Jump to content

tranquillity

Member
  • Content Count

    27
  • Joined

  • Last visited

  • Medals

Everything posted by tranquillity

  1. tranquillity

    Recoil Overhaul Feedback

    are you serious? and I can't even think of why the guy before complained about having to adjust against recoil more than he feels he should. are you even serious or trolling? What else do you think should the game offer to be authentic? you can never simulate shooting with a mouse and keyboard... but yet you have to practise a little to get a good control. but with the recent changes it is possible and actually fun to shoot, the combination of better recoil, weapon resting+deployment make the gun game a lot more enjoyable. If you think you should move the mouse less to counter recoil while emptying a mag....well then that is your problem. pulling the mouse down to counter recould is the analogy to having practised shooting in real live...including stance, hand eye coordination, position etc. both pulling down the mouse and shooting in real life can be picked up and practised...if you try to.
  2. tranquillity

    Recoil Overhaul Feedback

    I absolutely agree, it feels really good! I don't know if you have heard of insurgency, that is a very "realistic"/authentic shooter, which has a very enjoyable gun game.... and the current dev-branch version(including weapon resting and stuff) feels much more like it than any previous iteration. BI - I think you are on a good way and I salute you for it :)
  3. tranquillity

    Weapon Resting & Deployment Feedback

    just played a very fun round on the TKOH server, you guys really managed to improve the gun game a lot. It feels a lot better then just a month ago. The recoil, sway and weapon resting is a lot more intuitive and fun, and you don't feel like you are fighting against yourself all the time. All the same you have to be smarter in the way you move and when you get to cover to shoot rested. having a LMG in the squad did prove very valuable even though I only played with 3 random guys, bounding overwatch worked in the KOTH pvp situation, even though our comms were at best rudimentary. what I found most "annoying" was the fact that it ist hard to shoot upwards, because in my instances I could not deploy my weapon on rocks to shoot at a target on a hillside, because the weapon tends to glitch into the rock/or still doesnt let me shoot upwards(probably the animation is not possible atm). AND, what was pretty uncomfortable is reloading while having the weapon deployed on the ground. because the deployment gets canceled. When deploying on some obstacle, you can reload and afterwards the weapon will go where it was before reloading. When reloading while having the gun deployed on the ground, the animation breaks the weapon deployment and also your sight is not where it was when deployed. Other than that, I can only say: congratulations, very amazing steps were taken to improve the arma3 infantry experience. ps: that amazing situation before, when we fought pvp against an opfor squad, all with rifles, from streetside to streetside. then the opfor squad gets an HSMG, and all I can call out is "GET TO COVER", and the boys going prone in our house, and then bullets whizzing over our heads, through windows, penetrating the walls, killing a mate.. this was impossible before weapon resting and fatigue, because shooting was all over the place with sway and random recoil... just AMAZING <3
  4. tranquillity

    Weapon Inertia & Sway Feedback (dev branch)

    Thank you guys for reinforcing this point. I don't really want to accuse Djotacon of trolling, but at least he is very loud in voicing his opinion throughout this thread, and the only argument he brings is that he thinks it is too much, and that he can't hit anything. Then he posts a video where he shoots everywhere but on the target, and I get the impression it is on purpose. He behaves the same in the Fatigue Thread. The weapon handling and Fatigue are essential, and a very good direction that the devs chose to go, in my opinion. There is no reason to dumb down this game and to approximate to a call of duty/battlefield style gunplay. Obviously a lot of others also think that way too. It's just that the ones that are happy with things enjoy them, while the few that are unable to adapt rather crie out aloud on forums. I hope development decisions are not made just on base of the example of djotacon, who says he doesn't like it just because he doesn't.
  5. tranquillity

    Weapon Inertia & Sway Feedback (dev branch)

    what is the problem there for you? just practise for 5 minutes to aim at one of the solar panel posts, so when the gun sways left you correct right, and when it is swaying right you correct left. You will be able to do that very quickly. This is no problem, because it is the same for everyone. So when you took the time to understand how it works (5-10 minutes) you could play very nicely with it, andyou would not have to type here all the time that you do not like it just because you do not like it. Also, I can't see the inertia being a problem in that video. Am I missing something?
  6. tranquillity

    Fatigue Feedback (dev branch)

    here is a video of a firefight: https://www.youtube.com/watch?v=dASEg-EenEI. Look at how much they are sprinting around? Oh you mean they walk fast, and when they HAVE to cross open spaces they sprint quickly and then go back to walking or sitting somewhere and observing the area? Look at some of the related videos there. You can do the same in ARMA3, with the new fatigue system. What you can and should not be able to do, is to sprint around with heavy plate carriers, body armor and 1200 rounds in the backpack. And a Titan launcher with 2 missiles. If you mostly use the jog with weapons down, and dont sprint around like a confused goat, it will be all right. I really like where you are going BI, keep it up like that:)
  7. tranquillity

    Weapon Inertia & Sway Feedback (dev branch)

    You are on a good way with the new weapon inertia. Even if some ppl don't like it that much if their wasteland gameplay feels less like call of duty than before. But in my opinion you are on a very good way, and as soon as there will be bipod usage /weapon the gunplay will work out very well, and even twitch shooter players like the post above will agree that tactical gameplay is fun and that it just works.
  8. I agree with JumpingHubert. The Volume Leveler will try to level the loud gunshots/sonic cracks to the quiter ambient sounds/whatever sounds are there. That is just how they work. When leveling the volume of the loud shots/cracks, the intended difference in dynamic gets lost and they start to sound flat. Just add an disclaimer that people should deactivate such leveling in order to expirience the sounds as intended. I hope you can release your beautiful work soon.
  9. tranquillity

    the houses and ruins are the mp problem ...

