ModeZt
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Everything posted by ModeZt
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using large page memory mapping, for increased performance
ModeZt replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
How do I make it run as administrator if I run it from Steam? -
Looks like a hardware trouble to me. I've never seen those in Arma3 on standard models. Are you using any kind of mods?
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So how can I change the volume of vehicles in config? I've only found basic sliders. For my likeness the sounds of rocket launchers and firearms are too loud and the sound of vehicles is barely audible.
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ARMA 2: OA 1.61 (Release Candidate #1) build 94945
ModeZt replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
sorry for not creating a ticket in bug tracker. was unable to test properly. but the bug is important and i believe was introduced after 1.60. Markers on the map are visible to everybody on the server even when they are made in group channel / direct chat channel / vehicle channel. Especially related to the one unnamed popular mod. You can usually see lots of markers on the map even when the global and side channels are disabled!! I can even chat with ppl using markers. I create a marker in direct channel and after about 5 mins the marker is visible to other ppl on the server. And they are not within 40 meters from my location. -
ARMA 2: OA beta build 94876 (1.61 MP build)
ModeZt replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
BattleEye on all the servers with newest beta just started kicking everybody. "Corrupted memory #0" -
Did you install 1.60 update for Arma2:OA? How do you launch the beta? You have to start the game using the newly created shortcut "Launch Arma2 OA Beta Patch"
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ARMA 2: OA beta build 93415 (1.60 MP compatible build, post 1.60 release)
ModeZt replied to ArmAriffic's topic in ARMA 2 & OA - BETA PATCH TESTING
Sorry for posting here. Failed to dig up the thread created centuries ago.. Clinet FPS still depends heavily on the server. Lets take dayz as an example since it's so popular now. I am on a server A with 5 other players and with 70 AI zombies, in the middle of nowhere in a forest and i have 25 fps. I disconnect and join server B with 40 players and 500 AIs in the same forest and i have 40 fps. ( latest beta. CPU load of my core2quad is 60% for the most busy core. GPU load is 55%. 4GB of free RAM ) Do i have to blame BIS or a script-writer? Same behavior is common for most missions (not only dayz). And in my understanding dayz's scrips are quite simple. Far simpler then ACE. -
The one, single thing you're most looking forward to?
ModeZt replied to dmarkwick's topic in ARMA 3 - GENERAL
Fix the NETWORK CODE. i don't need no features. i just want multiplayer to work without troubles. and without lags. -
Devs time for a 64BIT version???
ModeZt replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
oh shiiiiii... not this again. ArmA2 is 64-bit aware since 1.07. It and can use all the memory on 64-bit operating systems. -
thx for the video. I have same troubles on my ATI HD5870 1GB / intel core2quad9550 /win7x64
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Activate OA online and play without CD
ModeZt replied to panzerkroete's topic in ARMA 2 & OA - GENERAL
beta-patch works like a no-dvd. 1) install the 1.54 patch 2) then install the beta-patch http://www.arma2.com/beta-patch.php 3!!!) launch the game whith the shortcut Launch Arma2 OA Beta Patch in your arma2 folder. -
There will be a demo of ArmA2:Operation Arrowhead. I hope they'll release it soon.
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Holy crap - You can play Arma2 ...AND... OA at the same time
ModeZt replied to jpinard's topic in ARMA 2 & OA - GENERAL
I have noticed major performance hit when I run something in background while playing. For example Opera browser gives me lags and eats up several fps. I can imagine running 2 copies of the game wont' be good for performance too. -
with the base resolution of 1920x1200 I can't afford anything higher then 100% 3d res. 133% just cuts the frame rate in half. so I play with 100% 3d res and Normal AA. ati hd5870 has quite fast anti-aliasing algorithms so why not use it? ;)
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Correct me if I'm wrong. The memory allocation in ArmA is somewhat tricky. To estimate how much RAM is used by the game you have to look at the total amount of memory used by applications and the operating system, NOT at the amount of memory allocated by the arma2.exe process itself.
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ArmA II: Operation Arrowhead discussion thread
ModeZt replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I have Russian A2. I want to buy English A2:OA. I want the whole game to convert to English. Will it work? -
Ha-ha. Don't you guys remember the demo of ArmA1? That was brutal.. Everything was broken in it ;)) (notice that demo of arma1 was released after the 1.06 patch!) IMO the demo of ArmA2 was a major improvement. The demo is playable. Sometimes it's even fun.. I hope that the demo of a2:ao will be polished really hard. Release of A2:AO + soon release of the PR mod.. Looots of ppl will look forward to try the demo. Of course most of them won't accept this game cos it's not COD ;) But thousands may like it and buy it.
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If you want to see more world around you you can adjust the FOV settings in the config file.
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ArmA II: Operation Arrowhead discussion thread
ModeZt replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I really wish they will do something about that ugly z-fighting in thermal-imaging mode. I know it's a common problem for hundreds of games, but it should be fixable somehow. -
I missed you dude ;) Glad to hear you got better. Waiting for your show!
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I don't collect boxes. I use Steam. ..but this artwork is just terrible ^_^
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Found out how to turn Vsync off on ATI cards
ModeZt replied to randir14's topic in ARMA 2 & OA - TROUBLESHOOTING
is there a way to change the "start in" folder when launching with ATT? how do i start the beta patch with ATT? -
ArmA II: Operation Arrowhead discussion thread
ModeZt replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I really hope Placebo is talking about the bit-tech.net ;) they are the best UK press I know.. And they like ArmA ;) -
It's damn easy if you ask me. If a 64-bit executable will give a noticeable performance increase in ArmA2 players will go and install 64bit OS. I remember 2 years ago Suma stated that compiling the program for the 64-bit OS does not provide extra FPS. That was the era of ArmA1. I guess it's time to check again whether a 64-bit exe will be more smooth in the reality of a huge intense world of arma2.
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Project Reality Development
ModeZt replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm really excited about the PR mod. I always wanted a good balanced PvP for ArmA. ArmA is mostly coop because it simply does not have any good PvP missions. Lots of ppl are waiting for your release. We all hope you'll bring something new to Arma. Good luck!