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LordJarhead

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Everything posted by LordJarhead

  1. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Well again, ArmA has a limitation here. And I don't know if there is a soundset solution for this but currently, the only way is to have one set of sounds that needs to suit every situation and distance. That's what it is right now. So either you hear it that crystal sharp over long distances or you won't hear it at all after a 100 meters or so. What I meant what that the sounds don't cut off anymore after a couple of seconds. The sound samples play to the end. Before it was the sound that got cut after 2 or 3 seconds. LJ
  2. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thank you for this, Mickey :) Yeah, I noticed several different surfaces doing that. I'll have to take a look into it. My next update is going to have some heavy impact on how the weapon sounds, I'm wondering if that gets good feedback. I added more distortion and volume and punch to some, but mostly metallic character noises. Btw, Mickey, building destruction seems to finally work correctly, right? I noticed I barely hear this noise cutoff anymore. Oh and btw guys, I spend your donations :D For JSRS-Studios I spent around 1000$ to sonniss.com and boomlibrary.com library to get the best sort of libraries and use them for my work. Also a shout out to Louisa and Pierre from boom for the support and to help me out so well, you guys rock! LJ
  3. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Yeah I did but as always, Arma limits my moves there. I can only have one sounds for it and it must suit all situations. I think I need to further try it to see if I'm getting anything better in game but I cannot make any promises on that. LJ
  4. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thanks for the feedback :) Yeah I will update my work with some decent MG42 sounds, soon. After I got RHS working so far, I will focus on NiArms and SMA again! Thanks for the heads-up, Mickey. I will see to fix these issues. LJ
  5. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thank you for the response, I was a little hot headed on that. I'm sry! @All
  6. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    So I update JSRS_Soundmod and the RHS compat. Here is the general changelog: JSRS Soundmod - 6.18.0820 Changes: Tweaks - Tweaked All silenced weapon sounds got tweaked - Tweaked Volume of direct reflection while on meadows got lowered - Tweaked Almost all weapon reloading sounds got reworked - Tweaked Movement on solid surfaces more audible - Tweaked Reloading sounds are sounding more metallic - Tweaked Separated RHS compat configs in all for variants (AFRF, USAF, GREF, SAF) - Tweaked All RHS compat configs got overhauled - Tweaked Massive Soniccracks overhaul (Finally new field recordings) Additions - Added Weapon shaking sound effects when firing - Added All weapons got new silencer sounds, more different weapon types added - Added New Soniccrack sounds based on field recordings - Added New Reloading sounds for SMA weapons - Added New sounds for warhead launchers - Added New reflections for launchers - Added New BiKeys for RHS compat (jsrs_soundmod_rhs_compat.bikey) - Added New sounds for M590 (Shot, Reloading, and Pump) (RHS) - Added New proper sounds for the Type115 ARX .50 - Added New sounds for GMG20, GMG40, and MK19 (RHS) - Added New DSHK sounds (RHS) - Added B_12Gauge_Slug to compat Fixes - Fixed Updating base classes for SMG01 and PDW2000 - Fixed Compat updating base classes for RHS weapons - Fixed GMG20 and GMG40 were using the wrong sounds - Fixed Some reloading sounds were not synced (incl. RHS) On a further note, I had the chance to learn a lot about ammunition, different calibers and passing bullet sounds (Cracks, Snaps and so on). I was all wrong with my approach in JSRS and I had to rethink my decisions and creations. I worked out a new way to produce a correct sound, always having an eye out for the realistic bullet behavior for each bullet and caliber. So with this update, I want to show you my new approach to realistic bullet snaps, I really hope you like it. All sounds come from a high-quality library and own field recordings. Besides that, I tried to get in contact with RHS (PuFu) and see if we might be able to work out the issues that we have with RHS in combination with JSRS. I try my best to get it working. Today I present you my latest development in which I made good progress. Most issues should be fixed, at least all Updating Base Class reports got fixed (Besides the one that I don't get at the moment) and I separated the SAF and GREF mods into two individual mods. So go ahead and give these a try :) RHS AFRF SUPPORT Sounds RHS USAF SUPPORT Sounds RHS GREF SUPPORT Sounds RHS SAF SUPPORT Sounds
  7. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    In most cases it is more of an broadcast issue than a missing sound or a wrong file path. One time everything is fine, next round a different client joins the game, something goes wrong, no logs what so ever... This is really a problem no body can properly describe a reason for nonetheless have a solution... A solution besides disabling JSRS_Soundmod completely which would fix it I guess. LJ
  8. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello, I can't say for sure. There are still problems I believe. People report of being unable to hear certain weapon sounds. I'm still trying to figure that out. That's mostly a difference in mod lists by different clients on the same server. LJ
  9. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    A bit of my latest work: I made new suppressed weapon and reloading sounds, plus reloading sounds for RHS weapons. Hope you enjoy, don't mind my muted mistake there in the video! :) LJ
