lt.chris
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Everything posted by lt.chris
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Research: What kind of entertainment you prefer?
lt.chris replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
I prefer the good interviews you did to be honest. Think you should keep at that :) -
welcome back, looking forward to seeing what you are gonna do :)
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ArmA II: Operation Arrowhead discussion thread
lt.chris replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I personally dont mind how much its going to be, even if they charged the average price It would not be that bad. As long as BIS do a good job on the content they have made I think they deserve every penny :) -
ArmA II: Operation Arrowhead discussion thread
lt.chris replied to Tonci87's topic in ARMA 2 & OA - GENERAL
the pictures dont give enough information on the subject, so id wait for more information before we make any judgement in regards to this system yet :) -
Upcoming big game needs tester/stressers
lt.chris replied to Tankbuster's topic in ARMA 2 & OA - MULTIPLAYER
providing something doesnt pop up on my end you can count me in for this :) -
What is the longest distance you ever walked in arma2 ?
lt.chris replied to code-red's topic in ARMA 2 & OA - GENERAL
I was bored so i walked in the safe stance as far as i had time for. Sad to admit but here it is. OFP - Nogova from 1 end to the other ArmA1 - Sahrani from the southan peak to the northan end ArmA2 - chenerus from chernogorsk to petrovka -
31st Normandy mod for ArmA2: WW2
lt.chris replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Since i have personal intrest in this, i got a mirror for you aswell :) http://www.gol-clan.net/downloads/@31stWWA2.rar -
Afghanistan Green Zone 10km Island WIP
lt.chris replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
its looking good, keep going :) -
well each game copy (their cd-key) is linked to a unqiue ID so having a differnt profile doesnt change your ID. So to asnwer your question yes it bans all their profiles :)
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A.C.E. Advanced Combat Environment - Public Beta *2*!
lt.chris replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey there, theres been great work on ACE2 so far and myslef and our clan are really enjoying it, however we have hit a problem with the mod which has prevented us from playing our large scale games with ACE. The problem seems to be what we have been able to make out is some kind of memory leak when the server will gradully degrade (depending on the number of players) and evetually leading to a crash. We have comfirmed without any doupt it is ace casuing it as we have run tests without ace on large scale ops and have none of these issues. I know thats its been reported on dev heaven however it looks like its been put back several times, I was just wondering if you have been getitng close whatsoever to finding and cureing the problem within the mod. Thanks, and great work on the mod so far :) If you need to know our server specs they are as follows (we have also monitored the dedi in these tests and the hardware is not being stressed out either) Quad Core Intel Xeon E5430, 4 x 2.66GHz, 12MB L2 Cache, 1333MHz FSB, 45nm technology (Harpertown Core) 4GB ECC 667MHz Ram (2x2GB Dual Rank DIMMs) -
Looks exactly the same to Call of Duty MW2 with a differnt title on it
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SIX Aiaktalik map Beta1 released
lt.chris replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just manged to narrow it down on this end, you have to load the map in the edtior first before being able to play on the island in a server otherwise the game crashes when loading -
A.C.E. Advanced Combat Environment Mod 2
lt.chris replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to it :) -
This mission has really confused the bits out of me i clear the eneemy held area and then move onto the civis who are talking about the southan kingdom being evil then my soldier tells me ive got a choice "either stay here or get into the striker and move on to the northan captial" but when they reach the end of this little convosation the mission just immedetly ends and it we moved on to take the captial another note about this final mission: the royals attack you and regardless of this i complete the mission and the ending is like yay we won and we gonna iqnore the attack by the royals on US troops anyway this has heavly confused me perhaps a bug maybe? anyway anyone able to explain this?
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personally i really hate it and find it too awkard for being on foot becuase of the awkardness of it (maybe ive not used it enough on foot i dont know) but for flying and driving vehicles its pretty useful
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It does effect their ability to maintain organisation especlly if you land something like a m203 to kill the leader along with his number 2 and 3 becuase then they got to go though the "oh no 1 is down" oh no 2 is down" "oh no 3 is down" and then finally another AI can properly take over but by that time more damage should have occored on the team your attacking so they should be alot easier to kill. Even if you cannot kill his 2 and 3 simply killing the leader would give you a extra second or two to kill more of them before they can react.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lt.chris replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
well done with the recent AI fixes, great job as always :) -
Not for ArmA2, this game is way too complex to be on a console without dampering it down. Regarding their cheaper which is true but also means more of the "yonger" generation would be able to get involved with the game and thats the last thing alot of people want to see with this game. To put it simply "If you want a high quality game, then get a PC" I think that pretty much covers this to be honest, maybe a lock of the thread is in order.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lt.chris replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
All weapons with ironsights or certain ones? -
Mondkalb's "How to create an Addon from scratch"
lt.chris replied to mondkalb's topic in ARMA 2 & OA : MODELLING - (O2)
Good work on this manual, these are the type of things which gets new makers involved :) -
DAC V2.1 (WIP) discussion
lt.chris replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
great news , looking forward to seeing this again :)- 327 replies
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- dac
- dynamic ai creator
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(and 1 more)
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Well in ArmA2 you can close doors again and in DR when they are opened they can never be closed again
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
lt.chris replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I think these are the new changes Can never complain about more fixes :) -
ArmA2 / OA (low) performance issues
lt.chris replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Ill just list a few 1. Make sure your ArmA2 folder is defragged 2. Make sure your Anti-virus etc isnt scanning also is this happening no matter what or only in certain areas of the world? -
I personally voted no for the simple reason that there is much more important things at hand with ArmA2 at the moment and this type of feature is consdiered pretty low in the parioty list. However by saying that if everything has been done and this comes along then i'd only imagine this being useful for possibly deep urban envrioments but I seriously cannot see it being used much in ArmA2's current theatre of operations.

