spooky lynx
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Everything posted by spooky lynx
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CSLA Iron Curtain Unofficial discussion
spooky lynx replied to zukov's topic in ARMA 3 - CREATOR DLC
May anybody provide a list of CSLA air and armored units? Saw the stream on YouTube, compared it with CSLA for A2:OA. Well... -
CSLA Iron Curtain Unofficial discussion
spooky lynx replied to zukov's topic in ARMA 3 - CREATOR DLC
A list of units and assets that will be in the release version would be much appreciated. -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
spooky lynx replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Sorry for the offtop, please tell me what was the official name of the quality maintain sign for the NVA aircrafts? -
If I'm not mistaken, Compatibility data pack from the Steam workshop has all the units available in the editor. So anyone can look at them and test at some other maps.
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Maybe because both released ones do not differ much from free user-made mods in terms of the quality and the quantity of the content and bug fixing speed. Especially when the devs boast the assistance of the Vietnam war veterans and call this DLC authentic and then don't even bother with giving the proper names to Navy and Marines 'short' "Hueys" and Air Force "Phantoms"... IMHO this particular DLC looks incompleted and released in a hurry. Would it be a free mod - I would have absolutely no questions about the level of details and setting. But as far as it is a payed product - people have greater level of expectations.
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I've briefly tested the "Compatibility data" of this CDLC, so here's my five cents: - the aviation assets should be given more attention (one "Charlie" Huey model is painted as all other 'short' models, the same goes to F-4); - Mi-2 helicopter had never been in the NVA's inventory; - stationary guns such as D-44 and M101 rotate with the carriages instead of having limited horisontal aiming angles, reloading animation with spawned from nowhere shell looks a bit magical😄; - AFAIK RPD machinegun had never been mounted on any kind of the tripod; - recoilless rifle mounted on NVA's patrol boat should have limited aiming angles due to gases exhaust (or better removed at all); - guns' animations are great, that's really great job; - BTR-40 model should be upscaled, now it's too small (ZPU-4 may be installed in its hull).
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CSLA, its prognosed low sales and future of Creator DLC's
spooky lynx replied to TesACC's topic in ARMA 3 - CREATOR DLC
Although I support the idea that a time spent on addon-making can be revarded with money, I suppose that paid DLC should become not just another addon-pack but a product, with significantly better quality, unit quantity and functionality. And the updates and bug fixes should take less time to wait (not usual ASAP or 'when we'll have time') just because we were transformed from a fellow community members into customers, and customers need better support. But my experience with GM CDLC shows that the result I payed for does not significantly differ from free user-made mod, both in terms of unit quality and content quantity. So I'll think a lot next time before buying (or not) another CDLC. -
https://drive.google.com/file/d/1wwf9noQLKe3d4zM9lidBUZlS1hsWzzfE/view?usp=sharing
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Does anybody have a working link for this?
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Here you go. http://ofpr.info.paradoxstudio.uk/9581-tsf-redux-fixed-final-released.html
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Indeed STOVL airframes has to be different from that with usual takeoff/land. Combining this and the fact that STOVL version isn't even planned to be produced in the same quantities as 'land' or 'carrier'-type a question comes: was it really necessary to make a common airframe for all three types? Does it really save any costs? I suppose it would be much cheaper to engineer two types of airframe (one common for land-based and carrier-based and another for STOVL) with some common elements between them than one airframe suitable for all the types of take-off. Especially when there won't be so much STOVL planes produced.
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The more I look at those 'protesters' - the more they seem to be similar to this guys: https://www.shutterstock.com/ru/video/clip-4312724-1980s---mujahideen-resistance-fighters-afghanistan Some people thought just the same way: "We need to get SovietsTrump out! So let's spark this uprising and help that thugsprotesters." But the result may be the same as with the assistance to that bearded folks in the Afghanistan. Now - in the US directly.
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The more I look at this situation in US - the more I think: what the **** is going on??? What the **** is it? How it could happen that almost a half of the country got insane? Just in a few days. Really this year does not stop surprising me.
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
spooky lynx replied to mondkalb's topic in ARMA 3 - CREATOR DLC
I second this. The same goes to such vehicle as PT-76. Although it has a thin armor, the large inner space decreases effect both from HEAT charges and AP projectiles. Yes you can easily penetrate such vehicle but you have to hit it only to few zones directly. Otherwise it would have only a hole in the armor and ammo storage or fuel tanks left intact. Also from what I've read from articles about tank warfare in Chechnya the old T-62 appeared to have more chance to survive because of larger interior and less chance for HEAT projectile to damage anything inside the vehicle. -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
spooky lynx replied to mondkalb's topic in ARMA 3 - CREATOR DLC
It should be a lucky shot to disable a BMP. Even manned by such dumb crew like Iraqi one😃 Despite the small values of armor of the BMP it's not so easy to hit and disable it with small-caliber projectiles. The guaranteed hit may be only with the static vehicle stationed at the 90 deg. to the shooter. In other cases ricochetes may occur very often. Also don't forget about rather small zones to hit. That's why the most effective projectile to disable such vehicle (and most popular) is HEAT one, not small-caliber KE. Yes, there were some cases during ODS, but let's be honest: many of such stories happened with the already abandoned vehicles. Hitting a BMP that may easily make a move and shoot back to you together with its fellow infantry with anti-material rifle is... an act of heroism and a very good luck, I'd say. The same goes to small caliber auto-cannon. -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
spooky lynx replied to mondkalb's topic in ARMA 3 - CREATOR DLC
That's a necessary way to override the ArmA engine limitations. There's no proper damage system like Warthunder's one, for example. So you still have to rely on the hitpoints mostly. Kinetic munitions have to hit directly ammo or fuel/oil/hydraulic fluid tank/pipe to produce a damage and set a vehicle ablaze or produce a significant amount of armor splinters inside the vehicle. But all this is impossible in the ArmA engine due to lack of such modules in the vehicle's model. -
As far as I know it's all about the moral barriers rather than scientific or technical ones. Just like with the human cloning. Coding a genome is some kind of eugenics, not a welcomed thing nowdays.
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Greeting. Does anybody know if there was any addon of C-47/DC-3 painted in SEA-style (like that of AC-47) or any other post-WW2 camo? Something like this:
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Didn't even watch his cool stories. Waste of time.
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General Discussion (Global Mobilization RC Branch)
spooky lynx replied to Homesick's topic in ARMA 3 - CREATOR DLC
Maybe not even T-55AM version but an earlier one. Such as this: Damn, they look like a coffins...- 31 replies
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General Discussion (Global Mobilization RC Branch)
spooky lynx replied to Homesick's topic in ARMA 3 - CREATOR DLC
Wasn't it an engineer version with PW-LWD and mine plow?- 31 replies
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General Discussion (Global Mobilization RC Branch)
spooky lynx replied to Homesick's topic in ARMA 3 - CREATOR DLC
Are there any plans for changing cargo anims for T-55s? Some of them look a bit strange.- 31 replies
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RHS Escalation (AFRF and USAF)
spooky lynx replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FInally I've got ArmA3 on my PC and installed RHS as first mod. Great quality as always, guys. SInce OFP days. Sorry for noob question, but does decals system work through editor fields in 'attributes' menu of unit? Or does it work only through the command typed in init field?- 16577 replies
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Asad's curse reached John Bolton several days ago😒
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Once upon a time CSLA mod released a couple of MiG-15 screenshots. Is there any chance to see this plane in game? Would the CSLA members be kind to release the plane (even in unfinished condition)?