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Everything posted by kremator
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ArmA II: Operation Arrowhead discussion thread
kremator replied to Tonci87's topic in ARMA 2 & OA - GENERAL
NO ... I hope the high command that they put in is MUCH more feature prepared ! -
is there any new tactic\command screen mod?
kremator replied to mnbvc's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No. Also not the right place to ask. Use Addon Request. This thread is for released addons. -
VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
EXCELLENT ..... cant wait for more updates :) -
UPSMON - Urban Patrol Script Mon
kremator replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.mediafire.com/file/otmhzizdn2d/mma_UPSMON_console_addon.Chernarus.pbo Mediafire link ... hope that works mate. -
UPSMON - Urban Patrol Script Mon
kremator replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://rapidshare.com/files/375407200/mma_UPSMON_console_addon.Chernarus.pbo.html This should now work perfectly. (fingers crossed :) ) One strange thing (that I will inform Mandoble about) is that after clicking AB the green marker disappears. You can get it back by clicking the map again - but its strange. @Monsada - I didn't see the medics doing the job on vanilla arma. Although the troops were engaged in combat the medics should be active. -
UPSMON - Urban Patrol Script Mon
kremator replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OMG sorted it ! Works like an absolute charm. It was the marker ! Will upload the corrected version now so you can play with it :) WOOHOO ! PS not sure why download isnt working .... jsut checked it and it was fine. -
UPSMON - Urban Patrol Script Mon
kremator replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Running on a non-dedi machine. UPSMON is loaded correctly. I will remove the other params from the line, as they shouldn't be needed as you say. There must be a problem with the name of the marker that is passed from MMA. I get the unit counts in the Top Right of the display but after I am told that Instance1 etc is OK the unit count does not increase. ---------- Post added at 12:16 PM ---------- Previous post was at 11:31 AM ---------- Having real difficulties here. Have uploaded the mission to see if anyone more talented than me can get AB part of MMA to work with UPSMON. http://rapidshare.com/files/375391303/mma_UPSMON_console_addon.Chernarus.pbo.html When the mission starts, open user actions and start Air Support Console. Click somewhere close to your position, press LAND so that it changes to JUMP and press AB. You will then see a UH60 coming to that position and will paradrop the troops (assuming it doesnt get shot down!) The main problem is getting the marker to be recognised I think. This is beyond my tinkering skills. Main code rests inside my_console_setup.sqf Thanks! -
UPSMON - Urban Patrol Script Mon
kremator replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Will try it now mate ! Thanks .... it's REALLY bugging me because THIS is the answer to all commanders' dreams :) EDIT: WOOT ! It works, or at least I seem to be getting the written feedback that the Instance is spawned. I can't get the markers on the map to show where they are going however. I have debug on AND have SHOWMARKERS and TRACK on in the parameters. Any ideas? BTW massive thanks Manzilla ! My coding is crap - I'm more of a tinkerer ! -
UPSMON - Urban Patrol Script Mon
kremator replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Monsada. Loving the fortify currently - so much so that I want to include it as an option within MandoMissiles Bomb console. Here's the deal. I select an airbrigade that is dropped onto a marker from within MMA. The troops that are spawned then fortify that position. HOWEVER I am having REAL difficulty in getting the code to work. Here is the code from MMA I hope you are familiar with MMA (will help a little :) ) What am I doing wrong as I the group spawn fine but I cannot get UPSMON to further control them? Thanks in advance! -
AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This thing just lights up the skies with WarFX :) -
Crazy idea! (but no knownledge to make it real)
kremator replied to BANDIT2338's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Welcome to the COMBAT-SIM Armed Assault 2. Please go and lie down in a darkened room. -
Group Link 4 Special FX Edition
kremator replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can you lower their knowledge via scripting so that it SEVERELY affects their hunting (unless directly saw you) ? -
Yes same here solus.
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Excellent news..... going to try it now.
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AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hopefully it will be fixed for all. -
The reason your machine is falling over is either your machine is rubbish or you have too many incompatible mods running. I can play warfare for many hours (hosting and also playing) without any problems. Posting only once on a topic is all that is called for.
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Nice way to double post !
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Wait YEARS ! Get it on the PC.
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GITS Evolution Sahrani British (modded)
kremator replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
Excellent work mate ! -
Absolutely fantastic work FFAA team ! LOVING IT !
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AMS Camscripting Tutorial [2.0]
kremator replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think that ALL member would benefit from the English translation. I'd be interested in it. Thanks for your hard work. -
AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WONDERFUL news Lurchi. Thanks for working on this mate ! We ALL appreciate it. It is HOT news amongst the community. Perhaps include a few missions using the new script would be brilliant for the new release ? BTW if you need a few beta testers to check the release before it goes public then feel free to PM me. -
AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Superb. Although there are some wonderful addons out there, you DO have to be careful which ones you choose and if they are compatible. We just now need the update from Lurchi and we are good :) -
Group Link 4 Special FX Edition
kremator replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow SNKMAN.... these new features sound fantastic. Keep up the good work ! -
Don't you hate it when you try to spread the word of arma and...
kremator replied to Whoatherefatty's topic in ARMA 2 & OA - GENERAL
Back on topic ... and people keep talking about using knives and bayonets !