MikeMuir
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Everything posted by MikeMuir
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The Enfusion Engine Reveal | The New Platform for ARMA 4 by Bohemia Interactive
MikeMuir replied to Gunter Severloh's topic in OFFTOPIC - Games & Gaming
There is a trick to bind mouse buttons : 1) In game : change the bind of the action you want to attach your mouse button. 2) Close the game, open the file .chimeraUserInput.conf (C:\Users\User\Documents\My Games\ArmaReforger\profile) 3) Search for the line : Input "keyboard:KEYBIND" and replace it by : Input "mouse:button4" (or button3 or what ever you want). 4) Save and close the file, launch the game, enjoy 🙂 -
Same kind of issue for me, everytime I launch the game, sky setting is reset to "ULTRA".
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What is faster? .hpp or sqf
MikeMuir replied to Rocketrolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're harsh guys... ...but it's funny B) -
Yep. Same here.
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Hide map objects Junk, Garbage and Wrecks with Script [Done]
MikeMuir replied to LoseBummer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can aslo type in your debug console "hint str cursorObject;" to get the name of a specific object you're directly looking at. Perfect to identify those uglys FISHINGGEAR and CRABCAGES. -
Wyatt's Jump Script (V0.2B)
MikeMuir replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the script, easy to use and implement. On a flat ground the landing animation is a little bit brutal, but otherwise, it's perfect. I tweaked : _height = 5-((load player)*10); To : _height = 6-((load player)*10); Less realist maybe, bur more cooler ;) -
Persistent variables - Best ways to achieve?
MikeMuir replied to ryansoper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can also check the last version of iniDBi2. It works really nicely, and it's very easy to use, never had issue with this addon. Life mission use extDB (last version here), a little bit more complex to use (imo), but more powerfull than iniDBi2. -
GUI Tutorial and Simple Vehicle Selector Release
MikeMuir replied to soolie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great tutorial for someone new to dialog ^^ Very helpfull for my mission, thank you soolie !- 19 replies
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OO PDW - oriented object Persistent Data World
MikeMuir replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sample mission works like a charm with @inidbi2 addon. Great job, and thank you code34 ! -
Hello, I don't have the answer to fix it, but, if you uncompress demian2435_police.pbo, you can check the scripts in \demian2435_police\sirena Siren_On.sqf if (isServer) then { private ["_auto"]; _auto = _this select 0; while {alive _auto} do { waitUntil {(_auto getvariable ["AUDIO", false])}; _auto say ["USA_siren",1,1]; sleep 3.9;}; } If you try to switch on the siren in a mission hosted on DS, it won't work, because the code won't be executed at all. If you remove the if condition, it will work, but only on the client. You have to broadcast it to every clients. But I got no idea how to do that.
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Nocturis has posted a working solution in this thread.
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A quick French explanation for installation. 1) télécharger la mission. 2) installer un serveur MySQL sous Windows (EasyPHP ou WAMP feront l'affaire, vous aurez un serveur Apache en plus, ce qui vous permettra de gérer votre base de données via phpMyAdmin par exemple). 3) créer une base de données du nom de "arma3life". Le plus simple, c'est d'accéder à phpMyAdmin, onglet Privilèges, Ajouter un utilisateur, arma3life en nom d'utilisateur, ce que vous voulez en mot de passe, penser à cocher "Créer une base portant son nom..." 4) importer le fichier arma3life.sql (de l'archive téléchargée) dans votre base de données que vous venez de créer. 5) copier le dossier @life_server à la racine d'ArmA 3, et copier le dossier Altis_Life_RPG.Altis dans MPMissions. 6) télécharger Arma2NETMySQL : Arma2NETMySQLPlugin_v1_0-beta3.zip. 7) décompresser le tout et copier à la racine d'ArmA 3 le dossier : @Arma2NET. 8) créer un fichier Databases.txt à la racine d'ArmA 3 : mysql,arma3life,127.0.0.1,3306,arma3life,password Remplacer password par vos valeurs à vous. 9) lancer le serveur avec les bons paramètres dans le raccourci. Par exemple : D:\Games\ArmA3\A3Master\arma3server.exe "-profiles=D:\Games\Arma3\A3Master\Server#1" -port=2302 "-config=D:\Games\Arma3\A3Master\Server#1\config.cfg" -world=empty "-bepath=D:\Games\ArmA3\A3Master\Server#1\BattlEye" -mod=@life_server;@Arma2NET C'est ma ligne de commande de mon serveur, donc penser à changer les chemins et les noms des fichiers (config/battleye). Voila, normalement ça devrait fonctionner.
