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HKFlash

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Everything posted by HKFlash

  1. HKFlash

    This game is amazing

    The nostalgia...those were the times...good old times...
  2. I support this Faction concept and can provide with missions once it is released.
  3. HKFlash

    campain not available ?

    Anyway, the E.T.A. for the first Episode is next month.
  4. HKFlash

    Blu_Mohawk

    Congratulations on the sucessful release!
  5. HKFlash

    [SP] Ghosthawk Shift

    Hello, First off sorry for not having taken a screenshot of the situation I encountered. Completely forgot. To answer your questions: a) Workshop b) It should automatically update itself right? c & d) I just flew a low as I could (there was info of enemy AA near the LZ) in a straight direction e) Only once but worry not because I will play it some more f) Currently on stable branch
  6. HKFlash

    VON Audio Codec: Update from Speex to Opus?

    I'm afraid the list may be hundreds of meters long! :p
  7. HKFlash

    Easter Egg: Females

    Well, fingers crossed!
  8. HKFlash

    [SP] Ghosthawk Shift

    Hi, Finally gave this one a go but I'm afraid I have encountered a serious bug that prevents me from progressing the mission. Second task, I'm ordered to make my way to an Hot LZ only to find that the leader of the Squad I was supposed to rescue is stuck with his binoculars. Perhaps removing them completely would prevent this? I'll give this one another go once you have analised and corrected this situation.
  9. HKFlash

    AI Discussion (dev branch)

    The concept of Chain of Command is inexistant in ARMA3.
  10. Now I'm relieved. Thanks for the info.
  11. HKFlash

    Do not buy this game

    Germans made ARMA3? Hmmm... you must be new here.
  12. Yep. Browsing this forum makes you feel like some sick man who only has some days of life left.
  13. HKFlash

    Reality Check

    Not only the model but the amount of ammo and vision types (NV & TI).
  14. HKFlash

    [SP] Revenge (A3)!

    I did not experience this when I completed the mission.
  15. HKFlash

    [SP] Ghosthawk Shift

    Will provide feedback once I get access to the game again (will take less than a week unless real life interferes).
  16. I don't have access to the game right now so I can't say. The best is for you to try it yourself. _objects = [[this,"TOP"],"Box_NATO_Wps_F",1,[(random 0.2)-0.1,(random 0.2)-0.1,0],(random 20)-10] call BIS_fnc_spawnObjects Above you can see the following Array: [(random 0.2)-0.1,(random 0.2)-0.1,0] Basically if you replace the values with [0,0,0] it will spawn the ammo box in this case, right at the center of the object. Each value of the array controls an axis respectively so you can say it reads like [x,y,z]. For example if I use the following value [0,0,0.5] the ammo box will spawn in the air and remain there, 0.5m above the object. So to answer your question, what you have to do is simply repeat the code to spawn as many objects as you want, while taking the previously mentioned above into consideration. To spawn two objects on a table, put this into its Init field: _objects = [[this,"TOP"],"Box_NATO_Wps_F",1,[0.5,0,0],(random 20)-10] call BIS_fnc_spawnObjects; _objects = [[this,"TOP"],"Box_NATO_Wps_F",1,[-0.5,0,0],(random 20)-10] call BIS_fnc_spawnObjects; There's still trial and error involved of course, nothing beats a 3D Editor. Also take note that the Array after refers to the spawned object orientation. The value you input refers to degrees, from 0º to 359º.
  17. HKFlash

    What's wrong with animations?

    There is a function for animations now. Check the functions viewer.
  18. The function is in the editor. Or do you mean creating it using a Graphic User Interface like the modules? Affirmative you can grab the weapon and use it (although it comes without ammo).
  19. I would like to detract my statement. It seems Bohemia Interactive, specifically Mr. Jiri Wainar has provided us with a function that actually helps with this. Apologies to the team. By the way, courtesy of kylania, in case you like creating scenarios and want to place a weapon on a table: this enableSimulation false; obj = [[this,"TOP"],"groundWeaponHolder",1,[(random 0.2)-0.1,(random 0.2)-0.1,0],(random 20)-10] call BIS_fnc_spawnObjects; obj select 0 addWeaponCargoGlobal ["arifle_MXC_F", 1]; Just replace arifle_MXC_F with the classname of the weapon you wish to spawn. If you want to place objects classed as vehicles here's an example: _objects = [[this,"TOP"],"Box_NATO_Wps_F",1,[(random 0.2)-0.1,(random 0.2)-0.1,0],(random 20)-10] call BIS_fnc_spawnObjects Again change Box_NATO_Wps_F to the classname of the object you want to spawn. More information can be found in the function viewer. Once more apologies.
  20. HKFlash

    Reality Check

    Source It had to do with preventing the graphics/technology from becoming outdated and because a team can't keep itself motivated for years and years of development which I understand perfectly. Unfortunately I can't remember the source of this statements.
  21. HKFlash

    Crew Glitch in the OPFOR tank

    Must be why I create content for it. By the way, I shouldn't even be answering you, given that you told me to eat shit. Glad you can add as many people as you want to the ignore list.
  22. HKFlash

    Crew Glitch in the OPFOR tank

    Well, just another item to the list...
  23. HKFlash

    Canmove?

    Perhaps its because you wrote "canmove" instead of "canMove" ? Not sure since I never used this expression.
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