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mosh

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Everything posted by mosh

  1. mosh

    Binkowski

    Hope you have a speedy and full recovery. That looked really bad in the pictures. It's amazing you came out of that as well as you did. I was in Chicago the night before the accident for a Blackhawks game... maybe another Stanley Cup will help ease the pain. :)
  2. From what little I've tried, I like so far. It is a definite improvement. I also agree with many others that some sort of visual or audio clue would help to know when the resting effect is activated.
  3. mosh

    Using the ISIS mod? Shame on you.

    Change UK to US... same here, I can't believe how many people just believe whatever nonsense they read.
  4. It's just the files he (Tonic) edited, I know very little about coding so if it breaks I can do nothing about it... I just know it works for now. Since he previously released it I see nothing wrong with sharing it for now. I'm looking at other options though, mainly Arsenal which I also like, as BI is sure to release a patch that will screw this up again.
  5. I was able to download that before he went off the deep end... which i sad, he was one of my favorites here. But anyways, here it is (VAS-master). It is the full VAS, as I forgot which specific files were updated.
  6. mosh

    Sopwith Camel

    Brings back memories, thanks... I have more fun flying these than jets.
  7. Thanks so much for keeping this island alive in Arma 3. I can't wait to try out the units too.
  8. It happens to me with and without mods on 1.38, but seems to be fixed on Dev build.
  9. mosh

    UN-COM

    Awesome, that's something a little different. I look forward to trying them out.
  10. mosh

    Google Earth Pro is now available for free

    Thanks. I received a key after a couple tries too.
  11. I don't like the futuristic setting. I wish there were some modern weapons. I wish lots of stuff from previous titles was in it. I like Altis. I like some of the improvements. But really this seems like Arma 2 stripped down with fancier graphics to me. I feel BI is going backwards more than forward. As usual though, the modders and scripters made this game what it is today. Without them this series would be dead.
  12. mosh

    Virtual Rearming Hub

    I've been trying to merge DLSR, VRH, and VSys into one mission and keep getting conflict errors. I've been able to merge other scripts with errors like this in the past by combing things into a new .hpp file. I can get one of three (any, doesn't matter which one) working in my description.ext filled with other scripts, but for some reason no matter what I try I can't get these to work together. I really want to use all 3 scripts in same mission. I'm sure it's something easy I'm overlooking. The above error is just from VRH and VSys. I can't even get two of them to work together, much less all three. That error was with just the following in description.ext. #include "VSYS\resources\defines.hpp" #include "VRH\resources\defines.hpp" class CfgFunctions { #include "VSYS\functions\functions.hpp" #include "VRH\functions\functions.hpp" }; Here is part of my description.ext in working form... it all works as long as I only use one of your three scripts. I know it's lot of stuff in there, but I like to test things... :) #include "VVS\menu.h"#include "VAS\menu.hpp" #include "gvs\colors_include.hpp" #include "gvs\control_include.hpp" #include "gvs\stc_include.hpp" #include "=BTC=_q_revive\dlg.h" #include "BRS\defines.hpp" #include "BRS\dialogs.hpp" #include "bon_recruit_units\dialog\common.hpp" #include "bon_recruit_units\dialog\recruitment.hpp" #include "ASORGS\menu.hpp" //#include "DLSR\DIALOG\defines_GLOBAL.hpp" #include "VRH\resources\defines.hpp" //#include "VSYS\resources\defines.hpp" #include "CHVD\dialog.hpp" // Control types #define CT_STATIC 0 #define CT_MAP_MAIN 101 // Static styles #define ST_CENTER 0x02 #define ST_PICTURE 0x30 class RscTitles { #include "UI\defines.hpp" #include "gvs\_new.hpp" #include "scripts\NameTags.hpp" }; class CfgFunctions { #include "VVS\Functions.h" #include "VAS\cfgfunctions.hpp" //#include "taw_vd\CfgFunctions.hpp" #include "LVR\functions\functions.hpp" #include "SBGF\cfgfunctions.hpp" #include "ASORGS\cfgfunctions.hpp" //#include "DLSR\functions\functions.hpp" //#include "VSYS\functions\functions.hpp" #include "VRH\functions\functions.hpp" #include "CHVD\CfgFunctions.hpp" }; class CfgIdentities { #include "Mosh_scripts\players.hpp" }; Thanks for all your very useful scripts. Light Vehicle Respawn Script is my favorite script in Arma 3.
  13. mosh

    [SP] 360 Degree Training Course

    I just downloaded the 1.2 version from the Armaholic link in first post. It includes Altis, Stratis, and a few others.
  14. Here is a really well organized thread with loads of information about various AI scripts. I think you may find what you need there. http://forums.bistudio.com/showthread.php?175400-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc
  15. mosh

    FHQ TaskTracker

    I still haven't figured out how to do this with your script and see you have an update coming. Would this be hard to implement? Thanks again for the great script!
  16. mosh

    ASOR Gear Selector

    http://moshland.com/images/test3.jpg (127 kB) that is also with your test mission you wanted someone to try (had a couple addons running this time, but other screenshots were with vanilla) As for why the buttons don't show up for you is beyond me. I was wondering where the loadouts for VAS were saved too.
  17. mosh

    ASOR Gear Selector

    works for me, don't see a delete button but I see my VAS saves http://www.moshland.com/images/test1.jpg (222 kB) http://moshland.com/images/test2.jpg (206 kB)
  18. mosh

    JSRS3: DragonFyre

    From what I gather from first post, it should run on it's own... Thanks so much for your hard work LordJarhead, your sound mod is the one thing I can not play without.
  19. Can you just use both IDS in the squad.xml? I have a few different user IDS as well, for both ARMA 3 and Arma 2 (and Arma and OFP for that matter), and I just make an entry for each. Also, when changing things in the squad.xml, I don't notice the changes on my server until I reboot it.
  20. mosh

    SHK_Patrol

    version .22 is latest I can find.
  21. Thanks for this very nice script. And thanks also for EOS, BRS, and LFC. I use them all and really appreciate them.
  22. Not sure about groups, but here's how you change names... misread your post at first so sorry if useless info In your description.ext: class CfgIdentities{ class moe { name = "Moe"; face = "WhiteHead_02"; glasses= "None"; speaker = "Male08_F"; pitch = .9; }; class larry { name = "Larry"; face = "WhiteHead_03"; glasses= "None"; speaker = "Male07_F"; pitch = .95; }; class curly { name = "Curly"; face = "WhiteHead_04"; glasses= "None"; speaker = "Male06_F"; pitch = 1; }; }; In unit init: this setidentity "moe"; or in init.sqf: unit_1 [i][b](or whatever unit name)[/b][/i] setidentity "moe"; these are two ways I know of...
  23. mosh

    Would you pay for "modern warfare" dlc

    No. Modders do everything much better. I will donate to them before I waste another penny on incomplete and/or broken stuff.
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