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Everything posted by Sniperwolf572
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I am a player of BI games from OFP CWC. Heres what I think.
Sniperwolf572 replied to thesneak's topic in ARMA 3 - GENERAL
I'm with you on this one. While I won't call it the worst release, the things that have happened in the period since the Alpha released until today had certainly altered my views regarding the statements BI makes. Sure, this Alpha/Beta might have been a success for BI in regards to sales and the eyes that those sales generated, but with the appearance of threads like this daily, it doesn't seem at all that those who made it a success for BI are regarding it as such. Perspective is a bitch I suppose. In regards to content, while sure, it can be said "90% of the content is new models instead of recycling", I find that this time the problem is different, this time content isn't partly recycled from the previous titles, this time it's being recycled within itself, which is what I suppose makes it taste and appear so bad. It feels like the creativity and talent that went into most assets in the game ended up being diluted by such minor repetitive things. It's a bit like texture tiling effect, if the eye gets attracted towards the obviously repetitive bits within the texture, it simply looks bad. Feedback tracker failed in my eyes for the Alpha/Beta, top voted issues since the FT tracker started are limbo tickets which will never happen but they'll never be closed because nobody wants to say "no". Besides BI QA using it to catch emergency issues, you're more likely to get a bug noticed by the people who matter by making a thread in the forum or posting in one of the megathreads. Suggesting any slightly involved change was either met with the ticket being a limbo ticket or outright fear of breaking other things or "yeah, that might take a long time to do". It's basically there to serve as a "low-hanging fruit" repository. I still fully support the decision to go with Steam and I doubt I will ever switch back to stable as it's awesome to receive daily builds on the dev branch. I'm cautiously hopeful that it will be used to it's full incredible potential. I'm indifferent towards whatever setting they decided to use. I'm incredibly impressed by the scale of Altis. I love the music. I love the radio protocol. I love where the inventory went but they overlooked certain things. I feel like the sound effects stalled out. I love the "new control feeling" but once again, it stalled out due to the animation limitations and the way the old system rears it's head in certain places. I dislike the limitations that results from the way animations are handled. I'm surprised they haven't explored that further. I love the new IK additions. I dislike the interaction clumsiness and the complete reliance on the action menu. I love the inclusion of PhysX configured vehicles and all the potential configuration options for such. I dislike the way vehicles handle and still feel weightless. I'm surprised by the lack of PhysX ropes. I love the Steam Workshop integration for missions. I'm disappointed at the stalemate that the entire Steam Workshop vs Modders is at. It's surprising to see the opening a can of worms right after the release with the "monetizing addons thing". I'd love for the modders to get more monetary support for providing top-notch content but there are a lot of problems that will need full scale perpetual BI involvement if it is to happen. I'd rather see them supported monetarily in other ways. Especially with the currently unresolved issues in regards to the Steam Workshop and the general nature of the modding community. I feel like it's needlessly rocking the boat at this point. The tolerance Alpha/Beta labels gave BI are now gone, there are no more excuses to be had. Now, once again, it's down to the modding community to hold the fort for a couple of years. -
The all new: Ask a moderator about the forum & rules
Sniperwolf572 replied to Placebo's topic in OFFTOPIC
Yep, we're most certainly in the wrong place for this. :D I'll just say that according to the logic you present, 99% of security equipment and people that work in security sectors would be considered criminal if what you say is true. -
The all new: Ask a moderator about the forum & rules
Sniperwolf572 replied to Placebo's topic in OFFTOPIC
I honestly don't believe EU laws are that absurd for it to be legal for you to break into my home, break into my closed business store or my "employee only" restricted area and do whatever you please while I'd be considered breaking the law for not allowing you to so or removing you from such areas. Where I live, breaking into someones private property is considered a criminal act, same with breaking into a store. The law enforcement always got involved and was on the side of the property owner. The burden of proof is on you here really, if you don't wish to provide it, then I can't see how you are correct. -
The all new: Ask a moderator about the forum & rules
Sniperwolf572 replied to Placebo's topic in OFFTOPIC
I can damn well restrict you from entering my house and if you do it anyway you'll pretty much have to deal with the police. Also, note all the "employees only" signs all around the places you go to, you damn well can't go there unless you're an employee. How about "We are closed", that's an arbitrary rule made up by businesses too, right? I highly doubt the EU law allows me to enter your house uninvited or bust into your business as if I own it whenever I damn please. -
I am a player of BI games from OFP CWC. Heres what I think.
