

Mersu
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Everything posted by Mersu
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TPW HOUSELIGHTS - automatic house light addon
Mersu replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. -
TPW HOUSELIGHTS - automatic house light addon
Mersu replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Stupid question, is it MP compatible? -
DAC3 initialisation tutorial (for DAC beginners)
Mersu replied to dmarkwick's topic in ARMA 2 & OA - GENERAL
Wanted to ask something and got this:Notice: This is an old thread. The last post was 461 days ago. If your post is not directly related to this discussion please consider making a new thread. Im not going to start a new thread so I just ask here. This DAC thing seems very nice but the problem for me is that I prefer to place enemies on the map manually and not by some magical trick. But I do, however, enjoy those AI-(voice-) sounds and would very much like to use them. Is it possible to only have these AI-(voice-) sounds without any spawning of units? Sorry for clumsy English. -
http://www.invasion-1944.com/ not working for me, down or just something on my end? Using Mozilla.
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Hello, first of all, thank you for this mod. I have spent some time in the editor and doing so found some possible bugs or maybe config errors. If enemy aircraft is present, all friendly mortars , AT guns and such try to shoot the aircraft down. Looked slightly hillarious when a american mortar crew tried their best to shoot my Me109 down. But, a truly wonderful mod nonetheless. Thank you.
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Cold War Rearmed² Discussion
Mersu replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry, I was not aware of the release thread, I dont visit the forums that much. And, yes latest version of CWR2, patches and a hotfix dated July 1st.- 1308 replies
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- cold war rearmed
- cwr2
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Cold War Rearmed² Discussion
Mersu replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not exactly sure if this is the correct thread for this but I have noticed some possible bugs in CWR 2. Me and a couple of guys played some MP coops that came with the game. The mission Return To Eden failed to complete even after we managed to capture the little church, halt the counter-attack and clear the airfield. The mortar shells did not work for XMS, or more accurately did not get the "load mortar shell" option. Not quite sure if the shells are even supposed to work with XMS, accordingly to the description they should. These "bugs" might have been reported already and I apologize for repeating.- 1308 replies
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- cold war rearmed
- cwr2
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Radio Message Help
Mersu replied to derringer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does not work with Independent? Guess they dont have a Papabear:yay: -
AMS Camscripting Tutorial [2.0]
Mersu replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Rant removed. -
Thanks´for the effort! I´ll look into it.
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Hey, Im trying to build a firing range mission. Im using the "simple targets" as my principle targets. The problem is that the target goes down after a single hit, I need it to take two hits and then go down. I have no idea how to do this and Im hoping someone knows. Thx.
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My thoughts exactly. OFP CWC remake with A2 chararestics, no change to campaign or SP missons. bad idea?
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Yeah got that message too. I deleted the Sprocket folder and started the DL all over again. Worked fine.
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Radio command script?
Mersu replied to Brooklyn718's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I assume its not possible use Crossroad radio chatter from OFP? If it is, how is this done? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Mersu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, I dl the updates with Yoma and only use whatever ACE provides. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Mersu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No idea if its a bug or if it has been reported before but here goes: I had a encounter with a T72, and I put: 1xAT4 1xSMAW countless amounts of 25mm and 30mm rounds 1xTunguska SAM to it, and not even the tracks broke. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Mersu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What´s this I hear that there is a RK95 in ACE weapons selection? -
Tried to DL from that link but it moved me to a web dictionary where I could find several definitions to Upload-Download:)
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How many of you old OFP Veterans are still playing BIS games?
Mersu replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
OFP! OFP! Translation= Yes, I play OFP:yay: -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Mersu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I miss the M14 ACOG :( -
A.C.E. Advanced Combat Environment - Public Beta!
Mersu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im man enough to admit my mistakes :D Took a closer look and managed to figure out how Six Updater works. Simplicity in its most basic form. Sorry for being a douche earlier:blush: -
A.C.E. Advanced Combat Environment - Public Beta!
Mersu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well if ACE mod dev team wanted to alienate potential players, they certainly succeeded in this with Six updater :icon_rolleyes: -
A.C.E. Advanced Combat Environment Public Release!
Mersu replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Dont wanna complain but how many patches will there be, seems like a neverending story... -
Hey hey, excellent news Best wishes, Spinoza.
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Hello, I would like to advertise Arma FDF mod mission repository that is hosted by Raunhofer, http://www.raunhofer.net/FDF/ Â