Vipera
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Arma 3 (STABLE) 1.48.131785+ stress-test MP (MultiPlayer)
Vipera replied to Dwarden's topic in ARMA 3 - MULTIPLAYER
As I remember such VON lag/stutter happened in Arma2 after VON internet traffic(thread) was combined with the game data traffic. After that update players started to notice VON lag. Maybe this information will give you an idea where to search. -
ARMA 2: OA Beta build 125548 - Steam Mp Lobby (1.63 build, Steam only)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Original CTI missions are still broken. Try to start MP game with CTI mission. After player death he cannot respawn again. -
List of regressions between 1.62 and 1.63 betas
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Can someone test it, please? In Editor put Apache controlled by the player as a pilot. Put some T-72s in a distance for the targets. Play mission. Highlight the target. Try to hit target by Hellfire missile commanding to your AI gunner. In my case missiles fly straight forward as unguided missiles. Now, switch to manual fire mode and try to hit the target by yourself. In manual fire mode Hellfire missile is guided and hits the target.- 23 replies
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List of regressions between 1.62 and 1.63 betas
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Original CTI missions do not work. Game is broken in MP with the latest beta (not sure from which beta exactly). I start MP by LAN, Utes map, War welcome scenario on my first computer. Then I join to this server from my second computer and start the game. The problem is that the player on the host computer cannot respawn after death. The player from joined computer can respawn fine. If I disable beta on both computers then everything works good. ---------- Post added at 06:00 PM ---------- Previous post was at 05:58 PM ---------- One of the latest updates (before 1.63) breaks guided missiles controlled by AI gunner. Can someone test it please? In Editor put Apache controlled by the player as a pilot. Put some T-72s in a distance for the targets. Play mission. Highlight the target. Try to hit target by Hellfire missile commanding to your AI gunner. In my case missiles fly straight forward as unguided missiles. Now switch to manual fire mode and try to hit the target by yourself. In manual fire mode Hellfire missile is guided and hits the target. ---------- Post added at 06:01 PM ---------- Previous post was at 06:00 PM ---------- There is no missile warning sounds on aircraft.- 23 replies
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ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
One of the latest updates (before 1.63) breaks guided missiles controlled by AI gunner. Can someone test it please? In Editor put Apache controlled by the player as a pilot. Put some T-72s in a distance for the targets. Play mission. Highlight the target. Try to hit target by Hellfire missile commanding to your AI gunner. In my case missiles fly straight forward as unguided missiles. Now switch to manual fire mode and try to hit the target by yourself. In manual fire mode Hellfire missile is guided and hits the target. I don't want to create a ticket yet because I am not sure if this is a bug or I make something wrong. -
ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I want Arma 2 content done on Arma 3 engine. AiA mod could be good but this is just a mod. -
This is "Black & White" game idea but I cannot see a reason to implement such game into Arma universe.
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ARMA 2: OA beta build 108074 MP compatible build, post 1.62 release)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Could you check the game CTI mission with the latest beta, please? I cannot play it. I start MP by LAN, Utes map, 'War welcome' scenario on my first computer. Then I join to this server from my second computer and start the game. The problem is that the player on the host computer cannot spawn after death. The player from joined computer can spawn fine. If I disable beta on both computers then everything works good. -
ARMA 2: OA beta build 108074 MP compatible build, post 1.62 release)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
The current Beta version already broke some game missions. As Dwarden said recently: "The current beta breaks our own scripts and modules too , they need to be updated". I hope this will be fixed. -
ARMA 2: OA beta build 108074 MP compatible build, post 1.62 release)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Game is broken in MP with the latest beta (not sure from which beta exactly). I start MP by LAN, Utes map, War welcome scenario on my first computer. Then I join to this server from my second computer and start the game. The problem is that the player on the host computer cannot respawn after death. The player from joined computer can respawn fine. If I disable beta on both computers then everything works good. -
ARMA 2: OA beta build 106400 (1.62 MP compatible build, post 1.62 release)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I see radar ghosting with the last two-three betas. My AI start to attack empty space. I also notice some duplicated markers on the map. For example, I saw three friendly MHQ markers in the different parts of map at the same time. -
ARMA 2: OA beta build 104648 (1.62 MP compatible build, post 1.62 release)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
" ..gunners were able to see potential targets out to 4,000 meters or more..". It confirms that in real life people are able to see targets 4km away. They only have problem to identify targets. In game we cannot see targets on big distance at all. This is the problem. -
Another issue what cause LOD switching is HDD fragmentation. Since you have an SSD I'm not sure disk defragmentation will help you. But you can try.
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Try to change Video Memory to Default instead of Very High. This helped me a lot to kill LOD switching.
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ARMA 2: OA beta build 104648 (1.62 MP compatible build, post 1.62 release)
Vipera replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I think VON started to be jerky after it was moved to another port. [95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues). I guess when server is heavy loaded it cause VON malfunction too.