Sniperwolf572 replied to thesneak's topic in ARMA 3 - GENERAL
And such derogatory one line replies, that insult and paint everyone and anyone with such complaint as someone who has injured themselves by inserting large objects rectally, helps whom and contributes to the discussion what? -
New VR Headest actually looks viable for average gamers
Sniperwolf572 replied to BobcatBob's topic in OFFTOPIC - Games & Gaming
It's a good thing to keep an eye on. It has incredible potential and I really hope they pull it off and and it gains wide adaptation so it can be focused on intensively. It also has amazing applications in medical and other fields. Look at this for example and really, watch it in it's entirety, the more it progressed, the more I was amazed. ( )I find it incredibly awesome that someone has built that with the technology we have today. I'm starting to feel like that even in my lifetime, I'll go to the doctors, say my hand hurts and put it in a scanner where the doctor will have a realtime 3D volumetric representation of what's going on with it without even having to make a single cut. -
Disapointed with the full release content
Sniperwolf572 replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Well, true if you look at it that way. I was going for more "never seen before" thing rather than development cycle. If we consider Arma 2 to be "Game 2" as it's been stated, then entire Arma 1 falls within it's development cycle. :p -
Disapointed with the full release content
Sniperwolf572 replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Also, as far as Arma 3 "recycling" is concerned, it's really strange. It's not previous title recycling this time, but "within-the-game" recycling, for example the CROWS turrets, BTR-K turrets, identical copies of vehicles on all sides that's been explained as "a wizard did it". I'm assuming that's what makes it taste different for many. And anyway, LB's, Merlin and the Buzzard are recycled from previous titles so they're not exactly new. -
Disapointed with the full release content
Sniperwolf572 replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Nice list, but I'd consider "Game 2" models to be new for the title. It was never released and we really don't know what state they were in back then. Sure, it's recycling, but it's kinda "internal" recycling compared to things that were recycled from the games that were already out. -
Disapointed with the full release content
Sniperwolf572 replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Please don't use this as an argument, it's literally "the community is doing some work for us and even tho we could, we're doing nothing to stop it, praise us!". Support for it will never be on the level that will genuinely be playable without issues, it's always going to be subpar content compared to what A3 brings and what the modders with fresh content will do. It's the same thing as CO. Arma 2 content never even got the minor config touches where necessary to implement some OA features, let alone things like thermal maps and whatnot. Hats off to .kju for his amazing work, but AiA will never become what it needs to become to be widely used and to be applicable to your argument. Majority of the content AiA hoists from the previous titles will remain subpar because of missing Arma 3 features which cannot be added by the community. The only saving grace being the islands which majority of people use it for anyway. With the release of the full sandbox content the other day, I'm genuinely baffled that you guys used the "We didn't want to use the content that's not up to standards", yet we see the Buzzard being almost direct port and now you pride yourself how you do nothing to stop the modders from porting your old content that has no chance of improving in quality as if it's something good. On the other hand, I commend you on releasing to source files for stuff to certain modders so they can actually properly improve on your previous work to the A3 standards. -
The banana is dancing in the hot summer sun. :(
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New VR Headest actually looks viable for average gamers
Sniperwolf572 replied to BobcatBob's topic in OFFTOPIC - Games & Gaming
Video editing and the setup of the experience leads to the "testimonials" you see in the video to show people who gave specific type of feedback. The device itself requires specific types of games/interfaces to work well and I believe Hawken has received "VR polish" to give the best experience. You'd have a pretty shitty experience with Arma (and most other games) currently as is due to the interface being a 2D overlay and many other things. You wouldn't be able to read it and it would be quite blurry. Occulus Rift is not a plug-and-play thing, the games themselves need to support it to get the feel they're getting at the booth. Look at the feedback from the TF2 VR integration, most of it seems to be "Yeah, this is really cool, but you can't really play seriously/effectively with this and some things feel really wrong". Even in the video you can see them commenting about the low resolution of the HD model. But each of them said that the experience is the thing that would drive them to buy it even with the bad resolution and the experience with the VR can be ruined by very small things. It's trying to emulate reality to your eyes, and your eyes and brain