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Everything posted by icebreakr
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Tonight's op on Maltempo v0.7: BLUFOR Factions: SBP Team Clan CAP Lance Corporal Liru Team 2 HGZ OPFOR: Rogue Faction Sons of Veglia
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[Transmission Begin] Mission Name: Operation Pontis Location: Northeast Krk Island, near the Krk Bridge, Croatia [Terrain "Maltempo: Gates of Everon"] Date: October 24, 2024 Time: 2100 CET hrs Tonight 2HGZ (2. hrvatski gardijski zadrug) and SBP (Slovenian Black Panthers) will engage enemy forces on "real island of Everon" on the map "Maltempo: Gates of Everon". Situation: An so far unknown, well-equipped faction Sons of Veglia has launched a surprise invasion on Krk Island, airlifting troops and seizing control of Rijeka Airport (designated Omega Point). In a matter of hours, they fortified strategic positions around the Krk Bridge and along the coast, cutting off our access from mainland. Initial reconnaissance reports indicate that the enemy has entrenched themselves at key locations within a 5km radius of the Krk Bridge, severely limiting our ability to penetrate the island. We must act swiftly before their reinforcements arrive and further solidify their hold on the region. You are part of a joint Slovenian-Croatian task force, and our mission is to liberate six key objectives around the Krk Bridge to secure a path to the island and prepare for the assault on Omega Point. Our FOB is near Krajevica as engineers are hastely preparing a heliport near Lake of Tribalj. Grobnik runway is out - was hit by enemy arty. Mission: Your task is to: Neutralize enemy defensive positions within a 5km radius of the KrkBridge. Secure 6 strategic objectives (detailed below) held by the enemy to regain control of the bridgehead and nearby zones. Once the area is secured, prepare for an assault on Omega Point to liberate Rijeka Airport and sever the enemy’s supply lines. Enemy Forces: The enemy is an a new faction with access to modern weaponry, including mechanized infantry and possibly light armor. Expect anti-aircraft emplacements, heavy machine guns, and well-defended positions at each outpost. Their command structure is unknown, but communications intercepts suggest they are awaiting reinforcements, so time is critical. Rules of Engagement (ROE): Weapons are free. Engage all hostile targets. Minimize civilian casualties and damage to infrastructure, especially the Krk Bridge, as it is vital for our advance. Bridge can be destroyed, so be careful. Enemy Intel: The Sons of Veglia are a new fanatical group claiming descent from Krk’s ancient rulers, led by the eccentric "Count Veglia." aka Ivan Litgović. Obsessed with restoring the island to its medieval glory, they wear a bizarre mix of red camo and modern tactical gear. Despite their theatrics, they’re well-armed and dangerous. In a daring raid, they stormed the Krk Bridge, calling it the "Gate of Destiny," and seized control before anyone could predict such action. Under the cover of night, they followed up with a bold assault on Rijeka Airport, overpowering security forces and turning it into their stronghold. Now they control key strategic points on the island, using guerrilla tactics to defend their new domain. Our mission: shut down this medieval fantasy before it becomes a real-world nightmare. Objectives: Good luck soldiers. Future of island and bringing peace to this beautiful homeland of yours is in your hands. [Transmission End]
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[IceBreakr/IBIS] Maltempo: Gates of Everon
icebreakr posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've been working on a project "Gates of Everon", representing real-life version of Everon aka Croatian island of Krk where I live for the past decade. It features the bridge to Krk and small portion on Northeast island with the Airport. It was made only for mission "Operation Pontis" for 2HGZ & SBP Teams, but I'm willing to release it to public if there will be enough support from the community. Its 12800m x 12800 terrain (12.8 square clicks or 7 by 7 miles). Map: Screenshots: How to support the project? Patreon: https://www.patreon.com/icebreakr Paypal: https://paypal.me/icebreakr -
[IceBreakr/IBIS] Maltempo: Gates of Everon
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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I've been working on a SBP (Slovenian Black Panthers) special purpose training map loosely based on different regions in the world incorporating some of training sites. Size: 12800m x 12800m (144km2) Gridsize: 3.125m Satellite of 20K resolution. Map is based on several locations around the globe such as: - Winsconsin 4 by 4 clicks area where some of American War battles took place - other areas from Texas, - special military training sector in ration 1:1 from Netherlands - Kazakstan, Uzbekistan and Ukraine sectors Despite a lot of areas are based on US geography, country is split into West and East divided by the river winding through the landscape. Buidlings are based on "Slavic" culture. Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727 Enjoy my Arma friends!
