

NeMeSiS
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Everything posted by NeMeSiS
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Ah yes, you are obviously correct.
- 52 replies
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- sqf
- feature request
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I may be missing something here, but why cant you just use 'call' for these segments of code? Just cleanliness/readability or is there something else?
- 52 replies
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- sqf
- feature request
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I did not know this, increase the maximum amount! :)
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I cant be bothered to check, but i think that sound just runs on the main thread which is already overloaded as shit in most cases, and thus the amount of sounds playing would directly impact performance if you are running with some AI and scripts to actually play that amount of sounds. EDIT: Odd sentence, cant be bothered to fix
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You do realize that a software implementation can be just as good? You just lack hardware acceleration so it comes at the cost of CPU usage (which in the case of ArmA3 is really bad, as i doubt its done on a seperate thread). But there is no real reason it has to sound worse. I do truly miss the days of EAX and its list of features that we almost completely lost since then. Every time i start up Medieval2 (i went trough the hassle of getting EAX to work under windows 7) i remember how good some games used to sound. But all of this could be done through software, its just that no company seems to be bothered by it, as it is hard to sell good audio through cool looking screenshots, and too many people who play on laptops with their shitty speakers wont ever hear the difference anyway, EDIT: Also, i am still not sure what 'true 5.1' is supposed to be.
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What do you mean by that? Shots behind me come from the speakers behind me, shots on the left come from the left, etc. And i am running on an ancient Creative X-Fi xtremegamer which hasnt had any driver support since 2012 or so, and those sucked garbage.
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You will need to make a reproducable scenario in the editor, because there are many factors that could properly explain this, things like team information sharing, them hearing you because you are very close or the AI having spotted you before and then attacking the position they estimated you to be in based on your last know heading and speed, and you being predictable.
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It is not 'Movenow', and explaining what it does to most of the community is pretty much impossible and would only create more frustration ("My AI stopped fighting properly after i told them to move, WTF", or worse "The AI sucks"). An actual easy to use force move command would need some extra stuff.
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Could be modded in as an extra command, though I am not sure if it can be put into the normal commanding menu.
- 5177 replies
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Removal of the 2D editor - why - options are good, workflow slowdown for modders
NeMeSiS replied to tortuosit's topic in ARMA 3 - EDEN EDITOR
Overall i don't mind the loss of the 2d editor, the 2d map version in the 3d editor is a decent enough replacement, and an improvement in some areas. My only wish is that double leftclick could be bound to the old function of 'place selected asset type' instead of 'move camera', which i will probably never use. Having to move to the list on the right, select something, place it and then edit it is a bit of a hassle compared to 'click click, edit, enter'. Same for placing waypoints and triggers. EDIT: Also, the fonts look absolutely terrible, with jaggies everywhere. -
Force ai to execute action.
NeMeSiS replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/action This list may help you in the future: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 -
I am sorry for typing this while being slightly inebriated but are you sure this is done through the danger.fsm or is it done though an external script and you just dont know what you are talking about?
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Probably a heightmap with a simple texture and no new objects, at best some small worked on area's with old objects as placeholders. I doubt it would be interesting to look at.
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Odd, it worked for me after i logged out and back in.
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FreeSync/GSync Monitor for a smoother Arma 3 gameplay?
NeMeSiS replied to xon2's topic in ARMA 3 - GENERAL
I typed a post about still not getting why it would become smoother, then reread your source and i am just going to assume that that guy has a different definition of stutter than i have. One i disagree with, but there is no point in discussing that. -
FreeSync/GSync Monitor for a smoother Arma 3 gameplay?
NeMeSiS replied to xon2's topic in ARMA 3 - GENERAL
I thought that these technologies basically remove screen tearing without having to use vsync (which is terrible for performance), i dont really see why the game would be smoother when using this.. -
New Forums: Feedback thread - Bugs/Suggestions here please.
NeMeSiS replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
That was indeed odd, glad it was so easy to change. My inner 12 year old is happy with alternate caps once again. -
Already fixed IIRC.
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That video is nice, but i feel it would benefit a lot from using a script like the one i used . It just gives you the data from the game, rather than some interpretation by the viewer or narrator.
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Arma 3 CPU vs RAM performance comparison 1600-2133= up to 15% FPS gain
NeMeSiS replied to dasa's topic in ARMA 3 - GENERAL
I am pretty sure that the game keeps most stuff in RAM most of the time, and loads terrain in/out whenever needed, but that won't be a huge amount of data. I have installed the game on an SSD as well as a normal HD and i cant really report a difference in FPS. LODs may load faster, maybe less microstutter (though i am not sure about that). But the game certainly isn't waiting for data from the HD until sending the next frame to the screen, our FPS would be atrocious. -
New Forums: Feedback thread - Bugs/Suggestions here please.
NeMeSiS replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
They seem to be listening to feedback pretty well, text/background contrast seems to have been increased a bit, buttons are now blue and the 'threads with new posts' color has been changed from very red to a much easier on the eyes blue. A bit of a shame that there was no beta period to sort this stuff out, but it is too late for that now anyway. -
New Forums: Feedback thread - Bugs/Suggestions here please.
NeMeSiS replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
There is too much wasted vertical space. I can see at most 2 posts on 1080.A third of the top is filled with useless bars, the top 2 completely unrelated to the forum, the third one just being way too big for what it is supposed to do, and it is mostly empty (a bunch of stuff could go in there, like the whole 'view new content' and search bar row). Also posts themselves are very big even though the content is small, its like someone left a bunch of <br>s everywhere. And why is, for example, the 'like this' on a completely seperate row? What a waste. I also don't like the color scheme, grey on grey with buttons in the same grey color does not help usability in any way. Needs more contrast. The navbars are very small and lack borders, making them hard to click (the actual clickable area is just the text while they are surrounded by these big '>' signs, make the clickable are at least that big. EDIT: Also, i live in a place where a day has 24 hours, not 2 cycles of 12. Can we get rid of the AM/PM shit? EDIT2: I also miss the join date under the postcount like in the old forum, would be nice to have that back. -
EDIT: I didnt make sense. In any case, i dont mind some extra daylight in the evening and couldn't give a crap about daylight in the early morning. We should have it all year round so i may be able to have some daylight after work in the winter as well. EDIT2: I just realized we might as well just adjust job and shop opening hours then, but i guess that would be harder to achieve. :P
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New Forums: Feedback thread - Bugs/Suggestions here please.
NeMeSiS replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Thanks, i am back on my account. :) Btw, the 'Passsword has been reseted' message seems wrong, i am not a native speaker but i think it should be 'reset'. EDIT: the 'paste as plain text by default' option doesn't seem to work, which is why this text is green. -
A couple of those 'System' processes seem to lead to 'C:\program files\...' and they are writing to your disk in that screenshot, have you checked those folders? Another thing you can do is just to start checking folders for their size. Start in your root C: and just select a bunch of folders and check their size until you find some that are suspiciously big, if you do it efficiently (like checking half of the folders at the same time, then narrowing it down if you need to) it wouldnt take very long to find out where all this space is being used. Something must be using up all that space. I am not sure if you tried the 'datemodified:‎16-7-‎2015' file search suggestion, but it should also reveal the files as long as you know the date they were added or changed.