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iniDBI - Save and Load data to the server or your local computer without databases!
MikeMuir replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx code34. It works like a charm now (and quicker). -
iniDBI - Save and Load data to the server or your local computer without databases!
MikeMuir replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here the whole mission. http://mikemuir.net/arma3/sample_inidbi.Altis.zip Basically, save and load gear (and addPublicVariableEventHandler). Some piece of code is very old (4 or 5 months ago) and crappy, but it's functionnal with @inidb. I added you Steam ID btw. -
iniDBI - Save and Load data to the server or your local computer without databases!
MikeMuir replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmmm, maybe a sample mission with more details. e.g. how the client retrieve datas from the server... I have few scripts I've made with @inidb, I was able to save/load datas (player pos, gear, etc...), but it's not working anymore with @inidbi. Edit : It's working fine now :) ---------- Post added at 18:49 ---------- Previous post was at 17:47 ---------- I got still an issue with loading datas. No idea why it's not working with @inidbi, the only line I changed is : call compile preProcessFile "\inidb\init.sqf"; to call compile preProcessFile "\inidbi\init.sqf"; -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
MikeMuir replied to l etranger's topic in ARMA 3 - USER MISSIONS
Quelle honte... Je n'ai jamais pensé non plus à te dire merci pour ton taf :) Amazing work man. Keep going on. -
DM 16 Swamp Hunt - employ stealth and cunning like never before!
MikeMuir replied to celery's topic in ARMA 3 - USER MISSIONS
My bad, I just forgot to change some ports in my DS cfg. Everything's fine now. -
DM 16 Swamp Hunt - employ stealth and cunning like never before!
MikeMuir replied to celery's topic in ARMA 3 - USER MISSIONS
Hm, can't join your mission when it's hosted on my DS, got no problem btw with your others missions Celery :/ -
DM 40 Vanilla: Altis - a multi-location deathmatch
MikeMuir replied to celery's topic in ARMA 3 - USER MISSIONS
People seems love your mission Celery. My server is always full. I'm glad to see you frag everyone on my serv :) -
DM 40 Vanilla: Altis - a multi-location deathmatch
MikeMuir replied to celery's topic in ARMA 3 - USER MISSIONS
Just put your mission on my fresh new serv. You remove the grass, not bad, my FPS appreciate that :) -
Lootspawner, configurable building loot system
MikeMuir replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works like a charm. Thx. -
Lootspawner, configurable building loot system
MikeMuir replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does your scripts works in editor ? I tried few times, checked lot of buildings, but nothing spawn. -
Lootspawner, configurable building loot system
MikeMuir replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cheers Na_Palm, it sounds very great. Pac Man : 4 defaults loot types (military, civil, research, industrial). Just edit "LSlootLists.sqf" to see exactly items/weapons/mag/etc spawn. -
Classnames of all map objects / buildings
MikeMuir replied to ARMAidiot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here all buildings in Altis with at least one buildingPos : And there is a full list of all buildings (again with at least 1 buildingPos) : http://bemuir.com/arma/?a=all (name, position, number of buildingPos, number of buildingExit). About 11548 buildings. I think it's exhaustive, but not 100% sure. -
Load system(server) time at mission start
MikeMuir posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I try to make my persistent MP mission time sync to server system time. I've found something : With JayArma2lib, is it working with ArmA 3 ? There is no "simple" way to get this time value ? I apologize for my approximative English.