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I want to make a new item that would display distance in meters to three objects placed on map, named c1, c2 and c3. If any of players would have that classname ("item_locator") it would show up when the map is open this distance written in top left corner? How do I do that? Script I have so far, but uses a hint and that is not optimal for multiplayer environment, as I want the item owner to be the only one with that information displayed? // Define the player and the objects private _player = player; private _obj1 = c1; private _obj2 = c2; private _obj3 = c3; // Check if the player has the item "case_locator" if ([_player, "case_locator"] call BIS_fnc_invHasItem) then { // Get the distances to the objects private _dist1 = _player distance _obj1; private _dist2 = _player distance _obj2; private _dist3 = _player distance _obj3; // Display the distances as hints hint format [ "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", round _dist1, round _dist2, round _dist3 ]; } else { hint "You don't have the case_locator item!"; };
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ALIENZ MOD FOR ARMA 2 Version: v1.0 First Release: May 19, 2013 Well, we are all a bit tired of killing zombies, so here come the Alienz ;) some of you know these guys from old Isla Duala Full release, they were later removed from newer updates. They are now back with a stand-alone release, including BadBenson's outstanding work on new model. You probably know him from several other amazing things he did for armaverse community. Be sure to check out readme file for all the details, such as classnames ;) Mod features: - infantry alien units, Zetaborn faction under Independent side - two alien tanks - three alien spaceships Download mirrors (52.6MB): http://www.armaholic.com/page.php?id=20769
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[IceBreakr/IBIS] FAP Units (Foes & Allies Pack)
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.6 updated Changes mostly on Alienz units (also available as standalone pack in Steam Workshop): - fixed: placement of Alienz faction in Zeus now possible - added unit 3DEN preview pictures - improved alien weapon sounds - fixed: volume of tank tracks - improved heatray on Zeta Mothership -
[IceBreakr/IBIS] FAP Units (Foes & Allies Pack)
icebreakr posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
FAP UNITS for A3 Latest version: 1.4 (Apr 1 2017) Here comes the FAP .... Foes & Allies Pack, of course <g> :) this addon features: Shots made by: scruffy. I. Factions for my released islands such as: Afrenian Army & Police Molatian Army & Armed Civilians ARL Lingor Rebels GAL Government Army of Lingor Cecanian Army (currently occupying Isla Abramia, in regular & winter camo) Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi) Red & Blue Gangs Alienz Zetaborn & Reptile II. Vehicles There are some vehicles present, but mainly A3 skinned ones: Antonov An-12 Cub (Military & Civil variants) Fennek recon vehicles for Afrenian army (Afrenian Leopard camo) Leopard 2A5 (Afrenian Leopard camo) Abramian Police car (working lights & siren as horn/LMB) Kamaz trucks for almost all factions etc. III. Weapons & Equipment AKM, AKMS and RPK rifles && 40mm Grenade launchers M16A2s/ AR-15s RPG-7 SVD Dragunov PKM M1911 Igla AA Steyr AUG A1 Gasmask SF-10 1 Kilo of Cocaine 1 Stack of Dollars List of classnames for Units: Available at -> http://www.icebreakr.info/fap/classnames.txt Contributors/Credits: - NZDFCrash (soldier model, weapons, configs, etc.) - Sahbazz (mags, configs, help, etc.) - TRYK xmosmos, zabb (Gasmask). - Kiory (head mask for Natives, coming with next version) - LordJarhead (sounds) - Rocket (Steyrs) - Kol9yN (Cocaine pack model) - RobertHammer (Grenade Launcher Hand Animation) - Bad Benson | alien model, scripts, energy weapons for Zetaborn faction - Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction - Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction - HcPookie | An-12 Cub Download Available here | 7zip archive 200MB Official Website http://www.icebreakr.info- 68 replies
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Ahh mod should move it to A3, even A3 is more than 10 years old 😉 A2 is completely obsolete by now.
