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kremator

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Everything posted by kremator

  1. NO ... I hope the high command that they put in is MUCH more feature prepared !
  2. No. Also not the right place to ask. Use Addon Request. This thread is for released addons.
  3. EXCELLENT ..... cant wait for more updates :)
  4. http://www.mediafire.com/file/otmhzizdn2d/mma_UPSMON_console_addon.Chernarus.pbo Mediafire link ... hope that works mate.
  5. http://rapidshare.com/files/375407200/mma_UPSMON_console_addon.Chernarus.pbo.html This should now work perfectly. (fingers crossed :) ) One strange thing (that I will inform Mandoble about) is that after clicking AB the green marker disappears. You can get it back by clicking the map again - but its strange. @Monsada - I didn't see the medics doing the job on vanilla arma. Although the troops were engaged in combat the medics should be active.
  6. OMG sorted it ! Works like an absolute charm. It was the marker ! Will upload the corrected version now so you can play with it :) WOOHOO ! PS not sure why download isnt working .... jsut checked it and it was fine.
  7. Running on a non-dedi machine. UPSMON is loaded correctly. I will remove the other params from the line, as they shouldn't be needed as you say. There must be a problem with the name of the marker that is passed from MMA. I get the unit counts in the Top Right of the display but after I am told that Instance1 etc is OK the unit count does not increase. ---------- Post added at 12:16 PM ---------- Previous post was at 11:31 AM ---------- Having real difficulties here. Have uploaded the mission to see if anyone more talented than me can get AB part of MMA to work with UPSMON. http://rapidshare.com/files/375391303/mma_UPSMON_console_addon.Chernarus.pbo.html When the mission starts, open user actions and start Air Support Console. Click somewhere close to your position, press LAND so that it changes to JUMP and press AB. You will then see a UH60 coming to that position and will paradrop the troops (assuming it doesnt get shot down!) The main problem is getting the marker to be recognised I think. This is beyond my tinkering skills. Main code rests inside my_console_setup.sqf Thanks!
  8. Will try it now mate ! Thanks .... it's REALLY bugging me because THIS is the answer to all commanders' dreams :) EDIT: WOOT ! It works, or at least I seem to be getting the written feedback that the Instance is spawned. I can't get the markers on the map to show where they are going however. I have debug on AND have SHOWMARKERS and TRACK on in the parameters. Any ideas? BTW massive thanks Manzilla ! My coding is crap - I'm more of a tinkerer !
  9. Hey Monsada. Loving the fortify currently - so much so that I want to include it as an option within MandoMissiles Bomb console. Here's the deal. I select an airbrigade that is dropped onto a marker from within MMA. The troops that are spawned then fortify that position. HOWEVER I am having REAL difficulty in getting the code to work. Here is the code from MMA I hope you are familiar with MMA (will help a little :) ) What am I doing wrong as I the group spawn fine but I cannot get UPSMON to further control them? Thanks in advance!
  10. This thing just lights up the skies with WarFX :)
  11. Welcome to the COMBAT-SIM Armed Assault 2. Please go and lie down in a darkened room.
  12. Can you lower their knowledge via scripting so that it SEVERELY affects their hunting (unless directly saw you) ?
  13. kremator

    SLX Mod WIP

    Yes same here solus.
  14. kremator

    SLX Mod WIP

    Excellent news..... going to try it now.
  15. Hopefully it will be fixed for all.
  16. kremator

    ARMA2.exe process

    The reason your machine is falling over is either your machine is rubbish or you have too many incompatible mods running. I can play warfare for many hours (hosting and also playing) without any problems. Posting only once on a topic is all that is called for.
  17. kremator

    ARMA2.exe process

    Nice way to double post !
  18. kremator

    Is Arma 2 coming finally to PS3?

    Wait YEARS ! Get it on the PC.
  19. Excellent work mate !
  20. kremator

    FFAA MOD Spanish army

    Absolutely fantastic work FFAA team ! LOVING IT !
  21. I think that ALL member would benefit from the English translation. I'd be interested in it. Thanks for your hard work.
  22. WONDERFUL news Lurchi. Thanks for working on this mate ! We ALL appreciate it. It is HOT news amongst the community. Perhaps include a few missions using the new script would be brilliant for the new release ? BTW if you need a few beta testers to check the release before it goes public then feel free to PM me.
  23. Superb. Although there are some wonderful addons out there, you DO have to be careful which ones you choose and if they are compatible. We just now need the update from Lurchi and we are good :)
  24. Wow SNKMAN.... these new features sound fantastic. Keep up the good work !
  25. Back on topic ... and people keep talking about using knives and bayonets !
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