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160thSixgun

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Everything posted by 160thSixgun

  1. 160thSixgun

    Arma3 Videos

    Wakey wakey, terrorists...
  2. 160thSixgun

    Arma3 Videos

    Nam chopper action.. complete with some Doors and Stones music
  3. 160thSixgun

    Arma3 Videos

    Joint training operation with the SFOD guys. Thanks to Switchfoot and crew for a fun time.
  4. 160thSixgun

    Arma3 Videos

    Train hard, bleed less. Maybe.
  5. 160thSixgun

    Arma3 Videos

    It's always good to work the fundamentals.
  6. 160thSixgun

    Arma3 Videos

    Those pesky other aircraft in my sky.
  7. 160thSixgun

    Arma3 Videos

    Please keep your hands and feet inside the helicopter at all times...
  8. 160thSixgun

    Arma3 Videos

    I successfully get a lock with my DAGR rockets from a ground lase. I probably could have shot from 3.5Km, but I took it in closer. Very cool capability. https://youtu.be/YqpQ3ESVbGk
  9. Gotta say, WW2 mods don't always catch my fancy, but this one is fun and very impressive. The Bergstein map was used to good effect here:
  10. 160thSixgun

    Arma3 Videos

    73 years and 2 days ago, a critical assault in the Huertgen Forest of Germany took place.
  11. 160thSixgun

    Arma3 Videos

    Well, you're going to land eventually, why not get shot in the tail and make a day of it?
  12. 160thSixgun

    Arma3 Videos

    We get jumped at our FOB, so we jump back:
  13. 160thSixgun

    Helmet Mounted Displays MOD

    That waypoint feature is cool. Seems to me the only way you could see multiple waypoints would be if your unit was assigned them in the editor. Because it seems that Zeus can't do it.
  14. 160thSixgun

    Task Force Arrowhead Radio

    It's interesting to hear the issues with either the terrain occlusion or maybe issues with LYTHIUM in our use of all the radios, from the PRC-152 to the aircraft sets. https://www.youtube.com/watch?v=95j-A71M76g
  15. 160thSixgun

    Faces of War [WW2]

    Gotta say, I'm not always much for WW2 mods these days, but really enjoy this one. Kudos to the makers.
  16. 160thSixgun

    Helmet Mounted Displays MOD

    john1, you can ctrl-mouse draw flight plans on the map. We do that frequently. And Kimi, thanks for the range cue on the missile reticle!
  17. 160thSixgun

    Helmet Mounted Displays MOD

    WHAAAAAAAA... hmm now i have some keybindings to do!
  18. 160thSixgun

    Helmet Mounted Displays MOD

    Great update. Good to hear the MSL altitude will be permanent. That makes our lives way easier. Thanks Kimi!
  19. 160thSixgun

    Helmet Mounted Displays MOD

    Absolutely, it would be my pleasure.
  20. 160thSixgun

    Helmet Mounted Displays MOD

    Kimi, the 4.0 HMD is outstanding. Here's a little demo I put together. Feel free to use as you please: Six
  21. 160thSixgun

    Helmet Mounted Displays MOD

    Kimi you are the boss! Outstanding work.
  22. 160thSixgun

    RHS Escalation (AFRF and USAF)

    Don't know if this is the appropriate place to respond, but since the latest update the MELB AH6 birds seem to shoot high, that is, way higher than the grease pencil reticle. I'm sure Psycho and Diesel are aware of this and wonder if there's a timeline on a fix. Love the new modularity in the loadouts! Best, Six
  23. 160thSixgun

    Helmet Mounted Displays MOD

    Kimi your latest version is broken by the RHS/MELB Update. But we don't know, either your weapon reticle is off or the updated MELB shoots high. Not sure. Either way, your HUD is required for my pilots! Six
  24. This is my take on what a early joint SOF forward base would be like. This would be set up with the permission of the host nation, but not enough to take over the whole airport. Forward Operating Base JELLO has three gates - two vehicle and one pedestrian (and a secret gate known only to NATO personnel), a full rotary wing flightline, vehicles, mortar pits, service areas, and organic perimeter defense. Everything the mission maker needs for a singleplayer or coop mission on Altis is present, with the exception of jets. Take some time to look around and hopefully be inspired to make your own missions! https://www.dropbox.com/s/okctxrrglisfo22/FOB_Jello.Altis.pbo You may use this template in any way you see fit, just please give me credit if you do.
  25. http://img6.imageshack.us/img6/563/da3g.jpg (116 kB) Freedom in Altis: Checkpoint Assault This mission is the first in a series of several, that will form a small campaign. The scenario revolves around a growing popular revolt against a CSAT-backed dictatorship that has formed in the capital of Pyrgos. This first mission involves an attack on a new Government checkpoint. The Singleplayer mission is a good chance to practice controlling AI in a hazardous setting. The Multiplayer version offers a great field problem: Assault of a fixed point against a superior opponent. The opportunity to practice small unit tactics exists; land navigation and use of terrain, leader's recon and accurate communication. I hope this little mission brings enjoyment. More are coming soon. https://dl.dropboxusercontent.com/u/67299973/FIA_Checkpoint_Assault.Altis.rar
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