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Everything posted by law-giver
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I would like to thank you Rydygier for such a great mission, have been away from ArmA3 for a while but just did a hardware upgrade (Intel i7 & MSI GTX 970) and the first thing i play is........Pilgrimage. Still as great as ever. Thanks man! ;)
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[WIP] CorePatch: config patch for ArmA 2 OA
law-giver replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excellent work Goliath, still love playing ArmA2 OA over ArmA3. Appreciate all your effort! ;) -
Thanks buddy, will provide a link as soon as. ;)
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To be honest I've had problems with the steam version with addon errors and god know what else which is why I have the none steam version left on my drive as well. I don't play ACE anymore as I play the non ACE versions I mentioned above! I'll give it a try on the Steam and non Steam version and let you know what happens. Maybe tomorrow! :D **UPDATE** Tried Takistan [sTEAM] no freeze and Zargabad [sTEAM] and was able to build without problems. Redownload from the link below as I did a little tidy up plus I've had a few inbox messages asking for the link. I've edited so many Warfare versions I could've uploaded a fudged version as they're all over my various hard drives. :D Other than that I don't edit ACE any more because I like the newer versions of Warfare. ;) https://dl.dropboxusercontent.com/u/28136044/Warfare_ACE_2.071.zip
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I've had requests for some Warfare edits on Rubbers forum so i thought i'd post them here as well. ACE 2.071. Can't remember what i added. https://dl.dropboxusercontent.com/u/..._ACE_2.071.zip Benny's 2.073.3. Changes i remember. * Added marker on map for deploy tent. * Added Tank Damage System by Rydygier & Nice_Boat. * Added 3rd person vehicle/man/air disable by MOSES. 3rd person in car and air disabled! * Added in game player name tags 25m range. * Added anti-teamkill. I think??? * Tidied up map towns/respawn locations. * Disabled vehicle markers, hated them. * Base defence structures ie: MG/Med/Hesco/sandbag layout changed and/or reduced to make the base a little more vulnerable! Ai Commander only! * Tweaked Parameters for my own amusement! * Changed warfarebcamp and warfarebdepot in Utes & Chernarus to Land_Fort_Watchtower & Land_fortified_nest_big_EP1. Looks better! * Added wind & dust effect. Had it on my modded DayZ so carried it over. * Added third vehicle at mission start. (Credits to Awesome and Wasp for the script). Woodland types on Utes & Cherno & Desert on Taki & Zarg! * Added teleport script but edited GUI and stringtable. (Credits to Yourry). Changed text "Teleport" to "Return to base". https://dl.dropboxusercontent.com/u/...areV2_0733.zip I can't link my 2073.3 Nateos or Sari edits as i don't have permission. But they are cool! Hehe!
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These aren't Rubbers versions but i'll link them here as i doubt he'd mind! I'll remove if requested! ACE 2.071. Can't remember what i added. :) https://dl.dropboxusercontent.com/u/28136044/Warfare_ACE_2.071.zip Benny's 2.073.3. Changes i remember. * Added marker on map for deploy tent. * Added Tank Damage System by Rydygier & Nice_Boat. * Added 3rd person vehicle/man/air disable by MOSES. 3rd person in car and air disabled! * Added in game player name tags 25m range. * Added anti-teamkill. I think??? * Tidied up map towns/respawn locations. * Disabled vehicle markers, hated them. * Base defence structures ie: MG/Med/Hesco/sandbag layout changed and/or reduced to make the base a little more vulnerable! Ai Commander only! * Tweaked Parameters for my own amusement! * Changed warfarebcamp and warfarebdepot in Utes & Chernarus to Land_Fort_Watchtower & Land_fortified_nest_big_EP1. Looks better! * Added wind & dust effect. Had it on my modded DayZ so carried it over. * Added third vehicle at mission start. (Credits to Awesome and Wasp for the script). Woodland types on Utes & Cherno & Desert on Taki & Zarg! * Added teleport script but edited GUI and stringtable. (Credits to Yourry). Changed text "Teleport" to "Return to base". https://dl.dropboxusercontent.com/u/28136044/WarfareV2_0733.zip I can't link my 2073.3 Nateos or Sari edits as i don't have permission. But they are cool! Hehe! ;)
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Sent you a link mate, check your PM! LOL! ;)
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[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
law-giver replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Just got home from work thomsonb and thought i'd browse the forum and this post made my friggin' day. Nice to see you back on the forums mate! -
Sent you a link mate, check your PM! ;)
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Ruin your copy of Arma and your PC.
