-
Content Count
54 -
Joined
-
Last visited
-
Medals
Community Reputation
5 NeutralAbout CoA|Saint
-
Rank
Lance Corporal
core_pfieldgroups_3
-
Occupation
summa cum laude
Contact Methods
-
Skype
saint.coa
-
Biography
hardboiled sissy
Profile Information
-
Gender
Male
Recent Profile Visitors
-
CoA|Saint started following create a pre-defined amount of markers in triggerarea and Unexpected War V1.0 - Campaign
-
Hey Guys, almost a decade ago, but is anyone out there, who can provide the campaign and the addons for a download? Due to a hardware change, I've lost all my Operation Flashpoint Stuff, and I want to replay Imuteps Campaign during my upcoming holidays. thanks in advance.
-
create a pre-defined amount of markers in triggerarea
CoA|Saint replied to CoA|Saint's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much, @Harzach. Your Code works like a charm for me! the working code is: if (!isServer) exitWith {}; private ["_triggerArea","_myArrayOfCreatedMarkers", "_i", "_triggPos", "_clearPos", "_list", "_name", "_marker"]; _myArrayOfCreatedMarkers = []; _triggerArea = _this select 0; // execute in init.sgf : _triggerHandler = [triggerName] execVM "markersInTrigger.sqf"; for "_i" from 1 to 11 do { _triggPos = [_triggerArea] call BIS_fnc_randomPosTrigger; _clearPos = (_triggPos) findEmptyPosition [10, 10 /* ,"vehicleType"*/]; if ((count _clearPos > 0) && (_triggPos inArea _triggerArea)) then { _name = "marker_" + str(_i); _marker = createMarker [_name,_clearPos]; _marker setMarkerType "hd_start"; _myArrayOfCreatedMarkers pushback _name; hint str _myArrayOfCreatedMarkers } }; best regards Saint -
create a pre-defined amount of markers in triggerarea
CoA|Saint posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi lads, I would like to create a pre-defined amount of makers in a triggerarea. The created markers should be saved in an array in order to be able to access them. The array should look something like this: _myArrayOfCreatedMarkers = ["marker_0","marker_1","marker_2","marker_3",....] call bis_fnc_selectrandom; I have no idea how I can clearly name the created markers and store them in an array. My attemps in pseudo code are like this: if (!isServer) exitWith {}; private ["_triggerArea","_ammount", "_i", "_triggPos", "_clearPos", "_list", "_name1", "_marker"]; _triggerArea = _this select 0; _ammount = 10; for "_i" from 1 to 10000 do { _triggPos = [_triggerArea] call BIS_fnc_randomPosTrigger; _clearPos = (_triggPos) findEmptyPosition [0, 0, "vehicleType"]; if (count _clearPos > 0) then { _name1 = format ["marker%1", count _ammount]; _marker = createMarker [_name1, _clearPos]; _marker setMarkerType "Empty"; hint str _marker; } else { _i = _i - 1; }; }; I dont get any further with my lack of scripting knowledge. Any suggestions please? kind regards Saint -
Custom Sounds showing in trigger effects..but not playing?
CoA|Saint replied to autigergrad's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I echo the same. Custom sounds won't play properly. I used your regional ambient sound pack, supplemented by own sounds, for a middle east single player scenario. None of the sounds will play. -
high command HCC - High Command Converter 1.5.5
CoA|Saint replied to Igitur's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's absolutely awesome by the way, unlocks a completely new way of playing high command. Thanks for your brilliant work Igitur.- 164 replies
-
- 1
-
- large scale operations
- zeus
-
(and 1 more)
Tagged with:
-
ai command dlc C2 -Command And Control
CoA|Saint replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for this awesome Mod. Is it possible to disable the hole C2 functionality in a single mission within a campain? I didn't find any information in the readme file. Are there any variables to enable/disable? regards, Saint -
high command HCC - High Command Converter 1.5.5
CoA|Saint replied to Igitur's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Igitur, thank you for your amazing work on HCC! unfortunately I'm unable to get this working. I have the same issues as mentioned above by Boss8889, " BIS_fnc_addstackedEventHandler) (IGIT_HCC_SelectedUnitsArray_fnc) does not exist or is invalid". kind regards Onkel Bo- 164 replies
-
- large scale operations
- zeus
-
(and 1 more)
Tagged with:
-
CoA|Saint started following hotzenplotz
-
Great work heros. Thank you :)
-
Awesome job IndeedPete :)
-
Where is the fancy Supporter Ribbon that I paid money for?
-
Simple Mine System - A Fix for A3 Mines & Explosives
CoA|Saint replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
awesome work mate! -
Suppressor Check Script Problems
CoA|Saint replied to fildred13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
very helpful! thank you K_K :) -
Suppressor Check Script Problems
CoA|Saint replied to fildred13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe this can be helpful? : http://forums.bistudio.com/showthread.php?169796-How-to-detect-if-player-have-a-silencer-on-his-weapon -
[WIP] ZBE_Logistics - AI driven transport module
CoA|Saint replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
May I carefully ask how are you getting on? -
The "Hotzenplotz version" of Sarugao is a stunning peace of art! Great Work, Hotze! Many thanks for your efforts!