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Gunter Severloh

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Everything posted by Gunter Severloh

  1. Update added Creator DLC SpearHead 1944 SPE44 Ju87 Stuka Siren & Skin - This is an updated version of the damage values of the original Ju87 Stuka Siren & Skin mod for Secret Weapons Reloaded. -AMZ- IWS - Spearhead 44 COMPAT SigSound - ArmA 3 COMPAT - CDLC - Spearhead 1944 FTW - Custom Allied Faction ALiVE Spearhead 1944 Compositions EpochZ Spearhead Zombies SVO-Spearhead - SVO-Spearhead (Super Vehicle Overhaul-Spearhead) mod is the mod that will overhaul the stat of vehicle from CDLC Spearhead. Luftwaffe Field Division - This is a Unit composition mod. It creates Units with the uniforms from the Forgotten Fronts mod along with the CDLC Spearhead. Compatibility Mods -AMZ- IWS - IFA3 COMPAT - This is the compatibility mod for IFA3 Weapons and Vehicles. Sab Secret Weapons - ACE3 Compatibility Compositions Buildings German Manor Crew, Groups, & Teams WW2 French Colonial Troops - Contains Senegalese and Moroccan soldiers that served Free France in WW2. (Faces Of War Unofficial Extension) British Indian Army - The Indian Army during World War II, a British force also referred to as the British Indian Army. (Faces Of War) Simple 442nd Infantry Division - The 442nd Infantry Regiment (Japanese: 第442歩兵連隊) was an infantry regiment of the United States Army. Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Gameplay ACE and KAT Medical WWII Item Replacements Backpacks & Helmets WW2 Radios - IFA & FOW - This is the same as the SPE 1944 version of this mod but for those who do not own or want the DLC, this provides radios using IFA and FOW. Objects Immersion Cigs for WWII - Allies and Axis - Adds Lucky Strike cigarettes for the Americans, Craven "A" cigarettes for the British, and Eckstein No. 5 cigarettes for the Germans. Sound, Music, Radio, & Voice Sound Mods Music, Radio, & Records Medal of Honor Rising Sun Original Soundtrack Call of Duty World at War Official Soundtrack Factions & Units Factions French Army 1939-1945 Factions Redux - This small ORBAT addon is a re-imagining of my original WWII French army factions that attempts to be more historically accurate. Western Front Plus - Successor to previous composition, with several improvements being made overall. Namely switched from GEIST to Forgotten Fronts German units, and American units. Outfits & Uniforms Uniforms [S.E.S.O.] Hohenstaufen Waffen-SS Units - This mod is a kit-bash of the uniforms from Hohenstaufen Re-Tex Pack and Faces of War. Singleplayer / Multiplayer Campaigns A3AE - Antistasi Extension for Northern Fronts Terrains (Maps) Sullen Skies - IFA3 Terrains - Sullen Skies tweaks the Cloud and Overcast system for a selection of IFA3 Terrains. =================== Misc update I went through every listing in every category and removed listings of mods that were removed from the workshop, the collection on the workshop was also updated and removed mods that were removed from the workshop by their authors. If anyone runs across any dead links, or removed mods please let me know what listing and i'll update it accordingly. Cheers!
  2. All Arma3 WW2 Mods Compilation List Last updated: March 11th, 2024 Current number of mods in the list: 517 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, Structures, & Tanks Compatibility Mods Compositions Creator DLC SpearHead 1944 Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer / Multiplayer Campaigns Retexture packs, & Texture packs Scripts Sound, Music, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that my list here will help the community recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Steam Workshop Collection.
  3. Gunter Severloh

    Arma3 Videos

    Use this Script to have AI Patrol inside Houses & Buildings!
  4. Gunter Severloh

    Arma3 Videos

    Sniper Supported Squad Tries to Make it back to Base through Enemy Lines! - (WW2 Co-op)
  5. Gunter Severloh

    Mods for Arma2/OA

    Which compilation are we talking about and what links are dead? There is only my Arma 3 gameplay steamworkshop compilation with working links, if some are broke i'd like to know which ones, but here is arma 2oa arma 3 mods arent going to work in Arma 2oa.
  6. Hi, Welcome to BI forums! Sorry to read about your issue, take a look at the launcher troubleshooting page here: https://arma3.com/launcher/troubleshooting Also refer to the known issues page and see if there is anything there that can help: https://dev.arma3.com/known-issues You could try deleting your profiles https://steamcommunity.com/app/107410/discussions/1/618463738403670899/
  7. Gunter Severloh

