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SaBrE_UK

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Everything posted by SaBrE_UK

  1. SaBrE_UK

    Enhanced Movement

    This is fantastic work, can't wait to see what it has in store for the future.
  2. This is incredibly necessary, great work! I can imagine the future possibilities! Instead of instant fireball, brushing a tree with your tail rotor simply sends the helicopter into a spin and a particle effect of mangled metal sprays out.
  3. It's all looking really great!
  4. Thanks for your efforts. I'm sure it'll be fantastic if the previous videos are anything to go by.
  5. What are your latest thoughts/plans tpM?
  6. Thanks for the info, tpM, sounds interesting. Look forward to it and good luck with the final leg.
  7. Looking forward to the video. I'd like to hear the parts you're most proud of, and a good showcase of the transitions e.g. indoors to town, to indoors, to forest to desert, or similar. And a variety of weapons. As for boosting sound output, sounds reasonable. But what are the side-effects? Crazy-loud birds? Any ideas on ways to attenuate such issues?
  8. SaBrE_UK

    Arma 3 Kart DLC

    That video was incredible.
  9. Thanks for keeping us updated, and I hope you find a job to your liking very soon. As a matter of fact I took zGuba's 'tech demo' to mean just a showcase of the sounds and systems of ACSE on YouTube, not a release.
  10. Hehe indeed! Thanks for the update zGuba. Eagerly awaiting the demo.
  11. Ha I can imagine that could be demotivating and cause a few days off now and again :P I wonder how much is 'psychological'. That is, if you hear the sound whilst immersed in a battle in-game, the imperfections/ qualities might not be so noticeably out of place. Given a sound on Windows Media Player, the psychological setup is all wrong for the experience, perhaps. Honestly though, it sounds incredible to me (disclaimer: a civilian). I've always heard games designers say that they don't use real sounds because they just don't do the real thing justice, or that the real thing is underwhelming, so they hit a trash can with a baseball bat and record that instead. But having heard a few gunshots near and far I think you could get a good appreciation of the gravity of the sound (and feeling) produced, and ACSE is the first thing that really comes close to me, in more than one environment, with its variety allowing so much more. So thanks for your efforts.
  12. The balance must be very difficult to get right; would you say the balance between 'authenticity' and 'fun' is about 50/50, tpM? Any tentative plans for further showcases videos of ACSE in action? Keep up the good work.
  13. Ah makes sense, thank you. Good luck polishing up the mod.
  14. Interesting, could you elaborate slightly on why explosions are more troublesome than the gunshots? Is it simply the need for a different approach (and therefore not enough resources) or because using the system on explosions actually causes issues?
  15. The videos sounds great to me, certainly. Personally, I reckon the complexity of ACSE potentially will allow a higher relative immersion than other sound mods, and the much higher variety of parameters will keep the sounds fresh and interesting. By nature no other mod as yet announced will come close in that respect, but it's a case of the core sounds being solid, as well. From what I have heard thus far, they do seem to be. Also nice signature, tpM. Now I just want to know when ;) Joint release with ACSE, perhaps...?
  16. SaBrE_UK

    Blastcore: Phoenix 2

    Fantastic work! A great number of fixes for such a short time working on it, especially this time of year. Thank you! Anyone got a showcase video? :)
  17. Just wondered how it's coming along, tpM. Any newsy titbits to offer? Keep up the good work.
  18. SaBrE_UK

    the houses and ruins are the mp problem ...

    Wow. This is very disappointing. That it is allegedly fixed in A2:OA but not in A3 gives me hope it can be fixed reasonably soon, hopefully. Wonder what else is lurking under the hood contributing to the mass performance problems.
  19. SaBrE_UK

    Blastcore A3

    Looks fantastic! Can't wait. I don't have access to Arma3 at the moment. Who volunteers to document these effects in HD on YoutTube when they are released? :D
  20. Wow, the atmosphere is fantastic! Reminds me of terrifying mission. I can't believe how different Chernarus feels. Great work.
  21. SaBrE_UK

    Blastcore A3

    Fantastic news OS, hope it goes smoothly for you. I know your future plans aren't set in concrete, but out of interest are you vaguely planning on releasing the mod and leaving the modding scene behind, supporting the addon for a time, or maybe fiddling and playing with stuff without aims to necessarily release anything? Whatever the case, thank you for your contributions to Arma, OFP etc., and your part in making the game and community what it is.
  22. SaBrE_UK

    Blastcore A3

    @CyclonicTuna, if you are interested in searching for it, PR's effects have already been discussed in this thread, with input from Opticalsnare IIRC.
  23. Thanks for taking the time to show it off in a longer video. It's so damn good I understand why you want to show it off, now. Would love to hear the pitch-change based on angle of fire, too! Keep it up, you're doing Arma proud!
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