    It would be interesting if the AI considers all the Objects nearby for calculations. Doesn't sound impossible to me that the sunken buildings are included in some calculations. That would slow things down even further..just an idea that popped up in my head though.
  10. Hey, first of all i want to excuse if that has already been asked somewhere, I am wondering if it would be possible for the engine to let us use "head roll left/right(axis)" also outside of vehicles.. it feels so fantastic and immersive sitting in a mh-9, ready to take off, and scratching your head, and see your character also roll his head like you did... I understand that the X Y and Z position can not be flexible as infantry, as it would screw with the camera "attachment" point in first person, you could glitch into your shoulders or backpack. Furthermore when sights are brought up, the camera gets locked somewhere above the weapons stock and can be tilted using your TrackIR, so it would not be possible to have 6 degrees of freedom like we have in vehicles now. But here comes to huge BUT: wouldn't it be possible to let us roll our heads left&right as soldiers? I think it would add a whole lot to the immersion, and if people don't like the idea because it feels too unsteady or something for them, they dont have to assign the analog axis in the first place.. My opinion is that it would not even have to be visible for other players if you roll your head, i can imagine that would make it easier to implement, because no additional "non-important" animations of other players would clog up the network interface and have to be processed, just more or less a client side camera roll... What do you other TrackIR users think about that? Should we start a Feedback Ticket on the Tracker?:confused: Kind regards, Tran
  11. tranquillity

    Question on TrackIR & Infantry

    I had that thought too, it might look funny when other soldiers tilt their heads... it's an engine question really, and I would love to know if this was already discussed between devs.... (unluckily i didn't yet have the opportunity to test with a friend in a chopper, if moving around in the cockpit with TrackIR 6DoF is visible for the copilot) If it's not visible for others there might be a good chance to implement this additional head roll only client sided, because it's not really important for other players anyways... just for your personal immersion if you want to use it.. hopefully the system used inside vehicles can also be used outside of them :)
  12. tranquillity

    Question on TrackIR & Infantry

    From what i propose there is no trade off. When you move to the left in your chair you can still lean incrementally. What I would love to have, is that when you TILT your head to the left, your view will rotate, but you dont lean. To get a feel what i mean, get in a vehicle with your TrackIR. Now move your whole upper body to the left. This will be leaning as infantry. Now ONLY tilt your head... in a car or helicopter your character will tilt your head the same way. I would love to see this ability on foot too... if you want to lean by tilting your head, you can still do that( i dont like the idea though, but thats personal preference ), as you can assign your TrackIR axis the way you like... i would like to know if that head roll functionality is technically possible to do..
  13. tranquillity

    J.S.R.S. 1.5

    I hope this was not reported yet, but there is no sound playing when the m134 is firing with 4000rpm. This accounts for the US Army Blackhawk. The AH6J m134 also has issues: in the weapon selection there are 7 slots: 6 times the m134 displayed as "Full auto" and 1 slot showing the hydras. The m134 sounds different when cycling through the different slots. Note that I really love your Soundmod, it's my new favourite, and about to become the best one out there! I don't want to complain or something, just to point it out for you, as you might not have heard about that issue yet! All the best, and keep the awesome work up!!
  14. tranquillity

    Problem with OA integrated expansions browser

    thanks for your help. it works now. somehow i was not able to figure out that those arma2profile. files could be opened just like that. sometimes all I can say is "stupid me" :) Thanks for the quick and helpful response!
  15. Though I used the search function I couldn't find any similar threads, so that's why I open a new one and ask my question: I made a mistake: Because I wanted to start cba 0.5.0 i activated it in the Operation Arrowhead integrated expansions browser in the menu, but misread the readme file of CBA, which says that I need @CBA and @CBA_OA. After restarting the game using the desktop icon, i get an error caused by the lack of @CBA_OA, making it impossible to start OA using the desktop icon. It would be possible if I could somehow let it start the @CBA_OA without having to enter the game. It works, if I use the ArmAII launcher, for example by alpinestars, but when OA gets started up this way, I can't change anything in the expansions browser. So what I'm asking for is a way to reset/modify the expansions browser, without having to enter the game. I hope there is a way to do that, and am looking forward to any hints you could give me:) Thanks in advance, and sorry for my English btw, Tranquillity
  16. tranquillity