    Arma3 Videos

    Ju87 Cannon-Bird Combat Highlights Reel - (WW2 Co-op)
  8. Gunter Severloh

    Mods for Arma2/OA

    https://ftp.armedassault.info/armaholic/arma2oa/ Also theres my mods too: https://forums.bohemia.net/forums/topic/116451-cowarmod-release/ https://forums.bohemia.net/forums/topic/119935-coslx-an-updated-version-of-the-original-slx-mod/
  9. Gunter Severloh

    Secret Weapons Reloaded

    Use this: I put the url for Secret Weapons Reloaded and got 19 query's, you can expand each one and see the actual files, report them on steam and say your the author and steam will take them down.
  10. Update Time for a long overdue update! added Forum threads: Artillery, Mortars, & AT Soldiers BM-21 MLRS Fired by AI scripting Get AI enemies to have RPG as default weapon AI enemy mortar teams AI Driving - Boats,Tanks, & Vehicles Vehicles Problem with driver AI AI Actions, Behavior, Movement, & Shooting AI Actions [Solved] Stop AI Move in a HoldAction Having AI return to initial position and animation after a confrontation AI Shooting Make AI-unit shoot themselves AI Spawn & Respawn Respawn AI with same name Making AI from the Spawn AI module editable through Zeus Why respawning units dont not recognize destroyed units or objects in a trigger function AI Triggers & Waypoints Teleport ai that enters a trigger Force AI units to stay away from a (trigger) area AI Squad Command, Guides, & Join Command Array of player AI units selected via Function Keys Make AI Teammates Invincible Join Create AI Unit and Create AI Unit to Join Player Group Adding Nearest AI to player group CursorObject command to get a AI unit to join player group AI & Buildings Instruct AI to NOT enter a building when moving to position near building Mission Editing & Scripting Delete all new AI after limit in dynamic mission Multiplayer & Server [SOLVED] stalking group on dedicated server
  11. AI Compilation List Last Update: February 26th, 2024 This is a massive compilation list of AI Addons, Mods, Scripts, & Forum threads sorted based on subject. Arma2/OA AI Compilation list - updated January 4th, 2023 (removed all Armaholic links) https://forums.bohemia.net/forums/topic/112817-ai-compilation-list-of-addonsmodsscripts-misc/ Note: Some of the addons, mods, and scripts below were hosted on Armaholic which was shutdown back in May 2021😢 you can still search as there are some that are linked via other download sources or by release thread. Addons & Mods - (with included All Arma 3 SteamWorkshop AI mods compilation list linked - (Last post pg.1 bottom of thread) Scripts - (1st post pg.2) AI Forum Threads Artillery, Mortars, & AT Soldiers AI Accuracy, Skill, & Spotting/distance AI Actions, Behavior, Movement, & Shooting AI & Buildings AI CAS, Helicopters, Jets & Planes AI Chat, Dialogue, Interaction, & Speech AI Driving - Boats,Tanks, & Vehicles AI Ammo, Equipment, Gear, & Loadouts AI Halo, Parachuting, & Paradrops AI Hunting player/group AI Injury & Medical AI Squad Command, Guides, & Join AI Spawn & Respawn AI Triggers & Waypoints Development Branch General, Enhancement, & Performance Mission Editing & Scripting Multiplayer & Server Credits Authors of the addons, mods, and scripts deserve credit for their work, I would hope this compilation will bring more attention and appreciation from the community to them. List Note: If there is an addon, mod, script, or forum thread I have missed please post your reply, or pm me and I will update the list accordingly.
  12. Gunter Severloh

    Arma3 Videos

    Spawn Vehicles that will Patrol any Area You Specify!
  13. Gunter Severloh

    Units investigate explosion

    Ya i understand, you want to keep the enemy more dynamic as to not know where they will come from, you could set a waypoint set it to guard and then expand the waypoint so it covers the entire AO, when they hear the explosion then they would be inclined to investigate. I do something like that in my ISIL Foothold mission but it dont cover the AO, just a guard waypoint and as far out as i am when i make myself heard here they come looking for me, and you can tell they dont know where im at because their roaming around and not engaging me til they get LOS of me, try a guard waypoint.
  14. Gunter Severloh

