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Tankbuster

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Posts posted by Tankbuster


  1. 3 minutes ago, Keelah said:

    To answer that, intel says that the button was rarely used by very few users and was quite a buggy feature. I removed it to clear up the UI a bit.
    You can easily open your profile folder by right-clicking the profile name on the bottom since 1.7. If enough people require that feature again, I will add it back.
     

    I haven't see that feature on the wiki. I'll search that a bit and see about it. Should not be difficult to change tho

    Thanks for all that feedback !

    Ah, right click the profile! That will do just fine, thank you.

    The tactical ping thing isn't documented here, but I promise it works. In fact, you can tactical ping in either the map of the main game window and it shows up on the other if that is set to 2. It's not seen by other players, though, as far as I can see.


  2. 56 minutes ago, Valken said:

     

    Problem is there are zero RAM kits above DDR4-3600! I was looking at the  5600X + DDR-4000CL16 on a B550 MB. The get an AMD GPU when it gets released.

     

    This is a long standing problem. Last year, I had to pay over the odds to get fast RAM with low latency to go with my 9900K. And my CPU is less finicky about the RAM you use with it, unlike these nice new AMD parts.


  3. We don't know how big his monitor is. If's a run of the mill 1080 monitor, then a 1060 will be good enough. My 1080 just about powers my 2560 x 1440.
    If the SSD is a good fast M2 type and big enough, I'd not worry too much about seperating the game and the OS. Some people have dozens of huge mods and so need a lot of space, it makes sense then, but otherwise, I'd prefer 1 big SSD over 2 smaller ones.


  4. Hi @Keelah,I've got a couple of things on my mind. 🙂

    First, can we have an 'open RPT button' that opens the rpt file in the default application? FAST used to have it and I miss it.

    Also, FASTER only allows us to set custom difficulty for tactical ping to zero or one - off or on. The game allows it to be set to 2, which renders the tactical ping on everyones map as well as in the main screen. Could FASTER allow that too please?

     *correction* the tactical ping doesn't appear on everyones map when it's set to two, only the person who pings it, but nevertheless, a useful tool I'd lve to have.

    I can edit the profileoutput from within FASTER to make it work, by the way, just the application dropdown box doesn't have the option.


  5. @oldbear, I was just about to say that the onboard sound systems on modern motherboards are very reliable and for the average user, they are more than good enough, but then I remembered, this user isn't using a 'modern' motherboard, he's using an 8 year old motherboard when onboard sound systems were junk.

    The specific occasional stuttering sometimes points to a sound card - the game is trying to play a particular sound effect that might be a big file or in a format the soundcard doesn't support - but this is usually just a driver issue.

    The simplest, most correct, but probably most unwelcome answer is - @TurtIeeee, your PC is old and knackered. Time to upgrade.


  6. MIssion updated to 1.10.4086. Dropbox links on first page updated.

     

    Bug fixes and performance fixes using new BI scipting commands, statements and functions. There's no real highlights in this release - mostly fixes and tweaks.

     

    The rewrite mentioned in the previous post didn't need to happen in the end.

     

    A new secondary mission where players are tasked with going plain clothed in a civvy car to sneak around an enemy held town has taken longer than expected to finish. I was hoping to have it ready for this release, but it has turned out to be a really big and complex mission so it'll be in a subsequent version.

     

    Fantastically dull changelog in spoiler below.

     

