SaBrE_UK
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Everything posted by SaBrE_UK
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Scoped weapons: Is this possible?
SaBrE_UK replied to yakavetta's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't think the blur is absolutely necessary to be honest. The way the FFAA mod did it is adequate considering the limitations. -
FlexiAI (WIP) discussion
SaBrE_UK replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Keep it up, looking great. -
I thought the following video looks great, I wonder what he did. nV5fxH2OdFU&hd=1
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Entirely necessary.
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BIS needs to make this sort of information more clear to the player. It's fine for us fans, but, for example, when it takes you a while to realise that you've been hit in the leg it can put inexperienced players off.
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Cold War Rearmed² Discussion
SaBrE_UK replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounds great Wolle! Keep up the good work.- 1308 replies
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- cold war rearmed
- cwr2
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(and 1 more)
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If anything BIS/the publisher should explain all the things us fans take for granted but mystify new players used to their arcadey CoDs and Dragon Risings..
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kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
SaBrE_UK replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good idea, would look really nice in the Arma2 engine. -
Also, add a battle using all 64 entities available to you and the FPS might be lower, although this might be immaterial as even if it halved the game would run fine. What we should be asking is if the game runs so well, why don't they make use of the extra resources available to PC owners? Getting 100+ FPS in a game such as DR means they're not making the most out of the AI in a large battle, or the graphics aren't as detailed as they could be. Why not set the PC limit of AI to well over 100 if FPS is so good already? It seems, therefore, that the game runs well due to limitations and trade-offs, not inherently better design.
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A.C.E. Advanced Combat Environment Mod 2
SaBrE_UK replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You know how the character shifts around (even when 'still') and the sights become unaligned when you're trying to aim? Stand up straight and you can aim fine again. -
A.C.E. Advanced Combat Environment Mod 2
SaBrE_UK replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry if it's been covered, but will parallax-free holosights be making it in at all? I'd guess not but I can hope. If not, will the crouching animation be made static? -
P:UKF Landrover Pack v1.1
SaBrE_UK replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do what you like and all, and I totally respect your decision, but I hope some twist of fate changes your mind ;) Have fun on whatever you do next. -
He's trying to stop people wasting their money on DR.
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How many of you old OFP Veterans are still playing BIS games?
SaBrE_UK replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
OFP, the truly best game ever. Then ArmA and Arma2... the golden age (if my PC was up to it). FP: DR? Pfft. Not a chance. -
Illegal (I bet) but a damn good idea for demonstration purposes. Wonder how Chenaurus would run in DR... not at all, maybe.
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Is there away to have enemies not be able to see you as easily?
SaBrE_UK replied to WMike20052's topic in ARMA 2 & OA - GENERAL
Are the tank and infantry facing away from you? Are you a special forces type (as the AI can't detect them as easily)? Also, you didn't shoot or anything, did you? Are they on "safe"? More details may help, but otherwise you can script it in by having 'player setcaptive true', then set it to false when you fire or are no longer prone, or whatever. -
New Sound Mod in the making, slowly but surely
SaBrE_UK replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Protegimus, good luck with it all. -
New Sound Mod in the making, slowly but surely
SaBrE_UK replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounding truly excellent. Just wondered, as it stands are differing sounds for different distances possible (read:feasible)? I'm sure it's been answered but not sure what the current consensus is. -
A few Project: UKF upcoming (Final) releases from myself.
SaBrE_UK replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very glad to hear this. -
RKSL Studios - WIP Discussion
SaBrE_UK replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lovely work as usual! -
All my thoughts have already been expressed by others; needless to say I'm not surprised but still disappointed. I won't be getting it, especially since I won't be able to try the demo for a good while to see if I like it...
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Anything (well, not anything) that subtly prevents Arma2 from becoming a twitch shooter is good in my opinion.
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A.C.E. Advanced Combat Environment Mod 2
SaBrE_UK replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking great! Never did get round to working out how to use in in ACE1.