will go "yeah, fuck that" the moment they notice even the slightest thing wrong with the visual feedback you are getting. Another thing is, how quickly will the "prepared experiences" go stale, how will the industry embrace the technology and how fast. 3D stuff didn't really hit it off due to the tradeoff of "please the minority with special 3D equipment" vs "cost and attention paid to make the game work good with 3D". There's also the technology limitations and the new problems the developers of the device, the gaming platforms and games face with this new type of display. The VR illusion is broken and cheapened by a lot of things which now have to be given attention to. Think of this as a positive (re)start of the VR interest and a reach into the unknown. For this to be considered a serious new thing it will probably need improvements in the performance of the hardware we play such games on, better understanding of how the brain-eye-screen interact, heavy attention of the game/software developers on the interfaces and adoption by the customers. If those boxes don't get checked, the whole thing will dwindle out of the public attention yet again and will be back to being considered a gimmick. -
Just to confirm this has been fixed now, AI now seems less "floaty-slidey" in buildings and deals with staircases like a champ. :)
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Don't expect pre-planned additions or changes to the island, what you see is what you get unless they decide to add more stuff. I think what you saw there was just the satellite map at the time which had real life data. If you went there on foot, there would be nothing there. While real life stadium itself doesn't look look like anything complex (pitch, track and 2 buildings), I'm sure they just removed it in favor of "let's say it got destroyed" instead of replicating it/making an actual stadium there.
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Vacation in Northern Czech Repubic - Need help identifying vehicles
Sniperwolf572 replied to dustpuppy's topic in OFFTOPIC
It's also in Arma 2, so no excuses there. :p -
Logo doesn't define a organisation, the organisation defines a logo. All the logos you list wouldn't be worth jack if the stuff behind them hasn't made them popular and recognizable. GDI is great because of all the characters that make the GDI, not because it has a scorpion tail for the logo. Coke is coke because coke. Foxhound and other MGS organisations are once again sums of it's characters. I prefer Switzerland to Mozambique, even tho one has an AK on it's flag and the other one has a plus sign. :p And so on.
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So if it's simplistic and done by a paid "pro" it's good but if it's simplistic and done by a game studio for a fictional military alliance it's bad? And yes, if I look at NATO logo it's so descriptive, I instantly know it stands for North Atlantic Treaty Organization. :confused: So, what if it turns out, that the CSAT flag represents 6 nations that were labeled "dark horses" of the world and the red represents the blood spilt for the formation of the alliance and/or blood of their enemies in the oncoming world conquest. Looks pretty descriptive to me. Or you know, maybe they should turn them into 6 stars so they look like just about any other "union" flag out there? What would be your idea for a flag for an alliance you have no information about? Why does it even matter?
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Just like Coke logo is some letters on red and facebook logo is an "f" on blue. ;)
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Switching weapons on the move
Sniperwolf572 replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tried it out on the dev branch and it still works. Have you followed all the instructions in the original post? -
Fluid Door/Hatch Opening
Sniperwolf572 replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, I wonder what made it into stable to break it. It still works fine on the dev branch for me so I don't think I'll be updating it to make it backwards compatible with an older version. -
Ehhhhh. What kind of a programmer is scared of a little challenge. ;) But yeah, in regards to rain. It's been changed as it's no longer "just" a scrolling screen overlay, but instead seems to be a adjusting (multiple?) billboard-type of an effect. But unfortunately in it's current state, it's neither better or worse. I'm sure they can come up with a much more decent solution. I just ran across this, it's a decent multi-page read in regards to the rain topic if you have the time for it. Might provide some ideas.
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Looks like today's update addresses the tiara grinding. Longer heists are so much more rewarding and short farm heists, if not done in stealth, now trigger escape missions afterward so they're not as attractive as they were before. Also no more interacting though the walls and ECM's can now open the ATM's.
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Any idea if these changes have hit the dev build? I'm still observing the same thing.
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Nice to see shadow volumes receiving tweaking, I believe this is the effect: Old: New: Unfortunately, the banana is dancing in the hot summer sun. Details in the spoiler. :D