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Morhoo

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About Morhoo

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  1. All emails sent from @bistudio.com end up in my spam folder and message with purchase confirmation was even rejected by spam score restrictions! (Most likely with steam key included.) Im surely not the only one experiencing this kind of issue. You should check your spam ratings, guys, seriously.
  2. Morhoo

    ArmA 3 on Steamworks?

    Well, i'm not going to post comments about steam exlcusivity decision, although i'm not fan of this move, however i want to know one thing. What does it mean for us, who have already preordered retail DVD version of Arma 3? Should we cancel it, hoping for full refund? Thanks.
  3. Please, add @SMK mod features (more variable running/walking speeds, "sniper sit stance" etc...). Ty.
  4. Morhoo

    JayArma2Lib

    I forgot to mention i tried manually set 3D sound in TS without Arma involved (right click on channel) just to be sure and it worked fine. So, im not sure if it's TS problem. Anyway it's not gamebreaking bug, i can live with it pretty well, i was just curious if anyone else has encoutered the same.
  5. Morhoo

    JayArma2Lib

    Hi, i've never had serious issues with JA2Lib nor ACRE, but now, since we are using JayArma2Lib_new via SIX Updater and 1.60 beta I have suspicion that ACRE lost its 3D positioning in game. I have 5.1 surround, but I'am able to hear stereo sound (left/right) only when someone is speaking directly nearby. Game sounds like shooting and explosions works perfectly. Is it known issue? Problem could be somewhere else, ofc, but i couldnt find anything. Thanks.
  6. Morhoo

    ArmA 2 site hacked

    I would recommend to fire your security guys. :butbut:
  7. Morhoo

    ArmA 2 Game Launcher

    Hi, i adore your launcher, i really do, but i cant use it, because need to run arma2.exe with higher process priority and i didnt find such an option. Is it planned to the future? :) Thanks.
  8. Morhoo

    Distant bullet impacts

    Thanks for your answer. Lets hope togeher. :(
  9. Hi every1, i've encountered certain problem related to my dedicated server. I'm not sure if it is "standard behaviour", but i guess it might be just an issue of configuration. The thing is that i (or anybody else) cant see other's bullet impacts at higher distance than about 200 m. This is getting very unpleasant especially in spotter/sniper situation. As a spotter im not able to tell my sniper where did his shot go, because it just doesn't show to me. Impacts of own fireshots are ok. Does anyone have same experience? :confused: We are using Last version of A2+OA with settings below: MaxMsgSend=2048; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinBandwidth=7340032; MaxBandwidth=2097152000; MinErrorToSend=0.0025; Thanks.
  10. :D I didnt know that... and it works. I was just curious about missile balistic everytime i tried it, so i got out to watch. :) Sorry, my bad. Thank you, Mando.
  11. Well, little progress here: It works when i command AI to fire SCUD via radio in this mission, but still cant make it manually. :(
  12. I tried both near target and far target (like opposite side of the map), same behaviour. Missile is launched and after few secs it just disappears in the sky. Like it does standard non-mando missile. I couldnt figure it out and language is the only thing that differs me from other users afaik. :confused: And yes, I have A2 + OA.
  13. Hi Mando, it seems your SCUD launcher doesn't work correctly with czech version of the game...? I rly cant think up another reason why it is not working for me. I can set up target via MMA console, but when i launch missile, it just fly away and nothing happens. :) All other features work just fine. I even tried to disable all addons except MMA, but no luck. :(
  14. Well, i cannot say i am absolutly sure, but i suppose... Memory limitation is a key feature, especially when you provide more servers on one machine, and cpuCount should be easier way how to set CPU affinity. I really dont know how about exThreads. I couldn't find any detailed documentation and on forums somone says yes others say no... In my opinion it can't hurt if someone tries. Nevertheless, its totally up to you. Customable parameters would do the thing too. :)
  15. Oh, I see... OK, im already looking forward to next release. Meanwhile here are some my future feature tips: In main window beside custom mods row should be also custom parameters row for additional parameters tool doesnt offer. IP adress for private server "127.0.0.1" in config file should be closed by quotation marks as well. It seems server ignores it otherwise. Native support for at least -cpuCount, -maxMem and -noFilePatching parameters (maybe in Performance tab) Add process priority option to define which priority process will start with. Automatic check if the server is currently runing and if so, lock "LAUNCH" and "Save" button, otherwise server might be ran accidentaly multiple times or user may encouter some errors about config files in use. Thanks mate.
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