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Horus

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Posts posted by Horus


  1. On 3/17/2017 at 5:45 PM, norx_aengell said:

    There is something particular to do to launch with the arma3server_x64.exe ? The server won't launch at all with the new exe...If i select the arma3server.exe, no problem...

    From Dwarden:

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    64-bit server (arma3_x64.exe) fast-FAQ to ensure it works:

    - create new / update firewall rules (new binary/path)

    - copy beserver.cfg into beserver_x64.cfg in \BattlEye\ folder (within server profile path)

    - if you use callExtension then you need 64-bit compatible variant, otherwise use only 32-bit binary (arma3.exe)

    - note that you might need 64-bit 2013 VC++ redist (similar like 32-bit one for arma3.exe) https://www.microsoft.com/en-GB/download/details.aspx?id=40784

     

     


  2. BIS first big mistake made when they went with Steam only road. Lots of mod veterans from OFP time just left the community.
    Now they put money in the whole story.
    Please BIS "Don't Cut Off The Branch You're Sitting On".
    Without mod community no one would remembered OFP and BIS wouldn't released Arma ever.


  3. @pettka @dwarden You need to add on BE whitelist procdump.exe and procdump64.exe.

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    D:\Drugi_F\Tools\Sysinternal\Procdump(1)>procdump -e 1 -f "" arma3.exe

    ProcDump v8.2 - Sysinternals process dump utility
    Copyright (C) 2009-2016 Mark Russinovich and Andrew Richards
    Sysinternals - www.sysinternals.com

    Error debugging process:
    Access is denied. (0x00000005, 5)

     

     


  4. How to use ProcDump http://dev.withsix.com/projects/cis/wiki/CIT
     

    Quote

     

    Full Memory Dump for Game Crash
    Attach Procdump-utility to the game before the game crashes with command line:

    
    procdump -e -ma arma3.exe CrashFullMemoryDump.dmp

    Full Memory Dump will be created automatically when the game crashes.

     

    Full Memory Dump for Game Freeze / Hung Process
    Attach Procdump-utility to the game before the game freezes / hungs with command line:

    
    procdump -h -ma arma3.exe FreezeFullMemoryDump.dmp


    Full Memory Dump will be created automatically when the process window is not responding for 5 second.

     

    To get smaller size Mini Memory Dump
    Attach Procdump-utility to the game with command line

    
    procdump -h arma3.exe FreezeMiniMemoryDump.dmp

    If the process only appears to be hung for you, but the window/task does still basically respond,
    you can omit parameter -h and just run it at the time you wish to take a dump.

    It is useful to to use patch build number and descriptional naming for the filename. For example: "96751CrashFullDump.dmp".

     

     

    • Like 4

  5. 16 hours ago, ruPal said:

    MSI AB shows 7Gb of page file + 5Gb of RAM used (out of 8Gb). I am confused about so huge pagefile usage. Need to recheck if MSI AB shows pagefile data as RAM+pagefile or smth. But it is definitly higher in 64bit. Just check yourself and show your data in comparison 32bit vs 64bit.

    MSI Afterburner show Commit Charge not pagefile https://en.wikipedia.org/wiki/Commit_charge

     

    Quote

    M$ labels it PF in windows which is wrong, but Unwinder decided to use the PF label anyway since most users would be familiar with it.

     


  6. New addons location:

    Quote

    The new location for custom Addons is the config folder for the client.
    %appdata%/TS3client/Plugins
    %appdata%/TS3client/Translations
    Etc.

    Quote
    
    === Client Release 3.1 15 Dec 2016
    + Added support for myTeamSpeak. Signing up for a myTeamSpeak account will
      allow you to synchronize your bookmarks, identities, hotkeys, whisper lists
      and channel subscriptions. Upcoming myTeamSpeak features will include addons
      synchronization, addons update management, and more.
    + Added IPv6 support
    + Filetransfer backend rewritten
    + New improved echo cancellation implementation
    + Addons now install into user directory by default, where no UAC is required
      unless using a portable installation.
    + All backend for bookmarks, identities, hotkeys, whisperlists, subscriptions,
      addons etc. rewritten, using new storage system across all devices.
    + New implementation of TSDNS. Important change: The client now only looks for
      a TSDNS server on a toplevel SRV record. For server name a.b.c.d.e the client
      will only search for a TSDNS server with a SRV record named _tsdns._tcp.d.e
    + Added russian and japanese translations.
    + Upgraded C++ runtime to Visual Studio 2015. Added support to install the
      Microsoft C++ runtime package on demand during update process.
    + Added whisperlist import/export to textfile, see contextmenu on the
      synchronized/local lists in whisperlists dialog. Requested by users for
      easier sharing of complex whisperlist setups.
    + Added badges system. Redeem a code to receive special badges. Configure which
      of these badges should be shown in the client. See Options / MyTeamSpeak page
    + Added -safemode commandline parameter to skip loading any plugins.
    + Added check for injected Ad-Aware dll which may crash the TeamSpeak client.
    ! In recent OS X versions, hotkeys may stop working after using the built-in
      updater. When installing from a disk image, they work fine. We are currently
      evaluating this issue.
      If you are an OS X user and require hotkeys, consider using the disk image
      installer instead of the updater.
    ! TSDNS now uses the list https://publicsuffix.org/list/public_suffix_list.dat
      to determine at what level the client should query for a TSDNS server. It
      will pick the domain 1 level below the domains on that list. For example: for
      a.b.c.co.uk it will pick c.co.uk since co.uk is on that list.
    * Do not consider a teredo tunnel as a routable ipv6 address. If there is no
      other routable ipv6 address, this means the client will not try to resolve
      ipv6 addresses.
    * Submenus temporarily removed from Self menu on OS X until we find a
      workaround for Qt 5.6.1 issue with submenus not updating properly.
    * Overhauled Windows sound backend.
    * Plugins can now load dynamic libraries from a subfolder with same name as
      plugin library (Windows only).
    - Added missing 16x16_myts_account.png to "Origin" iconpack (gfx/default.zip)

     


  7. On 12/14/2016 at 11:25 PM, sniper pilot said:

     

    Is there an area that I can get this from? Or can I just use the generic one?

     

     

    What did you do to get it to work if you don't mind me asking?

    Download this version http://www.mediafire.com/file/hd25q2558um47el/ReShade+2.0.3+with+Framework+2.0.7z

    Copy ReShade64.dll to your Arma 3 DEV folder and rename it to dxgi.dll and then rename Arma3 folder to Arma3_x64 in ReShade\Profiles.

    • Like 2
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