    Spoiler

    [3953] Improved: Predamaged targets in kill vehicle depot secondary
    [3954] Removed: Deprecated file spawnairdrop.sqf
    [3956] Changed: Players never asked for airdrop position of Bobcat. It is always dropped at airhead
    [3959] Added: Lots of new locations and tweaked others for Altis
    [3960] Added: Some new locations for Tanoa, plus some new ones
    [3963] Changed: New type and status values to improve choosing of smaller locations for player orientation and smaller secondary missions.
    [3964] Improved: Markers for alllogics. These would not normally be seen
    [3965] Added: Helper for better driving on bridges of convoy vehicles
    [3970] Added: Debug function to show informatative markers on each logic
    [3971] Changed: Charkia Storage changed type from blacklist to secondary missions only
    [3972] Added: Test3 mission. Internal use only
    [3973] Added more blacklists for start/finish points for convoy kill secondary. Improvements to SI driving helpers.
    [3974] Added: Provisional code for disguised infiltration mission. System that works out players covert score depending on their loadout
    [3977] Improved: ai_popultateCQB adapted so it can be used by other than primary target scripts
    [3978] Added: Some data for independents to globals and indi spawn system for disguised infiltrate secondary
    [3980] Added: More covert score calculating
    [3982] Improved: Independent assets now use vehicleinit which randomises their appearance (cages, camo net etc)
    [3983] Added: Guard towers on approach roads for disguise infiltration seconday
    [3984] Fixed: Guard towers cospawning in buildings
    [3987] Improved: Disguised Infiltate covert scoring system pefers players use civilian cars and hatchback/SUV even more
    [3992} Removed: Mortars from spawning in disguised infil target town
    [3993] Improved: Reduced activation distance and spawn numbers in disguised infil to lower difficulty
    [3994[ Removed: CQB in-building spawn of assets in disguised infil mission. Added LOS calcuation for covert scoring so enemy couldnt be alarmed by players behind them.
    [3996] Improved: Lower all covert scoring factors because disguised infil mission still too hard
    [3998] Removed: Debug for patrol game in disguised infil mission. Added succeed and fail conditions for same
    [3999] Improved: Prevented completion of VIP escort secondary when overflying objective.
    [4000] Improved: Increased covert score penalty for drving fast in disguised infil town
    [4001] Added: Hints for players when they are too close to enemies in disguised infil
    [4002] Added: Firednear EH so players who shoot in the disguided infil town are instantly non covert
    [4007] Improved: Removed Nasua from primary target roster, it's too small
    [4008] Improved: Cleanup of assets in steal aircraft secondary
    [4009] Improved: Cleanup of assets in destroy radio tower secondary
    [4010] Improved: Cleanup of assets in VI{P escort mission
    [4011] Improved: Positioning of arty and VLS systems on destroyer deck
    [4012] Added: Succeed condtion for patrol game in disguised infil mission
    [4013] Added: Fail condition if players die within disguised infil town
    [4014] Added; Mission string for disguised infil delivery game
    [4020] Added: holdaction for players to hand over delivery object in disguised infil delivery mission
    [4022] Added: Failure conditions for disguied infil delivery mission
    [4023] Improved: Airdrop cargo allowed to freefall for longer
    [4027] Workedaround: Wierd naming system of magazine items in dsiguised infil delivery and search game
    [4029] Improved: Dsiguised infil delivery guy should spawn on fire escapes
    [4030] Added: Data for disguised info search game to ide objects in many terrain objects
    [4033] Fixed: Ammobox won't take damage
    [4035] Added: New makeclassnamefromp3d function
    [4038] Added: New fixexplodingtrucks script that explode continously after being destroyed
    [4039] Improved: Exploding trucks fix won't activate if there's a player nearby
    [4041] Fixed: Found missing bracket. Not sure of fix though.
    [4042] Added: tky edit of fnc_initinspectable
    [4047] Added: Uncommented code that disables vehicle randomisation in description.ext
    [4048] Fixed: Search action not appearing on search object was because you cant add actions to terrain objects. Am hiding terrain object and replacing it with createvehicle object
    [4050] Added: Flag on search object that shows when inspect is complete
    [4051] Added: Succeed and fail for delivery game in disguise infil
    [4053] Added: unsuccessful attempt to track delivery object around players. It can'y cope wioth dead players as their inventory is emptied when they die
    [4054] Improved: List of delivery and search objects now only objects that are actually magazines
    [4056] Fixed: Bug where choosenextprimary could choose a blacklisted logic
    [4057] Added: Basetable is name given to picnic table at airhead
    [4058] Improved: Removed defunct code. Infil object now spawns on basetable for disguised infil mission
    [4060] Improved: More names added to list of servers that run the mission in testmode
    [4066] Improved: Added dirindicator for delivery game of disguised infil
    [4067] Added: System that tracks delivery/search object through everyones inventory made into a function
    [4070] Improved: Added dirindicator to searg game of disgsuied infil
    [4071] Improved: Assets inside primary targets that are killed with debug should not be on fire (not sure this works)
    [4073] Added: Succeed and fail conditions for delivery game of disguised infil
    [4074] Improved: Search game of disguised infil can now hide object in car wrecks
    [4075] Improved: Ground weapon holder of actual search object spawns closer to player after inspection so it isn't buried in larger search objects
    [4076] Added: System that allows players who are captive false to return to captive true if the hide for long enough
    [4077] Improved: Removed testing code from sm manager and debug from watchtower creation in disguised infil
    [4080] Improved: Reduced enemy skill a little
    [4081] Fixed: Logic error breaking destroy radio tower secondary mission
    [4082] Fixed: Undefined variable error breaking VIP escort secondary mission
    [4084] Fixed: Undefined error stopping cleanupoldprimary from removing old primary target roadblock assets
    [4085] Improved: If no start position is sent to spawnairdrop, it now chooses the nearest map corner to start the airdrop flight

