though. After deinstalling no more problems.
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What error message do you get? Also when using faceapi make sure you've deinstalled all older IPP and faceapi software. I got an error when IPP was still installed.
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Single-player scenario wishlist: All missions: - Full briefing (may be skipped) by officer (animated when a.i.). When assuming officers/team leader role have the option to set waypoints. - Alternate gear selection by officer/team leader only - Selection of transport by officer/team leader only (Vehicles locked until designated). 1. Hostage rescue (random location/target/enemies): - Random reaction of enemies to spotting blufor troops on-site (e.g. killing hostage/or surrendering). - Transport hostage to home base/target location. 2. Patrol enemy territory (random location/enemies): - Selection of transport by officer/team leader only (Vehicles locked until designated). - Commence patrol in target area - Random engagement with enemy or friendly troops 3. Forward Observer - Arial/Artillery Bombardment (random location/enemies):
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A mod conflict detection/reporting tool (instead of searching through the logfile)!
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Gameplay : - In-game usable planning boards (besides in-game map). Game engine : - More realistic reaction to hits: unconsciousness, staggering, limping. - track/wheel tracks on ground/roads (leaving marks), deforming terrain (based on weight). - Moisture, left over water on terrain/foliage after raining. - Movable/destroyable furniture - Soldiers feet moving when turning instead of magically sliding over the ground. - Doors that can be breached by explosive (or destroyed by grenade impact) - Better livestock animations A.I. : - AI using covering fire (suppression) instead of only yelling to do so. - Tone down AI ability to spot enemy units in friendly (own faction) vehicles to close range only (when stolen, unseen). Other: - Easier user profile creation - clans /teams / website.. etc
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Voice recognition for AI commands for Arma 3
ozzbik replied to SpineShaker's topic in ARMA 3 - GENERAL
I used pilfius as well as VAC (trial). It definitely enhanced immersion for me. I've recently come across voicecommand 2.0 (former keystroke!) which is now freeware. This works in combination with W7 speech. I do hope that BIS will integrate voicecommands into Arma 3.:bounce3: -
This is my quick setup: http://www.mediafire.com/?zn9s4m00cbc2avv Still got a lot of commands and options to go (when i have the time). I find it easier to add multiple versions of the same command (as seen in the template) so i can say things differently in the heat of the moment... :)
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I know a lot of people use VAC, but i'm always looking for freeware software (cheapskate i know :icon_slap:) Has anyone else experience with VoiceCommand 2.0 (http://www.killerssoftware.com/VoiceCommand/VoiceCommand.htm)? It's a freeware tool using windows 7's speech recognition. Although i find it quite easy to setup, I'm wondering if someone else has experience setting-up and using this tool.
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I'm still working on my own template as well, but i found out that you can use the VAC Arma 2 template as a guide.
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Can you tell what the performance impact of the mod is? Does the mod come with wipes? (Because i drool at the sight of this mod)
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Looking forward to seeing Arma3 in action. Just hope people understand it's an alpha build ... not beta.
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Gameplay: - Furniture like sofa's/table/lamps indoors - More diverse human modelling (size/weight differences) - More diverse idle animations - Co-pilot able to take over controls after pilot has been hit Better crash/hit survivability (no more exploding choppers when hitting a tree at slow speed) - Multi point tree damage (eg broken off tops) Game Engine: - Voice control of AI (through radio communications perhaps)? - Heat deformation (behind rockets) AI: - Ability to pick up weapons - Ability to really stay in stealth mode (no more running to formation) Other: Better out-of-game server management tool.
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Isn't that already there (; by default)?:confused: