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About numberfour

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  1. numberfour

    Community Upgrade Project - CUP_Terrains

    I like the idea of expanding the A2 BIS terrains. Would be nice to have Chernarus larger and expanded!
  2. Well, you could always switch to the Stable branch. The price you pay for being at the Dev Branch is that there could be some stuff broken occasionally.
  3. Isn't that because even blood gets soaked into the soil after some time? But yes the 3rd picture is weird, because there's concrete.
  4. I hope that they solve the pond issue along with the new terrain in the upcoming DLC. Being a fan since the OFP demo my all-time favorite maps are Everon and Chernarus, but but I really do miss the ponds as an important part of the scenery in the Arma 3 port of Cherno.
  5. AI only avoiding the pond is not the solution as Arma3 has introduced diving. I mean what about the divers? Should they also avoid the ponds? What happens if you put a diver in one? The "pond-avoiding" and diving quite contradict each other and I bet that might make ponds difficult to implement for AI. In Arma2 AI never went swimming into a pond, because it couldn't effectively fight while in the water (and defend itself). With Arma3 the situation is different.
  6. numberfour

    Advanced Helicopter FDM Feedback

    They can pickup vehicles with drivers at least (like the quad bike).
  7. numberfour

    Advanced Helicopter FDM Feedback

    I understand, but this also happens if I as pilot sling load a vehicle, then switch to a unit on the ground and then switch back to the pilot. I guess the collective should be at least put back to the value which I have left before switching or something reasonable with regards to the sling-loaded vehicle.
  8. numberfour

    Advanced Helicopter FDM Feedback

    Okay, I have been experiencing this really annoying bug since the Sling loading was introduced (and still happens on the current Dev branch 1.35.128126, haven't tried the stable). It works only with Advanced FDM enabled, so I presume this issue should be in this thread. In the editor place a flying chopper, make it's pilot playable. Place a Quadbike (or any liftable vehicle) somewhere near the chopper and issue a waypoint to the chopper to "Lift cargo" the vehicle. Place a player on the ground nearby and wait until the chopper lifts the vehicle. Then unit switch (default U) to the chopper pilot and wait 2 seconds or try to move a centimeter forward... the chopper falls down like a rock, instant death. It works well with any chopper, but I especially recommend to try this with Pawnee. Anyone has also experienced this bug? Here is the link to the feedback tracker issue: http://feedback.arma3.com/view.php?id=21488