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Posts posted by Horus
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On 3/17/2017 at 5:45 PM, norx_aengell said:There is something particular to do to launch with the arma3server_x64.exe ? The server won't launch at all with the new exe...If i select the arma3server.exe, no problem...
From Dwarden:
Quote64-bit server (arma3_x64.exe) fast-FAQ to ensure it works:
- create new / update firewall rules (new binary/path)
- copy beserver.cfg into beserver_x64.cfg in \BattlEye\ folder (within server profile path)
- if you use callExtension then you need 64-bit compatible variant, otherwise use only 32-bit binary (arma3.exe)
- note that you might need 64-bit 2013 VC++ redist (similar like 32-bit one for arma3.exe) https://www.microsoft.com/en-GB/download/details.aspx?id=40784
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You already have a CMA 64bit version and that version is on BattlEye whitelist too.
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Try again I fixed the link.
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All people who have problems with .net framework .. downlad Easy Ngen (.NET Framework) Runner v5.7z, extract on your desktop and reboot. Right after reboot run as admin Easy Ngen (.NET Framework) Runner v5.cmd -> option 1. Ngen will show some errors which is normal behaviour.
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BIS first big mistake made when they went with Steam only road. Lots of mod veterans from OFP time just left the community.
Now they put money in the whole story.
Please BIS "Don't Cut Off The Branch You're Sitting On".
Without mod community no one would remembered OFP and BIS wouldn't released Arma ever. -
@pettka @dwarden You need to add on BE whitelist procdump.exe and procdump64.exe.
QuoteD:\Drugi_F\Tools\Sysinternal\Procdump(1)>procdump -e 1 -f "" arma3.exe
ProcDump v8.2 - Sysinternals process dump utility
Copyright (C) 2009-2016 Mark Russinovich and Andrew Richards
Sysinternals - www.sysinternals.comError debugging process:
Access is denied. (0x00000005, 5) -
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How to use ProcDump http://dev.withsix.com/projects/cis/wiki/CIT
QuoteFull Memory Dump for Game Crash
Attach Procdump-utility to the game before the game crashes with command line:procdump -e -ma arma3.exe CrashFullMemoryDump.dmp
Full Memory Dump will be created automatically when the game crashes.
Full Memory Dump for Game Freeze / Hung Process
Attach Procdump-utility to the game before the game freezes / hungs with command line:procdump -h -ma arma3.exe FreezeFullMemoryDump.dmp
Full Memory Dump will be created automatically when the process window is not responding for 5 second.To get smaller size Mini Memory Dump
Attach Procdump-utility to the game with command lineprocdump -h arma3.exe FreezeMiniMemoryDump.dmp
If the process only appears to be hung for you, but the window/task does still basically respond,
you can omit parameter -h and just run it at the time you wish to take a dump.It is useful to to use patch build number and descriptional naming for the filename. For example: "96751CrashFullDump.dmp".
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28 minutes ago, Devastator_cm said:But that was my point. If server uses BE, I cannot use then I cannot benefit from Dwarden's optimized code?
Every PRO/PRE build is compatibel with BE and any 1.66.xxxx server. Just start game with arma3battleye.exe, look in the bottom right corner and connect to your favorite server.
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If you want to join server which enabled BE you need to use in your shortcut or batch file arma3battleye.exe.
2 hours ago, Devastator_cm said:"blablabla\arma3battleye.exe" "-mod=@ace;@CBA_A3;@JSRS4APEX;@DerSilvers_BSAE;@RHSAFRF;@RHSUSAF"
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16 hours ago, ruPal said:MSI AB shows 7Gb of page file + 5Gb of RAM used (out of 8Gb). I am confused about so huge pagefile usage. Need to recheck if MSI AB shows pagefile data as RAM+pagefile or smth. But it is definitly higher in 64bit. Just check yourself and show your data in comparison 32bit vs 64bit.
MSI Afterburner show Commit Charge not pagefile https://en.wikipedia.org/wiki/Commit_charge
QuoteM$ labels it PF in windows which is wrong, but Unwinder decided to use the PF label anyway since most users would be familiar with it.
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New addons location:
QuoteThe new location for custom Addons is the config folder for the client.
