awotter
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ArmA II: Operation Arrowhead discussion thread
awotter replied to Tonci87's topic in ARMA 2 & OA - GENERAL
It's not worth it now that's for sure. -
ArmA II: Operation Arrowhead discussion thread
awotter replied to Tonci87's topic in ARMA 2 & OA - GENERAL
One full version for the price of two. -
Sorry you wasted your time and effort, but since it was always a possibility (and more likely a probability) that theft would occur you should have put your business obligations first it seems.
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Init_Common_Constants ;Range of resistance patrols/spawn in relation to a location's detection range. DETECTIONTOPATROLRANGERATIO = 0.4 MINAIGROUPSIZE = 2 MAXAIGROUPSIZE = 4 AIPURCHASERANGE = 150 AIDEFENDLOCATIONRANGE = 250 AIDISEMBARKVEHICLERANGE = 500 AIEMBARKVEHICLERANGE = 150 AIREINFORCERANGE = 3000 AIFORMATIONRANGE = 250 AIPATROLRANGE = 400 AIMINAIRFUELLEVEL = 0.1
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Avgani 1.5 & Afghan village 1.0
awotter replied to opteryx's topic in ARMA - ADDONS & MODS: COMPLETE
I didn't.- 61 replies
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- afghan village
- avgani
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(and 1 more)
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Starting players in Parachutes - ACE
awotter replied to BD1's topic in ARMA - MISSION EDITING & SCRIPTING
You could select a unit and use setPosASL in it's init. http://community.bistudio.com/wiki/setPosASL -
Mi-24 attacking infantry and objects
awotter replied to volkodav's topic in ARMA - MISSION EDITING & SCRIPTING
It depends on what you are trying to do volokdav, I believe if you search for mapfact in the forums they have an addon that allows you to place special effects like explosions in game (mapfact_misc?). -
Avgani 1.5 & Afghan village 1.0
awotter replied to opteryx's topic in ARMA - ADDONS & MODS: COMPLETE
Have enjoyed both maps immensely Opteryx thanks for all the time and effort you put into them. I've been porting a WACO/Warfare version of Avgani with Siloa's Dynamic AI Creator and it's been great fun!- 61 replies
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- afghan village
- avgani
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SPON_Core Debug log action not working in ACE
awotter replied to awotter's topic in ARMA - MISSION EDITING & SCRIPTING
Many thanks! -
Are you using plain old Warfare or WACO? In WACO the arty is temporarily disabled.
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SPON_Core Debug log action not working in ACE
awotter posted a topic in ARMA - MISSION EDITING & SCRIPTING
What am I missing? I've dug through the ACE and SPON threads and I can't find why the debug log action works in the demo in regular ArmA but not in ACE. -
A.C.E. Advanced Combat Environment Public Release!
awotter replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
As far as I know there's never been an update to the basic Warfare release. -
A.C.E. Advanced Combat Environment Public Release!
awotter replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Are you an ACE developer? -
A moi la Legion!
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A.C.E. Advanced Combat Environment Public Release!
awotter replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Folks asked to help out on the Wiki and as far as I know that's never been acted on which is a shame.