law-giver replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For some strange reason i find that amusing. ;) -
I've played Warfare for over 4 hours online with my mate and haven't had ai stand still, that's more likely to happen if you host and play on your own PC! I play on my rented Vilayer server to get the best out of it! Although i posted my 071 versions, i have 2.072 and 2.073.3 edits. I'm a warfare addict! :D Warfare 2.071 is the stable version which is why i posted a link to them and not my other edits, although they're all on my server! ;)
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To put it simply................Niiice!!!! ;)
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Post Deleted! Nothing important anyway ;)
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Hi Teebs, welcome to the forum. If i remember right 48 & 56 were the max player count. And Headless is a headache to explain but if you read this by Monsoon http://www.clearbackblast.com/Files/HCtutorial.pdf it should explain it. I don't think you need to worry too much about HC anyway. Try my link in the above post and see if that works okay. Put it in your MPMission folder to give it a playtest. You need to play it on a dedi server though to get the best out of it! Hope that answers your questions. ;)
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As if you haven't done enough already LJ, don't you ever rest? ;)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
law-giver replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried this out Gliptal and wow, what a difference. Nice and clean and so much easier to use. Excellent job mate! ;)- 5767 replies
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- single player
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I had a request from robbie84 to do Utes Warfare based on my Benny Warfare 2.073 edit so here it is, hot off the press. Sorry ****Link Removed**** It's a bit manic as it's such a small island but it's great for getting right in the thick of it, and believe me i died nearly every inch of the way to Strelka! Only had a quick playtest but everything seemed to work, saw both guerilla and east units. :D My additional changes: * Added marker on map for deploy tent. * Added Tank Damage System by Rydygier & Nice_Boat. * Added 3rd person vehicle/man/air disable by MOSES. * Added in game player name tags 25m range. * Added teleport from Nateos Warfare. * Added anti-teamkill from Nateos Warfare. * Tidied up map towns/respawn locations. * Disabled vehicle markers, they weren't deleting when vehicles were removed/deleted. Odd! * Base defence structures ie: Hesco/sandbag layout changed & reduced to make the base a little more vulnerable! Ai Commander only! * Tweaked Parameters for my own amusement! I thinks that's all i did, i'm getting too old to remember. Anyway....enjoy!!! Die well!!! ;) I have two Nateos edits, Takistan & Chernarus, and i have the same again but Benny Warfare 2.073 my edit with changes as above! Will supply zip and link with all five if interested! ;)
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Go with the contest edition mate. If there's a chance of you winning something then it makes sense to focus on 1.78c. ;)
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Sent Rydygier some more updated English text for his mission. That particular line in my edit reads: "Find the place where your brother was killed, and take his body home." Some English file updates he's used, and some he hasn't. That's probably because some of my text is a little more colourful...LOL! But considering English is not his native tongue, he's done rather well. And my Polish sucks! ;) :D
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Yeah did the same! ;)
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Glad we cleared that up, thought you were starting the game in your underpants.....LOL! :D Selling in hideout.........never use it! ;)
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[OPEN BETA] [SP] bCombat infantry AI Mod
law-giver replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did just that fabrizio as i've been using ASR_AI since ArmA2 so getting me away from that is like me telling my mum i love her.....wouldn't happen! LOL! Anyway so far i'm impressed mate, ASR_AI is disabled.....and bCombat is currently in use, both are excellent AI mods in their own right! Keep up the good work mate, looking forward to future updates! ;) -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
law-giver replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thought i'd give this a try this morning as i never bothered! But tried it and will be using this all the time, even changing the civilian count for example was a dream to use. Awesome Gliptal! I want it for all my mods hpp settings now! ;)- 5767 replies
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- single player
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Jeez mine doesn't even take that long to load, takes about 7-10 seconds where it lags while loading and then i'm off! :confused: Maybe my SSD helps! :D In all the mission restarts i've had as i restart at every release inc beta i've never had a start half naked problem. Very odd i've not even had a CTD as some have had. :confused: Also Rydygier, with regards to choosing a start location i personally think it's fine the way it is. I play it on hard core for a reason with markers turned off for loot etc, the random start adds to that, although i do agree with neofit on adding more locations on the SW coast. ;) Tell you what Rydygier, playing hardcore with markers off is tough at times, not knowing where you are, or where your boat is can be tricky. Finding a compass and map seems the most important thing! Luckily i've not lost my bearings once! :D My launch params: -nosplash -nologs -cpuCount=4 -malloc=system -high -maxmem=2047 My mods: -mod=@CBA_A3;@TPW_MODS;@ASDG_Attachments;@ASDG_JR;@STHud;@LKR_Ammo;@TMR;@RAM;@LHM_StaticDrag;@LHM_Glasses;@Unlocked_Uniforms;@bCombat;
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Trying now mate! ;)