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maddogx

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Everything posted by maddogx

  1. maddogx

    Fatigue Feedback (dev branch)

    Fair point. I was trying to make light of the subject and it came across as aggressive. I'll watch my words next time. Moderators are allowed to express opinions too, even if they come down on one side of a polarizing issue. :) (Although like I said, I do tend to hold back a lot more since taking on this glorious unpaid volunteer "job", because you wouldn't believe how many people think a moderator's opinion == BI's official stance.) Well, that's where I have to disagree. Indifference is as much a valid stance as a strong opinion one way or the other. People can play the game however they want to, but I don't have to support their point of view when I think they are pushing against a beneficial game mechanic. "You can't please everyone" comes to mind. Glad we cleared that up. ;) Age old problem of the internet: the tone of a post is open to interpretation. :)
  2. maddogx

    Fatigue Feedback (dev branch)

    You are reading so, so much nonsense into my post that simply isn't there. Venom? Rottweiler defence mode? Please. :rolleyes: Bottom line is, I like the fatigue changes because they suit my play style and I approve of the direction the game is apparently going. Otherwise I have no strong opinions on the subject. I really couldn't care less if certain groups preferred to play the game differently and can't anymore (hence the "tough luck" and "not sad" comments, which were not meant in a "venomous rottweiler defense" way). Your response is an excellent reminder of why I generally don't participate in these discussions, i.e. people completely over reacting and vilifying anyone who doesn't agree with them. I hope that clarifies my stance, because I have no interest in perpetuating this argument any further.
  3. maddogx

    Fatigue Feedback (dev branch)

    Sniperwolf's response to says it best: I think the post is missing a word though: the game won't let them anymore. Fast paced run & gun play styles (like sprinting around and sidestrafing while trying to shoot someone COD-style, as seen in the video) are simply no longer viable since the bootcamp patch. Tough luck for the people who were used to playing like that. Weapon inertia - once it is introduced - will probably kill off this play style entirely. (Can't say I'm sad about that.)
  4. maddogx

    Legal discussion regarding Steam Workshop

    Thread closed pending a thorough cleanup. I'm sick of reading this shit.
  5. An update to the latest drivers for this NIC supposedly fixes the problem.
  6. maddogx

    Patch 1.24 (Bootcamp Update) Feedback

    Quoted from today's dev branch changelog. Looks like weapon sway is being tweaked. (Lateral = sideways btw.)
  7. Exactly this has already been mentioned: Source. I'm pretty sure Dr. Hladik is only talking about the 2D editor, i.e. it would be too much work to integrate the arsenal into the 2D editor, and it would be an unnecessary waste of time if they are already working on a "fully featured 3D editor" that would supersede it. (Just guessing here.) This seems like a reasonable request though.
  8. maddogx

    Patch 1.24 (Bootcamp Update) Feedback

    FYI: JSRS has been patched already. Version 2.1b is compatible with the new sound configs.
  9. I'm not saying it's problematic to post such things here, just that reporting is likely to be seen more quickly. ;)
  10. maddogx

    Blastcore: Phoenix 2

    In case I wasn't being clear enough, please discuss crap like this elsewhere and leave it out of this thread. Issues with Armaholic should brought up with the people over there.
  11. Done. Best use the report function next time though. :)
  12. *shrug* I'm not the one making these decisions.
  13. No one has been screwed over. PvP mission makers can simply use this: player enableFatigue false.
  14. maddogx

    Blastcore: Phoenix 2

    Before this thread gets derailed any further, I would like to point out that it is about Blastcore, and Blastcore only. Anyone wishing to discuss the "legality" of other mods or anything else should do so elsewhere.
  15. maddogx

    The shortcomings of ARMA 3.

    This post really only sums up a variety of issues that are already being discussed elsewhere, and have been for a while. Now that you have this burden off your chest, I don't see anything new or worthy of a separate discussion thread here, therefore: :padlock:
  16. maddogx

    Patch 1.24 (Bootcamp Update) Feedback

    There was something related to positional audio in yesterday's dev branch changelog: Haven't tested it though.
  17. maddogx

    Patch 1.24 (Bootcamp Update) Feedback

    If anything, they should tweak the weapon sway and animation slowdown values rather than completely roll it back. The initiative was good, they just overdid it. As for modders being "disappointed" - disappointed with what? The weapon config changes mainly affected people who use mods that weren't updated. All the modders need to do is follow LordJarhead's example and adjust their mods to fit the new config requirements.
  18. maddogx

    Bohemia on the right way with Arma 3?

    They haven't confirmed any specific features for the marksmen DLC, only that it would be a "complete overhaul of shooting mechanics". Whatever that means. Weapon resting would be a logical choice as far as features for that DLC go, but so far everything is speculative.
  19. maddogx

    Patch 1.24 (Bootcamp Update) Feedback

    There are actually several benefits to this change. (See quote below.) Btw. this config change was first announced four weeks ago: It was also announced in SITREP #62 three weeks ago, including a link to the documentation. Of course it's annoying when your mods stop working, but no one can claim that this came completely out of the blue, and causing some slight inconvenience to people is no reason not to make improvements to the engine.
  20. maddogx

    Patch 1.24 (Bootcamp Update) Feedback

    A single general discussion thread for the stable branch isn't really necessary (almost the entire ARMA3 forum pretty much exists for that purpose), but instead of closing this thread, I think turning it into a feedback thread specifically for the recent patch might be more productive. :) Thread renamed.
  21. maddogx

    Dedicated server - status

    I'm fairly sure they only make a new Linux build for each stable version.
  22. It was specifically mentioned as fixed recently, so hopefully not. The footstep sound issue is probably unrelated to that.
  23. maddogx

    Development Blog & Reveals

    You can also use setObjectTexture with images that you've simply added to the mission file, you know. A mod is never strictly necessary for such a reskin, unless the object in question doesn't have hiddenSelections. Of course, adding large textures to a mission will greatly increase its size, so I wouldn't go overboard.
  24. maddogx

    Next DLC and Expansion Speculation

    Then the goal should be to finally improve the AI, not to dumb down everything else in order to compensate for them.
  25. maddogx

    Next DLC and Expansion Speculation

    That's just the absolute worst-case scenario - not necessarily how it has to be. You can look at anything from such a pessimistic perspective and make it sound bad, but it's not really a valid objection.
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