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Update coming today. - fixed: placement of Alienz faction in Zeus now possible - added unit 3DEN preview pictures - improved alien weapon sounds - fixed: volume of tank tracks - improved heatray on Zeta Mothership
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Tonal Island for Arma 3
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've given creation of buildings to two (or three?) separate guys and yeah.... I got nothing. I guess this project will have to wait on better times (A4)... also not enough Patreons to wrap up some interesting projects... will have to focus on other stuff if this doesn't change. -
I have a happy announcement for all the old players (like me): I've got a written permission to convert good old OFP island of Tonal for Arma 3. Expect more soon in this topic, hopefully BIS releases some cool tools to speed up the process ;) Marry xmas guys!
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[IceBreakr/IBIS] Pilanesberg, South Africa
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pilanesberg was almost ready for release but as you can see I didn't go through and took a pause from A3 during summer. Patreons dropped to mere $30/month ... so yeah. I will start some commercial stuff now. -
[IceBreakr/IBIS] Pilanesberg, South Africa
icebreakr posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am working on an anti-poaching mission and it will be played on a new area roughly designed on real data of Pilanesberg, South Africa. Of course I am not doing vast touristic complexes and towns nearby, nor the mining operations. But it will be a nice area for vehicle/chopper operations. It features two airports (SE & NW) and I will try to make it more lush than desert like (since Tonal Reborn & one more desert maps are in work). Size: 12kmx12km Status: WIP, 0.61 [Roads, Vegetation, Lakes]- 43 replies
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[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
will check, can yo provide more info on my discord? http://discord.gg/0at5rHYr1sy2Mp8y under #yulakia-bugreport -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If any mods could move this to COMPLETE section that would be swell 😉 -
[IceBreakr/IBIS] Pilanesberg, South Africa
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We're revisiting this project this Sunday, test mission. -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Newly painted bunkers: New road connecting central east Yulakia: Updating to 1.0beta3 after tonights Slovenian Black Panthers MP operation. Changelog: - airport ILS configurations for AI - new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant - new variants of metal bunker - added some paths to farms and couple of radars - a looot of bugs fixed (bugreporters thank you!) -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added the border map to the Workshop images & first post of this official post. -
[IceBreakr/IBIS] Feralia Ademox
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
[WIP] -
Guys in my team are prepping this (in less than 3 days haha), but we are still not sure if we will release to wider audience than our tight knit community. 67km2, tribute to Mad Max movies and Interstate videogame.
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[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks! 1.0beta is out, Changelog: - resolved popup errors, we had to recompile main file with Addon Builder (tnx EO) - massive improvement of valley between Devina and Nuclear Plant - Barmanovo town update - exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot - removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-) - fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate - improvements of satellite and mask - fixed heights near the Komunovo Tunnel farm - improved some of beach & island areas - aligned one nuclear concrete block(tnx Scruffy) - aligned river pieces near Marlov (tnx Scruffy) - removed large shallow water block (tnx Scruffy & Andersen) - factory fixes in Mazemovo (tnx DMZ) - fixed floating sandbags in Buty (tnx DMZ) - fixed floating objects in central base and fairview pasture (tnx From_the_eye) - replaced nuclear reactor texture - new concrete pier for water activities (tnx Andersen for the tip) - fixed floating trees near Victorin cave (tnx Kerry) - bunch of displaced objects fixed in Martopol (tnx Kerry) - monument sunflower statue turned to gold - dual bench removed at Posh Pines resort (tnx Saghen) - numerous placement, clipping fixes (tnx Saghen) - brightness of the rusty bunkers increased - correct 10beta key added for dedicated servers Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727 -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your support! We are trying hard to bring terrain to v1.0 with many fixes and improvements! -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have something for you guys... 2 years of development, 2500+ hours invested... a project that almost bankrupted me, haha ;) enjoy! https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727