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stevevcb

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About stevevcb

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  1. You can bind turret controls to keys. I use the cursor keys for major adjustments and the mouse for fine aim, it works pretty well.
  2. stevevcb

    NIArms Release Thread

    http://www.imfdb.org/wiki/Terminator_2#Colt_Series_70.2FDetonics_1911_Hybrid If only to compliment the man-portable minigun.
  3. Speaking of AUGs there's a minor bug with them, in that the A2 carbine appears to use the same model as the standard-length A2.
  4. stevevcb

    ArmA 3: Tactical Dance Simulator

    Gao5Cxb5te4 Oh god I can't unsee it.
  5. stevevcb

    ACE for OA 1.13

    SD rifle rounds go high at very close ranges because they have a much lower muzzle velocity; in order to hit the range the rifle's zeroed at (I'd guess at 100-150m, but don't hold me to that) the trajectory needs to have a pronounced arc. You don't get it with standard (supersonic) rounds because they travel fast enough to have more or less a flat trajectory out to 300m or so.
  6. Not sure if it's what you're after, but have you tried binding the turret controls to the keyboard? I find it's a bit easier on the wrist to traverse the gun in the general direction with keys, and then use the mouse for fine adjustments.
  7. Top notch stuff guys, as always.
  8. Just tried this online for the first time, and I'm very impressed. Hats off to all involved.
  9. Mega, nice one Stalker.
  10. Looking good mate. I just did a little sex wee.
  11. Fantastic work Rock, well worth the wait.
  12. Mega news, the units look like they've really come on in leaps and bounds.
  13. Knots and feet. I mostly work in metric, but for the life of me I can't fathom KPH and metres when flying in ArmA. It just feels wrong.
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