    ArmA 2 Demo feedback

    same for me.....absolutely awesome post from cadmium, and those guys try to put him down for nothing. you could have told cadmium that such a system would not really be needed, and that some of the technical aspects like 1600 core gpus are not really existant, but not blame him for saying how happy he is with arma2!!! "I played with the little non combat scenario of leading a squad and 4 tanks around the island. This is teh coolest thing. I played and played and played with this." this line is just awesome...he really loves that game, and I can understand him! but i can't understand any of you guys whining about bugs and the non optimized engine.... why do you complain about it if you can't change it? that is nonsense... @cadmium77: in my opinion a triple head to go system with 3 monitors would not be necessary if you have one decent screen and the trackIR with pro clip, as the tracker basically enlarges your FOV and situational awareness by giving you the opportunity to quickly turn your head ingame....triple head to go is another way to go in my opinion, as it just offers a wider resolution...well, for me that's too much money for a too small effect. and with you driving alone on the island without enemys: I do the same...but I do it with choppers....just flying and flying and flying, to master these aircrafts once, and I can tell you...it won't get boring for me in the next year, at least that's what i believe. besides i have a question for supernova: what are you doing in an online forum of a computer game, which is by your opinion the buggiest game this year by far? why are you still here if you don't like the game? sorry for the english, still learning.. ch_123....have been typing my post before yours....took me too long xD basically you say the same as I do in two sentences xD
  17. what OS are you using? win vista 64? without service pack 2? if so, install service pack 2, as this was the solution for me....it just crashes time after time now....trying to figure out why, as this is a real issue for ne as I am pilot for our clan.. will replace my dvd rom drive, as it causes extreme dp clats.. and playing with the catalyst AI might help too, but not for sure yet..
  18. tranquillity

    Mass Artefacting ATI HD4800

    are you using win vista 64 bit? are the service packs installed? solved the problem for me:)
  19. tranquillity

    Recieving while playing

    go to the system and maintenance screen, then "find out installed windows installation" then "show more details" on the upper part of the screen. my installation is german, so I dont know the english names for it:) but just have a closer look on system and maintenance, you will find it there. good luck:)
  20. tranquillity

    Recieving while playing

    :) after reinstalling windows with essential windows updates and all drivers it didn't work.... after installing the vista service packs 1 and 2, it works now, and it looks great:) if you have vista without service packs, give it a try.. (I hope I didn't miss that in further posts) finally it is working!! really happy:)
  21. @moosennoodels well, that is really bad then:) wondering what to do against it...running in pci-e2.0 mode...what could be the problem? going back to cat9.5 later... my specs are in a older post doing the windows vista power index test, i found out that the graphics card uses 2814 mb of the system ram, maybe that makes it slow in these tests? and is a reason for arma to get this annoying recieving error?
  22. Dwarden, sorry I don't understand..what do you mean with hardware monitor? I've done all the Windows updates, gonna search for SP2 now.... thanks for help:) EDIT: in the fresh install I left my soundblaster xfi untouched, as I don't really know how to install the drivers, which are not on the install Disk as I have vista now. as I heard that better soundquality as with the creative drivers was possible I decided to do that install later. I now deactivated it and get 75 to max 130 ɥs latency...the other tests don't show different behaviour than before.. deactivating different things results in always some 9-10 ɥs benefit, for example network adapters or mouse or keyboard....daemon tools brings like 40ɥs plus, the average latency is now 55ɥs, the max latency somewhere around 65, in idle... alright, can live with it now how can I improve data exchange between gpu and cpu? i am now using catalyst 9.6 gonna try 9.5???
  23. i have heavy problems with the recieving bug, now made these tests with following results..obviously there is something wrong with my hardware..: 1st test: cpu->gpu=4,35Gb/s gpu->cpu=150Mb/s 2nd(keygetys) test: VM to SM: 363,90Mb/s SM to VM:3574,29MB/s DPC: what do you say? terribly bad, that with a fresh install. win vista business 64 bit gigabyte ex58-ud5 core i7 920 @standard clock 3x2Gb corsair xms3 ddr3 ram sapphire hd4870 512 seagate barracuda hd drive with 500gb 700W be!quiet psu don't know where that huge mistake is?!?
  24. tranquillity

    Recieving while playing

    after some interesting hours of reinstalling all the basic stuff, I finally launched arma. Joining a multiplayerserver is basically impossible now, there won't be any picture showing up, only the recieving screen after I chose my slot. no chance to change anything other than killing the game by alt-f4. fun! so SAD!!! could anyone solve this receiving problem? could you please post how you did it, maybe it's working for some others too!! sorry for the doublepost, btw really need help, waiting for a response on my technical support ticket sent on 3rd of june, but nothing happens....that is really frustrating....even bouught a track IR 5, mostly for arma2, which I can't play for even 2 Minutes in Multiplayer!!!! for what I paid 50€ that is not too funny:(:eek::butbut:
  25. tranquillity

    Recieving while playing

    well, so I will kill my windows(it's a pretty fresh install on a new computer anyway) and try if I can get it running today, I will post here how the odysee goes on:)
×