killswitch
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Everything posted by killswitch
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CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA does not rely on init.sqf. Post-init event handlers can be limited to either the server or clients and that feature has been in CBA/XEH for a long time. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are missing one required parameter in the call to CBA_fnc_taskPatrol - the tenth parameter should be, and I quote from the documentation, "Code To Execute at Each Waypoint (String)".I have added an empty string below: [_grp1, posMission, 200, 6, "MOVE", "SAFE", "WHITE", "LIMITED", "WEDGE", "", [5,10,20]] call CBA_fnc_taskPatrol; -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In short: no - CBA XEH extends the stock BIS event handling system, and the fired event does not pass such information, as far as I can tell. ---------- Post added at 14:16 ---------- Previous post was at 14:11 ---------- CBA wiki Unfortunately, that's true... There are a few examples of how to create and use extended event handlers on this page: CBA wiki: Extended Event Handlers Yep: CBA functions index. Will be updated soon...---------- Post added at 14:18 ---------- Previous post was at 14:16 ---------- Known issue that affects the pickup trucks aswell, a possible workaround for addon authors and/or mission makers is shown here: Bug #75924: CBA is overwriting the textures of the offroad vehicle -
Arma Server Monitor for Linux
killswitch replied to killswitch's topic in ARMA 3 - COMMUNITY MADE UTILITIES
It is actually not possible to pick up ASM and maintain it - the source code on github is incomplete (no GUI source, the DLL source is a snapshot of an early version without the network and disk metrics).Fred41 did a great job providing us with a nice tool to take measurements of Arma and one could imagine creating something similar using the github material as inspiration. -
Arma Server Monitor for Linux
killswitch replied to killswitch's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Looks like I made a boo-boo when building that release. Try downloading it again (same file name - armaservermonitor-0.2-bin.tgz)MD5 checksum for the working version: 3abb7e6237da7417c79d728375568cc9 armaservermonitor-0.2-bin.tgz -
Arma Server Monitor for Linux
killswitch replied to killswitch's topic in ARMA 3 - COMMUNITY MADE UTILITIES
armaservermonitor-0.2-bin.tgz ---------- Post added at 11:19 ---------- Previous post was at 11:18 ---------- No, you do not need to be root to use this. However, the asmdll.so must be readable by the user that the Arma 3 server runs as. -
Arma Server Monitor for Linux
killswitch replied to killswitch's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Bump for version 0.2, which fixes a bug where wrong data would be sent back to the client if one of the server instances were unresponsive. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All of these three addons have problems after reload/resume but the problems are not caused by CBA. It is a general problem with running scripts that manage UI resources. For the Mag Repack addon, the actual root cause and a hint at a solution to the problem was provided back in February in post 95: Mag Repack, page 10 The solution is to monitor UI scripts and restart them if/when they exit (which they do when a game is "save & exited"). Later, when the mission is resumed, the UI thread will no longer be running. I have already presented a solution to this problem for the Status Hud addon here These three addons can be reworked in a similar way - run the UI bits in a separate "thread" and restart the thread when/if it exits. TL;DR: the savegame problem with these three addons is not a CBA bug. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Needed: example of an addon which combined with CBA suffers from the SP savegame problem. We need reproduction steps to have any hope of fixing problems.---------- Post added at 19:13 ---------- Previous post was at 19:07 ---------- Same thing here - we need a description of how to reproduce the problem.I can run the current Arma 3 1.34.128075 with CBA_A3 1.0.9.140907 (aka CBA_A3 RC4), play the SP Showcase "Infantry" and save/reload/resume just fine. -
Linux Dedicated Server feedback
killswitch replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
Regarding the "missing" .RPT file: see post #260 in this thread. In short, the "RPT messages" are output on stdout and stderr . Pipe those to a file of your choosing and you have a RPT file. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, single-player it is then.Please describe how to reproduce the problem. Please tell us the exact steps from the time you start/restart the scenario from the game's main menu. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which specific variant of WLA is it? (There are four) -
Arma Server Monitor for Linux
killswitch replied to killswitch's topic in ARMA 3 - COMMUNITY MADE UTILITIES
1) Yes 2) No Please see the original ASM for Windows thread to read more about what it does: Arma Server Monitor -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, RC3 hotfix, so I'm scratching my head here as to what the problem might be. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unable to reproduce (so far). I can run the single-player showcase "Infantry" with CBA_A3 loaded and save/load/resume just fine. (A3 stable 1.28.127008) -
What monitor is better for Arma 3
killswitch replied to ruPal's topic in ARMA 3 - QUESTIONS & ANSWERS
Strange...in the OP I see a list of two under-sized TV sets with missing receivers and only one computer monitor. 16:10, of course. -
Arma Server Monitor (very small, but useful)
killswitch replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
And here's the reason for that change: Arma Server Monitor for Linux -
Linux Dedicated Server feedback
killswitch replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
The IFS addon is the reason for the crash. In the fatigueSystem.pbo addon, the init.sqf file has the following line: #include "\userconfig\ImprovedFatigueSystem\FS.hpp" In order to work on both Windows and Linux, that needs to be changed to #include "\userconfig\improvedfatiguesystem\fs.hpp" -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA adds these two children: CBA_CREDITS_CONT_C CBA_CREDITS_M_P which you could add to the whitelist. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately, the RC3 hotfix archive was missing the @CBA_A3 base folder.To answer your question - the files in the archive is the complete, hotfixed CBA_A3 RC3. (They are not "just the select files required for a hotfix") I have updated the hotfix archive on Dev-Heaven to include the @CBA_A3 folder just like the normal CBA releases have: CBA_A3_RC3_Hotfix.7z EDIT: The Armaholic and Mega mirrors are now updated as well. -
US Helicopters (HAFM OVerhaul) MOD
killswitch replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Config error in the 1.01 version: File hafm_arma2_helis\config.cpp, line 16665: '/CfgMagazines/4Rnd_Hellfire_K.displayNameMagazine': Missing ';' at the end of line File hafm_arma2_helis\config.cpp, line 16672: '/CfgMagazines/4Rnd_Hellfire_N.displayNameMagazine': Missing ';' prior '}' File hafm_arma2_helis\config.cpp, line 16678: '/CfgMagazines/4Rnd_Hellfire_L.displayNameMagazine': Missing ';' prior '}' -
Linux Dedicated Server feedback
killswitch replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
Answer: The "RPT log" text is output via stdout and/or stderr by the Linux server executable. Change your start script to have something like this: Then, in your case, the "RPT log" will be in log.2312.txt EDIT: Your "troubles with mods loaded" is probably due to the mixed-case folder names for the mods you are loading. Convert all file and directory names to lowercase letters in the Arma 3 server directory and change the start script accordingly. (In other words, -mod=@xlib;@cba_a3;...) -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
killswitch replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
Thanks for making this, IndeedPete. I'm currently trying to do the "Checkpoint Charlie" mission, but it doesn't end. I have restarted it twice, and here's what happens each time Played with: campaign v0.54, ArmA 3 1.24, no mods used. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Most likely, it will not help performance very much. The addon "cba_diagnostic_disable_xeh_logging.pbo" will, if it is placed in the @CBA_A3\addons folder, disable some of the logging that the extended event handler system does when a mission starts. (These log messages are not generated more than once for a mission run) Try it, and see if it makes a difference. -
CBA - Community Base Addons - ARMA 3
killswitch replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the report. Noted and fixed for RC2, see #74694 - CBA_fnc_taskPatrol not showing properly in the BIS_fnc_help viewer