    [4086] Build and publish

     

    • Like 2

  7. 1 hour ago, 7erra said:

    v2.6 - "Config Viewer 73 Preview" update
    +++ Added +++
    - You can now preview certain classes from the Config Viewer 73 (see the Steam description)
    - Shortcut for opening the debug console changed from "^" key to CTRL+D (same as CBA)

    ~~~ Changed ~~~
    - Some background stuff, I am transitioning to using BIS_fnc_display for my displays

    If you have another idea for configs which can be previewed just drop a comment.

     

    @Tankbuster there you go 😉

    Top work. Thanks mate.

    • Like 1

  8. 23 minutes ago, Gunter Severloh said:
    
    == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -high -mod= -beservice

    That -high did you add that?

    Other then that im still leaning on the low speed of your ram and the game being on an SSD, rpt's aren't really showing me

    anything that i can recognize as a conflict or something happening to cause the issue.

     

    @oldbear @Tankbuster you guys see anything here in the rpt and or specs aside what i pointed out that

    could be causing the stuttering for him?

    It's an old CPU and yes, the slow RAM is holding it back even more. As to why the game is stuttering now when it wasn't before? Perhaps an overheat?


  9. 25 minutes ago, Placebo said:

     

    I was lucky I stopped being community manager before the explosion of social media, I certainly don't envy anyone who has to professionally wade through the depths of toxicity whilst staying calm and encouraging to the community as a whole!

    I'm sure you're right.


  10. This is going to be the most unreproducable bug report ever. 🙂

    My dedicated server is here, next to me and I use remote desktop to access it.

    When I first look at the FASTER interface using RD, it all looks fine.

    If I shut down RD and reconnect, the text of the names of the server profiles on the main menu, turn black and is very hard to read.ca3eef7206.png

    Now I'm not sure if this is related to remote desktop, I've seen no other applications do things like this on that machine. I'm running the version you released a day or two ago and both this and the previous version show this behaviour.

    Any thoughts?


  11. 57 minutes ago, Placebo said:

     

    That's very kind of you to say. But to be completely honest I think that I waaay overdid the manner in which I moderated and should have had a much more understanding/empathetic tone, it's something I regret and one of the reasons I then stepped back from the frontline to the "rear echelon mf" 😉

    Personally, I think the level you struck on the understanding/empathic <----> unfeeling/blindrulefollowing was absolutely spot on. Another moderator, who shall remain nameless, remarked to me and others that yours were sizeable shoes to step into.

    Of course, users have changed too. They have become more demanding and perhaps less patient and that requires a different style that, it should be said, the current team are doing a fine job at fullfilling.

    • Like 4
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