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Variable

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Everything posted by Variable

  1. Variable

    ASR AI 3

    Getting frustrated again with the 40mm grenades... bam bam bam all the team is dead. For guys that play without respawn it gets frustrating. It seems like the accuracy is something we can leave with now (still too accurate to my taste, especially if you take into account that they need zero time to aim and correct between shots, but ok...), but you seemed to have increased the probability that they will use 40mm grenades. Robalo, will you consider reducing it? If not, can you let us know how can we reduce that ourselves?
  2. Variable

    Ragdoll Physics Plus+ v1.0

    Confirming as well. Windows dedicated server.
  3. Variable

    Arma 3 Teamspeak Skin

    Thanks Adanteh! I'm a long time customer of your cool TS mod :) I have an issue with how our user logos are displayed on the server. As you can see in the image below, the icon of the users is enlarged while the the same icon of the server (right next to "[CiA Comrades in Arms") seems fine. Any way to fix that by ourselves or is this caused by the skin?
  4. Variable

    Laws of War DLC Feedback

    I sign on every word on Alwarren's post. I'll just add that a civilian emphasis with no women and no children is just lame. Sorry for using such a strong word but it amazed me that with all the emphasis on the effect of war on civilian life, effort could not be assigned to at least partially represent said civilian life.
  5. Variable

    ASR AI 3

    So glad to see you reduced grenade usage and accuracy! Robalo, what's your recommendation for server skillAI and precisionAI after the latest update that re-scales the AI configuration?
  6. Variable

    ArmA 3: Callsign Minotaur

    This is wonderful work. The voice acting is superb. BIS, take notes. If any of you have not yet tried Lexx's other missions, give them a go too, they are awesome, I've been always a fan :) Thanks Lexx!!!
  7. Variable

    ASR AI 3

    Have to take back my feedback about the grenades. Played several coop missions tonight and on Sunday, most of us were head-shoted by the first AI grenade in every single one of them. AI Precision 0.18 AI Skill 0.69
  8. Variable

    AI Discussion (dev branch)

    There will just be an equal shitstorm if they return the old separation.
  9. Variable

    AI Discussion (dev branch)

    How is re-adding a redundant complexity that was removed in the past considered a simplification?
  10. Variable

    AI Discussion (dev branch)

    And since all these servers tweaked their AI to their liking, changing the scale will set them back to the point they have to refactor the AI again.
  11. Variable

    AI Discussion (dev branch)

    Come to think of it, the only portion of the community that will benefit from it are bran new players. How many of those exist after four years?
  12. Variable

    AI Discussion (dev branch)

    A conversion table is an absolute must given that such a fundamental change come that late into the game's life cycle. I don't want to find ourselves wasting the time of 20 people over several coop nights just so we can find the new sweet spot. BIS please don't mark it as an optional deliverable.
  13. Variable

    ASR AI 3

    Can verify that units no longer leave their HOLD waypoints. Thanks Robalo!
  14. Variable

    ASR AI 3

    Excellent! I'll provide feedback after our coop night on Sunday.
  15. Variable

    ASR AI 3

    Grenade spam and accuracy seems to be solved in the latest version! However, groups are still breaking up. Doesn't seem like this issue was improved.
  16. Variable

    ASR AI 3

    Robalo, did you get the chance to investigate this possibility? This happens a lot, and doesn't happen without ASR AI. Could you please have a look?
  17. Variable

    ASR AI 3

    I'm glad you want to take care of this. That, the groups ignoring HOLD waypoints and the grenade spamming caused us to stop using ASR AI... Unfortunately, we were not able to isolate the feature that cause it.
  18. Just to make sure, TPWCAS doesn't HAVE to work along with ASR AI running, does it?
  19. Variable

    ASR AI 3

    I agree. What needs changing is first and foremost the incredible AI accuracy on the first shot with 40mm and hand grenades.
  20. Variable

    Visual Upgrade – Feedback

    After all these months, can we get a reply from BIS stating what they plan to do with the terrible night lighting? There's a lot of related negative feedback on this thread. If there are no plans to address that we would like to hear it as well.
  21. Variable

    ASR AI 3

    We also experienced grenade spamming, and also experienced AI team leader staying waaay at the back. The second is an old age issue with ASR AI, we reported it in the past. Any chance you can look into it again Robalo?
  22. Variable

    AI Discussion (dev branch)

    Huh??? Where.
  23. Variable

    Visual Upgrade – Feedback

    Nights look terrible still after... how many months since the visual upgrade? I'm glad to see it bothers a lot of players and I hope the feedback will drive a fix.
  24. Variable

    Arma3 Videos

    4k 60 FPS. Fastrope, take out the HVT, gather DNA sample, collect intel.
  25. Variable

    Jets - HUD improvements

    I was really surprised to find out the Jets DLC doesn't have an LCOSS (Lead Computing Optical Sights System) for dogfight gun targeting. The current lead indicator is inconvenient, unclear, unfriendly and above all unrealistic (much for the same reasons). Having to guide the plane's bore-sight into the lead indicator to ensure a hit is really not how it's suppose to be done and a disappointing implementation for what should have been the most fun activity for jets - Dogfighting. Not only that, the current implementation does not really work because having to guide the W symbol into the lead indicator leaves one with the question - what part of the W is actually the boresight point? As it's a rather large symbol. Please, implement what's obvious and really required - an LCOSS system. See example below of how it should look like. Simulators since the 80's had that, it's really a must have in my opinion. TLDR: put the target in the sight and shoot, instead of the current - put the big-fat-larger-than-the-target-symbol in the other symbol and shoot.
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