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stephsen

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Everything posted by stephsen

  1. Oh thanks guys for the good answers ,i will both thoroughly test and then report back.
  2. stephsen

    Vcom AI V2.0 - AI Overhaul

    congratulations Genesis for this new piece of AI-art.:notworthy: I'll thoroughly test it in the next time.
  3. Hey ted, that looks superb thanks man :) but how it works ? ...maybe I create a init with this commandline and insert these in my mission folder,or i set a trigger in the game-editor and write in the activation field this commandline ? then i go in the game-editor ,set a marker with this commandline "IOT_FlarePos_1" as long as "IOT_SpawnFlare_1 == true" ? am really a script noob ^^
  4. Finally ! god how long I've been waiting for this news. I drink to your team *cheers
  5. Hey Guys, i have a problem ,when i set in Arma3 the effect modul "ammo 82mm_He" then comes the impact in 6- 10 seconds , but i want repeat this effect with a script or similar maybe with random intervals. Is that possible ? Thanks *Sorry wrong forum section,I wanted to mission editing & scripting.
  6. stephsen

    Vcom AI V2.0 - AI Overhaul

    Ohh Genesis, the new version shall a musthave-mod really good progress and plans :notworthy:
  7. stephsen

    Blastcore: Phoenix 2

    same problem and i use CBA and congratulations OS is defenitly your best artwork.
  8. stephsen

    Vcom AI V2.0 - AI Overhaul

    Hey Genesis, which changes will included in the new version , i can't coarser carver discover.
  9. stephsen

    Speed Of Sound Pure

    Well the nature sound ambient has the same problem like the first Version its always dayambient sounds in the night too.
  10. stephsen

    X-Cam prototype map

    Is the lighting and paintscheme different from HD to SD ?...HD looks more colorful !
  11. stephsen

    Speed Of Sound Pure

    yes , thx Bigpickle will test it now.
  12. stephsen

    Blood pool removed?

    yep is unclear to me too, Arma 3 needs defenitly more blood ,with pools and spray particles.
  13. stephsen

    [WIP TERRAIN] Puget Sound

    that could be really good, Arma3 needs defenitly open range areas with realistic placed vegitation. Am looking forward to more.
  14. stephsen

    Helvantis Terrain

    Hey Animander, thx for your work the map is really good and has a lot of potential , i noticed that the daysound with screaming birds is permanently,no matter what time of day a wintersound with crows and gentle wind would be nice.
  15. Nick that looks wonderful, god the first pic looks like a photo, ...simply godlike:notworthy:
  16. stephsen

    Blastcore: Phoenix 2

    Hey OS. what for a Ragdoll-mod are in use in the last video ?
  17. stephsen

    Blastcore: Phoenix 2

    Thats simply incredible !! :dancehead:
  18. stephsen

    JSRS: DragonFyre -- WIP Thread

    orr come on guys thats really unfair and a torment for us waiting mates here ,exchanges you out intern please:rolleyes:
  19. stephsen

    Speed Of Sound Pure

    hey thanks kju ,and now i have no trouble with SOS when i use AiA ?
  20. stephsen

    JSRS: DragonFyre -- WIP Thread

    Yes that is that what i mean would too, release this baby and when BI finally ready is with this soundproblem then give him the residual ;)
  21. Looks very good , i love the Arma3 light-engine .
  22. stephsen

    Speed Of Sound Pure

    mh maybe too drunk to login ? ;)
  23. stephsen

    Vcom AI V2.0 - AI Overhaul

    good to see you back Genesis, its my personally favorite AI-mod, good Performance and a really good dynamic AI, the only bug is the Tank and car Problem that she drives over your own soldiers.
  24. stephsen

    Speed Of Sound Pure

    God this comes really unexpectedly...amazing Bigpickle finally a real competitor to the J.S.R.S. monster^^ but why has you the community so left in the dark ?
  25. stephsen

    Blastcore: Phoenix 2

    me too ... let us pray together :pray:
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