    Units investigate explosion

    Making it more complicated imo, to much coding involved, heres a different idea to try. Whatever vehicle you want the player to blow up, just give that vehicle a name and create a trigger with !alive check ----> !Alive vehiclename in the condition box, then setup a group or units of enemy you want somewhere, give them a waypoint to the said vehicle area, set the end waypoint to guard or even search and destroy. Sync the trigger to the first waypoint of the enemy group, (set waypoint activation). When the player blows up the vehicle, the trigger goes off, and lets loose the enemy squad and they will come.
  15. Gunter Severloh

    Ju87 Stuka Siren & Skin

    Update SPE44 Ju87 Stuka Siren & Skin changelog Update: Feb 18 @ 11:24am v1.4 Increased the damage values for the following weapons: LMG & wing Cannons class sab_fl_gun_lmg_ammo : B_762x54_Tracer_Green - increased hit = 50 to 60 - increased typicalSpeed = 1660 to 1675 class sab_fl_gun_hmg_ammo : B_127x99_Ball - increased hit = 40 to 50 - increased typicalSpeed = 1460 to 1475 Gunpods class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green (Waffenbehälter 81 “Gießkanne” GunPods) - increased hit = 55 to 60 - increased typicalSpeed = 1660 to 1675 class sab_fl_pod_37mm_ap_ammo : B_30mm_AP (Ju87 Bk37mm AP round gunpods) - increased hit = 800 to 850 (note this is experimental - wip) - increased typicalSpeed = 850 to 900 Bombs class sab_fl_bomb_axis_100_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 450 to 500 (splash damage) - increased indirectHitRange = 10 to 12 class sab_fl_bomb_axis_250_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 680 to 700 (splash damage) class sab_fl_bomb_axis_500_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 1100 to 1150 (splash damage) class sab_fl_bomb_raf_250_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 675 to 700 (splash damage) class sab_fl_bomb_raf_500_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 1000 to 1050 (splash damage) class sab_fl_bomb_allies_250_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 650 to 700 (splash damage) class sab_fl_bomb_allies_500_ammo : sab_fl_bomb_base_ammo - increased indirectHit = 1000 to 1050 (splash damage) Ju87G Brake - Increased the speed at which the brake function shows in the action menu from 90km/h to 95km/h ==================================== Update: Feb 15 @ 5:40pm v1.3 Increased the damage values for the following weapons: Gunpods class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green - (Waffenbehälter 81 “Gießkanne” GunPods) - increased hit = 40 to 55 class sab_fl_pod_37mm_ap_ammo : B_30mm_AP - (Ju87 Bk37mm AP round gunpods) - increased hit = 450 to 800 (note this is experimental - wip) Ju87G Brake - Increased the speed at which the brake function shows in the action menu from 80km/h to 90km/h ================================ Update: Feb 14 @ 6:52pm v1.2 Increased the damage values for the following weapons: Gunpods class sab_fl_pod_37mm_ap_ammo : B_30mm_AP (Ju87 Bk37mm AP round gunpods) - increased hit = 430 to 500 - (experimental number - wip)
  16. by Gunter Severloh Skin pics Description - what it does This is a mod for the Secret Weapons Reloaded Mod The mod here originally released on Steam Workshop January 27th,2022 Mod is also a port of my WW2 Planes Ammo, Stuka Siren & Skin mod for the original Secret Weapons mod. SPE44 version Using the SPE44 DLC and Secret Weapons Reloaded SPE44 Compat? Use this version: SPE44 Ju87 Stuka Siren & Skin ================== This is a mod config that adds 4 duplicate Ju87 Stukas in the editor along with other features the new planes added are the following: Ju87 Stuka with Jericho Siren Ju87 Stuka with Grey skin/Siren Ju87 Stuka with Grey skin/Gunpods Ju87 Stuka with Black/brown skin/Gunpods - (used by Hans Ulrich Rudel) Steam Workshop Download https://steamcommunity.com/sharedfiles/filedetails/?id=2733315226 Videos of the mod Features & Functions of the mod The mod also has other features which are the following: Flight Dynamics & Handling for the Ju87 - (Flies like the original Ju87 in the Secret Weapons mod). Armor values are now the same as the IL-2 Sturmovik as per Ju87g (1943) Dive Angle Indicator - part of the Ju87 (Siren only). Incremental Brake Cabin renamed to Canopy New Ammunition damage Values for both Allied & Axis planes For the ammunition types it mainly increases the values for: hit indirectHit indirectHitRange For the following ammunition types: Dropped bombs 2000, 1000, 500, 250, & 100kg bombs Pylon Gunpods Bk 37mm AP/HE, MK 103, MG 151 Forward Wing & Rear gunner Cannons 127x99_Ball B_50cal 762x54 7.92 mm (MG 17) 13 mm (MG 131) 15 mm (MG 151) 20 mm (MG-FF, MG 151/20) 30 mm low-velocity (MK 108) Rockets rs82 HE ffar, m8, r4m, hvar, hs297 NOTE: The Damage values for the ammunition is still work in progress, so they may not be accurate and not do enough damage or do to much damage. Ju87 Stuka Plane with Siren - Adds a duplicate Ju87 Stuka with an attached Jericho Siren to the editor which can be enabled and disabled through your action menu while flying ingame. FAQ - Questions & Answers Where can i find this new Stuka plane with the Siren? You can find the new plane here in the Eden editor under: Blufor ---> Secret Weapons ---> Planes ---> Ju87 Stuka (Base/Siren) How do i activate the siren? All you need to do is place the plane the Ju87 Stuka (Base/Siren) in your mission then once ingame, scroll your action menu and at the bottom of the list you should see disable siren as it will be on by default, so you can enable it and disable it any time. The way it works is while its enabled when your flying as soon as you change the angle of your plane and dive at a 30 degree downward angle the siren will turn on and will remain on until you level out the plane or disable the siren. How do i use the Dive Angle Indicator? The Dive angle indicator will display as a hint at the top right of the screen, it will only show if your flying the Ju87 Stuka with Siren. You must have the Siren enabled and be moving on ground or in the air at least 30 kph, once the hint shows then any change in the plane's angle the indicator will display the degree of the angle at which your at in real time. When the plane is level the indicator will display 0 degrees When in a vertical ascent the indicator will display 90 degrees When in a vertical dive the indicator will display -90 degrees Ju87 Stuka Planes with new Skins Where can i find the planes with the new skins? You can find the new plane here in the Eden editor under: Blufor ---> Secret Weapons ---> Planes Ju87 Stuka (Grau/Siren) Ju87 Stuka (Grau/Gunpods) Ju87 Stuka (Rudel/Gunpods) Ju87 Brake Feature This is an addaction which will be seen in your action menu for the Ju87G plane with gunpods. The way it works is when you land and reach 90km/h the word: Brake will show in your action menu, when you choose it, your speed will reduce to half of what it is and you will incrementally decelerate giving you back control. =============== Credits Sab - For his Secret Weapons (Reloaded) Mod. Hortzy - for his help with configs. Rowdied - for his suggestions and support. Blackgun121 - for his Stuka Siren Script. Vengen - for his Stuka Siren config help & template, and creating Rudel's Ju87 Skin. Rydygier - for updating the Stuka Siren script, adding Dive angle indicator and helping with code.
  17. Gunter Severloh

