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Everything posted by 160thSixgun
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Wakey wakey, terrorists...
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Nam chopper action.. complete with some Doors and Stones music
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Joint training operation with the SFOD guys. Thanks to Switchfoot and crew for a fun time.
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Train hard, bleed less. Maybe.
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It's always good to work the fundamentals.
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Those pesky other aircraft in my sky.
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Please keep your hands and feet inside the helicopter at all times...
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I successfully get a lock with my DAGR rockets from a ground lase. I probably could have shot from 3.5Km, but I took it in closer. Very cool capability. https://youtu.be/YqpQ3ESVbGk
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Iron Front in Arm3 LITE - preview versions
160thSixgun replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gotta say, WW2 mods don't always catch my fancy, but this one is fun and very impressive. The Bergstein map was used to good effect here: -
73 years and 2 days ago, a critical assault in the Huertgen Forest of Germany took place.
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Well, you're going to land eventually, why not get shot in the tail and make a day of it?
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We get jumped at our FOB, so we jump back:
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Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That waypoint feature is cool. Seems to me the only way you could see multiple waypoints would be if your unit was assigned them in the editor. Because it seems that Zeus can't do it. -
It's interesting to hear the issues with either the terrain occlusion or maybe issues with LYTHIUM in our use of all the radios, from the PRC-152 to the aircraft sets. https://www.youtube.com/watch?v=95j-A71M76g
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Gotta say, I'm not always much for WW2 mods these days, but really enjoy this one. Kudos to the makers.
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Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
john1, you can ctrl-mouse draw flight plans on the map. We do that frequently. And Kimi, thanks for the range cue on the missile reticle! -
Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WHAAAAAAAA... hmm now i have some keybindings to do! -
Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update. Good to hear the MSL altitude will be permanent. That makes our lives way easier. Thanks Kimi! -
Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolutely, it would be my pleasure. -
Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kimi, the 4.0 HMD is outstanding. Here's a little demo I put together. Feel free to use as you please: Six -
Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kimi you are the boss! Outstanding work. -
RHS Escalation (AFRF and USAF)
160thSixgun replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't know if this is the appropriate place to respond, but since the latest update the MELB AH6 birds seem to shoot high, that is, way higher than the grease pencil reticle. I'm sure Psycho and Diesel are aware of this and wonder if there's a timeline on a fix. Love the new modularity in the loadouts! Best, Six- 16577 replies
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Helmet Mounted Displays MOD
160thSixgun replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kimi your latest version is broken by the RHS/MELB Update. But we don't know, either your weapon reticle is off or the updated MELB shoots high. Not sure. Either way, your HUD is required for my pilots! Six -
This is my take on what a early joint SOF forward base would be like. This would be set up with the permission of the host nation, but not enough to take over the whole airport. Forward Operating Base JELLO has three gates - two vehicle and one pedestrian (and a secret gate known only to NATO personnel), a full rotary wing flightline, vehicles, mortar pits, service areas, and organic perimeter defense. Everything the mission maker needs for a singleplayer or coop mission on Altis is present, with the exception of jets. Take some time to look around and hopefully be inspired to make your own missions! https://www.dropbox.com/s/okctxrrglisfo22/FOB_Jello.Altis.pbo You may use this template in any way you see fit, just please give me credit if you do.
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http://img6.imageshack.us/img6/563/da3g.jpg (116 kB) Freedom in Altis: Checkpoint Assault This mission is the first in a series of several, that will form a small campaign. The scenario revolves around a growing popular revolt against a CSAT-backed dictatorship that has formed in the capital of Pyrgos. This first mission involves an attack on a new Government checkpoint. The Singleplayer mission is a good chance to practice controlling AI in a hazardous setting. The Multiplayer version offers a great field problem: Assault of a fixed point against a superior opponent. The opportunity to practice small unit tactics exists; land navigation and use of terrain, leader's recon and accurate communication. I hope this little mission brings enjoyment. More are coming soon. https://dl.dropboxusercontent.com/u/67299973/FIA_Checkpoint_Assault.Altis.rar