  10. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Oh ok, thank you very much for the information. I'll have a look into this! LJ
  11. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Ah ok, I got that.... thanks for the hint. I can already see my issue! Thanks for the heads up, LJ
  12. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hmm that sounds odd. Because I can completely mute my wind noises when being on wind level 0 and 0 overcast. Maybe your mod got a little mixed up or you play with another addon/user made map? 1. No, this mod is client side and the does not need to do anything else than allow the mod for clients to join with it. 2. They are not restricted, they are open and cover the vanilla map assets. If a user made map uses those vanilla assets and sound setups, it will use the JSRS ones. Hope I could help, LJ
  13. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hey Mickey, Oh I didn't even notice that. I'll have a look at it :) LJ
  14. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    It's because of the reloading sounds for weapons. You need to deactivate the JSRS Soundmod extras bikey to prevent any clients with jsrs reloading sounds to join the server. Otherwise you would have to take this in account
  15. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod - 6.18.0726 Changes: Tweaks - Tweaked Explosion sounds got a little sharper - Tweaked Movement sounds volume got a tiny increase - Tweaked Crawling sounds volume got increased - Tweaked Tiny details on reloading sounds Fixes - Fixed Pbo that contained config files contained both, .cpp and .bin Additions - Added New sounds for the weapon Phalanx AA - Added New explosion sounds to UXO cluster ammo
  16. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod - 6.18.0722 Changes: Tweaks - Tweaked Lowered weapons volume on distances - Tweaked Volume got increased for crawling in first person view Fixes - Fixed Missing sounds for flares - Fixed Missing rotor sound for all helicopters (Rotor bench) LJ
  17. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod - 6.18.0719 Changes: Additions: - Added New Smokeshell/grenade sound effects
  18. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello listeners, Update time! JSRS Soundmod - 6.18.0718 Changes: Tweaks - Tweaked Rain sounds got lowered a little - Tweaked Weapon volume on distances - Tweaked Environmentsounds lowered - Tweaked Overall dynamics - Tweaked Weapon volumes and explosion dynamics - Tweaked Movement sounds lowered, dynamics, more details Fixes - Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\mq12_falcon\int_main.wss not found !!! - Fixed Error: File: jsrs_soundmod_snd_land_vehicles\sounds\engines\mbt_02\mbt_02_low_ext.ogg not found !!! - Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\skyfire\close2_2.ogg not found !!! - Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\shared\\gear_up_in.ogg not found !!! - Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\closure\cannon_reload.ogg not found !!! - Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons\config.cpp/cfgweapons/pdw2000_base_F - Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons\config.cpp/cfgweapons/SMG_01_Base - Fixed Missing Bipod sounds (JSRS Soundmod Reloading Sounds) Additions - Added New movement sounds for wet surfaces during raining or humidity - Added New sounds for random noises during movement (Slide, stone hit, branches crack) - Added New explosion sounds for rockets - Added New echo sounds for firing and explosions - Added New sounds for Bipods (JSRS Soundmod Reloading Sounds) This is a rather big update and does a few major changes on the overall sound feeling. So please send in any sort of feedback! Separated Reloading sounds from main mod, again! JSRS SOUNDMOD - 6.18.0718 Additional Weapon Handling and Reloading Sounds JSRS Soundmod - 6.18.0718B Changes: Fixes - Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"run_soundshader'. - Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"walk_soundshader'. - Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"sprint_soundshader'.
  19. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Btw, I updated the RHS USAF pack, so the "switch to secondary AI issue" should be gone as far as I can tell. LJ
  20. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Honestly? I hate them too :D it's gonna be my next one ;) Oh Ok thanks for the info Mickey, much appreciated, buddy! Your welcome mate :)
  21. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Any further bug reporting can also be done via discord: https://discord.gg/znKu72 LJ
  22. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Shite, won't get better :) I'll have a look at this later tonight. Thanks for the heads up. Any more issues you guys can think of? So I can start at all things together. Who knows when I can find the time to fix things again heh LJ
  23. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    OK we came pretty far with this I guess. Its the JSRS RHS USAF addon, it's based on pistol classes and only appears on the same client that runs the addon. So I guess I'm able to sort that out. :) Thanks Jobo and Lothear for help ;) LJ
  24. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    It's weird that it is not showing up on your add-ons list. And these additions are not run on the server I guess but the AI is running on it. So I can sort that out. I guess that you, Lothear, are playing solo or on a LAN server? That would mean you control the AI and the JSRS additionals are affecting the AI. LJ
  25. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Ah OK. Thanks. I'll have a deeper look when I get back from vacation. Thanks for all your help with this :) LJ
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