    Arma3 Videos

    Command AI Artillery to Provide You with Fire Support!
  18. Gunter Severloh

    Ju87 Stuka Siren & Skin

    Update SPE44 Ju87 Stuka Siren & Skin changelog v1.1 Increased the damage values for the following weapons: Machine guns & Gunpods class sab_fl_gun_lmg_ammo : B_762x54_Tracer_Green - (forward wing cannons & rear gunner lmg) - increased hit = 45 to 50 - increased typicalSpeed = 1660 to 1675 class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green - (Waffenbehälter 81 “Gießkanne” Pods) - increased hit = 40 to 50 - increased typicalSpeed = 1660 to 1675 class sab_fl_pod_37mm_ap_ammo : B_30mm_AP - (Ju87 Bk37mm AP round gunpods) - increased hit = 430 to 450 (note - this is increased by 20 points to experiment, so this is wip) - increased typicalSpeed = 825 to 830 class sab_fl_pod_37mm_he_ammo : B_20mm - (Ju87 Bk37mm HE high explosive round gunpods) - increased hit = 310 to 315 (note - this is an experiment number, its pretty good as it is but needs more testing -wip) Bombs class sab_fl_bomb_axis_100_ammo : sab_fl_bomb_base_ammo - increased hit = 825 to 830 - increased indirectHit = 450 to 455 class sab_fl_bomb_axis_250_ammo : sab_fl_bomb_base_ammo - increased hit = 1775 to 1780 - increased indirectHit = 675 to 680 ========== After spending about 7-8hrs between 2 nights last weekend on a dedicated server in coop, i had tested the guns, and bombs on my Knights of the sky mission and a huge custom mission that my coop group played, after flying around in that hitting the various targets of tanks, statics, soft targets (vehicles, and infantry), i got a decent idea on what needed an adjustment. Among them all the Bk37mm AP gunpod cannon rounds were the weakest, they did some damage but not enough, hitting tanks from different sides, the most i could do to them was disable them, blow their tracks off and get them burning but even that was almost rare. So as you can see in the changelog above: class sab_fl_pod_37mm_ap_ammo : B_30mm_AP - (Ju87 Bk37mm AP round gunpods) - increased hit = 430 to 450 - increased typicalSpeed = 825 to 830 ========= I increased the hit which is basically direct hit by the AP rd, its increased alot by 20 points, this is temporary, as the idea by this huge increase is to see what that amount will do as i will be testing soon again, and i need to see what this increase in damage does to tanks and armored vehicles. All for now, Cheers!
  19. Gunter Severloh