%appdata%/TS3client/Plugins
%appdata%/TS3client/Translations
Etc.Quote=== Client Release 3.1 15 Dec 2016 + Added support for myTeamSpeak. Signing up for a myTeamSpeak account will allow you to synchronize your bookmarks, identities, hotkeys, whisper lists and channel subscriptions. Upcoming myTeamSpeak features will include addons synchronization, addons update management, and more. + Added IPv6 support + Filetransfer backend rewritten + New improved echo cancellation implementation + Addons now install into user directory by default, where no UAC is required unless using a portable installation. + All backend for bookmarks, identities, hotkeys, whisperlists, subscriptions, addons etc. rewritten, using new storage system across all devices. + New implementation of TSDNS. Important change: The client now only looks for a TSDNS server on a toplevel SRV record. For server name a.b.c.d.e the client will only search for a TSDNS server with a SRV record named _tsdns._tcp.d.e + Added russian and japanese translations. + Upgraded C++ runtime to Visual Studio 2015. Added support to install the Microsoft C++ runtime package on demand during update process. + Added whisperlist import/export to textfile, see contextmenu on the synchronized/local lists in whisperlists dialog. Requested by users for easier sharing of complex whisperlist setups. + Added badges system. Redeem a code to receive special badges. Configure which of these badges should be shown in the client. See Options / MyTeamSpeak page + Added -safemode commandline parameter to skip loading any plugins. + Added check for injected Ad-Aware dll which may crash the TeamSpeak client. ! In recent OS X versions, hotkeys may stop working after using the built-in updater. When installing from a disk image, they work fine. We are currently evaluating this issue. If you are an OS X user and require hotkeys, consider using the disk image installer instead of the updater. ! TSDNS now uses the list https://publicsuffix.org/list/public_suffix_list.dat to determine at what level the client should query for a TSDNS server. It will pick the domain 1 level below the domains on that list. For example: for a.b.c.co.uk it will pick c.co.uk since co.uk is on that list. * Do not consider a teredo tunnel as a routable ipv6 address. If there is no other routable ipv6 address, this means the client will not try to resolve ipv6 addresses. * Submenus temporarily removed from Self menu on OS X until we find a workaround for Qt 5.6.1 issue with submenus not updating properly. * Overhauled Windows sound backend. * Plugins can now load dynamic libraries from a subfolder with same name as plugin library (Windows only). - Added missing 16x16_myts_account.png to "Origin" iconpack (gfx/default.zip)
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Thank you for new DynaSound.
I see only 1 error with v2.0 in .rpt file:
QuoteConflicting addon DynaSound_DS_w_RPG7 in 'LAxemann\DynaSound\addons\DS_w_Titan\', previous definition in 'LAxemann\DynaSound\addons\DS_w_RPG7\'
Happy New Year!
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@DenyWilCo If you wait for Zen you might have for ćevape (kebabs) http://www.guru3d.com/news-story/french-magazing-posts-engineering-sample-amd-ryzen-processor-benchmarks.html
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Thank you for continuing to work on this great mod
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I have better FPS with xtbbmalloc than with CMA on my system. I don't see any reason to use pagefile when I have 16GB of RAM.
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@_blub Can you pls make 64bit version of xtbbmalloc because that is best allocator for my system.
Intel Pentium G3258@4.4GHz
4x4GB DDR3 RAM@ 1886MHz
ATI R9 270@1050/1500 (Crimson ReLive Edition 16.12.1)
Win7 64bit
w/o page file
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On 12/14/2016 at 11:25 PM, sniper pilot said:Is there an area that I can get this from? Or can I just use the generic one?
What did you do to get it to work if you don't mind me asking?
Download this version http://www.mediafire.com/file/hd25q2558um47el/ReShade+2.0.3+with+Framework+2.0.7z
Copy ReShade64.dll to your Arma 3 DEV folder and rename it to dxgi.dll and then rename Arma3 folder to Arma3_x64 in ReShade\Profiles.
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@Valken You need ReShade64.dll for last DEV 1.67 because arma3.exe is 64bit now ;)
ArmA3Sync - launcher and addons synchronization software for ArmA 3
in ARMA 3 - COMMUNITY MADE UTILITIES
Posted
@major_shepard New BattlEye parameters