    Arma 2 Addon request thread

    Sorry i dont really play Arma2oa anymore and no dont have those mods.
  20. Gunter Severloh

    Arma 2 Addon request thread

    https://ftp.armedassault.info/armaholic/arma2oa/arma2oa_files_modules/ Scroll about 3/4 way down and you'll see it.
  21. Gunter Severloh

    Ju87 Stuka Siren & Skin

    Update New version: SPE44 Ju87 Stuka Siren & Skin https://steamcommunity.com/sharedfiles/filedetails/?id=3159061065 This is a new version of the original mod, which has updated damage values of the original Ju87 Stuka Siren & Skin mod for the SPE44 DLC, this should only be used when using the SPE44 Secret Weapons Reloaded mod Compat. ========= The damage values for the 37mm AP gunpods have been increase a little as when running SPE44 and the Secret Weapons Reloaded compat with the original mod, you can barely kill tanks, it takes half your loadout to disable a tank when it should be 1-2 rds, after several hours of testing hitting various tanks, from various angles, i managed to blow off the tracks and disable half the tanks i hit, never blowing up any, and getting 1-2 smoking. This was tested in mp lan and on a dedicated using my Knights of the Sky mission. Some other misc damage values have been updated as well: WB81 gunpod, and other guns. This mod will be updated as i see fit and needs more testing. Cheers!
  22. Gunter Severloh

    Ju87 Stuka Siren & Skin

    Update Update: Feb 11 @ 6:46pm v1.8 Ju87 flight - Added new feature "Brake" This is a new addaction which will be seen in your action menu for the Ju87G plane with gunpods. The way it works is when you land and reach 80km/h the word: Brake will show in your action menu, when you choose it, your speed will reduce to half of what it is and you will incrementally decelerate giving you back control, this was a long time problem because before because the plane has no airbrakes it was very hard to stop the plane when landing. Thanks to Rydygier in his help with writing the script for this! Further adjustments for the braking needs to be done so future update will be needed. Currently with the braking if the player dies in mp the brake wont show in the action menu until you get a new plane, also once in a while you may see 2 brakes in the action menu though i've only encountered it once. General mod notes All testing of the mod was done in the editor via preview, mp lan, and dedicated server, with and without mods included. The majority of the flight and damage values for the gunpods, wing/rear mg's and bomb damages were all tested and acquired from a few years of coop with Major Mayhem's Coop group as we play WW2 alot and i fly the Ju87 Stuka all the time. Spending many hours and dozens of sorties i'll give you an example VIDEO so over time i got to get an idea what types of damage values are realistic from direct experience as well as research, the damage values arent far fetched where your making kills with one shot, and things are overkill or dont do enough, i'm still tweaking certain values so it depends. Currently working on an SPE44 version of the mod as the coop group is also use=ing the SPE44 CDDLC so some of the damage values for the mod most especially the Ju87G gunpod AP rd damage are weak. Cheers!
  23. Gunter Severloh

    Arma3 Videos

    Spawn a Custom Squad that will Patrol an Area You Specify!
  24. Gunter Severloh

    All Round Defence

    Its in my COWarMod https://forums.bohemia.net/forums/topic/116451-cowarmod-release/ if you only want ARD then look for the pbo ard.pbo in the addons folder.
  25. Gunter Severloh

    Terrible AI

    Ok answer these questions if you could: What terrain are the tanks on? How many tanks do you have trying to go straight? Are they grouped, or individual tank/s? Are these tanks from a mod if so what mod? Are they tanks from vanilla game? Are you using waypoints, if so what waypoint, just move? and whats their behavior set at? Are you running any mods in general? Any AI mods your using if your running other mods? Using any scripts in your mission? Is the mission huge with alot of AI, or is it just a tank or two with some soldiers?
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