HKFlash
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Everything posted by HKFlash
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CiA Petition Letter to BIS and DnA's Response
HKFlash replied to Variable's topic in ARMA 3 - GENERAL
Discuss DnA's response? -
CiA Petition Letter to BIS and DnA's Response
HKFlash replied to Variable's topic in ARMA 3 - GENERAL
This. -
CiA Petition Letter to BIS and DnA's Response
HKFlash replied to Variable's topic in ARMA 3 - GENERAL
WOW, you negatively impress me, your rethoric is pathethic! -
CiA Petition Letter to BIS and DnA's Response
HKFlash replied to Variable's topic in ARMA 3 - GENERAL
Thanks for your response DnA, hopefully with you at the helm, the future of ARMA is bright! -
pils refer to developer zGuba post about how to provide feedback about armor/penetration/damage.
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AAF Campaign? Nice! Will test and provide feedback once I can.
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Congratulations on the successful release Binkowski! I'll try the release version once time is available!
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Whats the life value difference between the rabbit and the chicken?
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Oh no, why did you find this? I seriously hate this copy-paste bullshit....
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Nope, I raised the viewdistance, problem persists.
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Nope. :rolleyes:
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Confirmed, only happens in certain conditions. Will investigate later.
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Is it just on my system or is overcast broken? http://steamcommunity.com/sharedfiles/filedetails/?id=179362082
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Well, no one asked for this...
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I would pay for a 3D Editor that's for sure!
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Was unaware of that, thanks for the information!
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I think there are people here that already reported this but A.I. is super precise as of the current version of the development branch. I gave up on playing the showcases because in veteran difficulty, with A.I. (both friendly and enemy) set to Normal and 0.75 skill, I get one and two shot killed alot of times. Indeed, I would say that 80% of my deaths are due to A.I. overprecision, including situations where they rotate and bam bam good bye. It's also curious that Automatic Riflemen/Machine Gunners, instead of using the LMG in burst, actually shoot in semi-automatic fire with deadly precision which is ridiculous. If this is not fixed in the near future I'm not going to play ARMA3 until it is fixed because its transforming a fun game into a frustrating experience (will continue to create missions though). Or perhaps there's a solution out there which I'm unaware of?
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Oh gimme gimme gimme!
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It did seem so.
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Don't overeact, in 2001 you simply couldn't navigate buildings and many of them were not even enterable.
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Disapointed with the full release content
HKFlash replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Those forum users usually get bash hyped and eventually break the forum's rules and end up banned. Don't worry too much about them. -
Yep they were.
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I wonder what they mean with "republishing all addons".
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You can take screenshots of it by pressing F12 and try to find your name later.
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Hi Anto, Gave this one another go, here's my thoughts: Mission concept: Since the Ghosthawk is not a Gunship, I knew this mission was mainly about transporting troops around. I love missions that don't revolve only around shooting and in this regard it did bring some fresh air to my scenario database. Intro: None, I always like those but I understand your knowledge might be limited to create one (hey, I don't know how to create one neither). Briefing: No briefing? This is a serious issue! Should be top priority if you want to update the mission further. Mission: Great, seeing flying throughout Altis is always a pleasure. First task was calm, dropped the troops and moved to the hot LZ. This time the Infantry Squad Leader didn't get stuck with binoculars in hand and actually got his act together. However my bird took heavy damage, engine was red and instruments went yellow. Ordered back to base, dropped the troops but despite being informed by radio of a repair team waiting for me I neither saw them nor any repairs. Third task to provide fire support ended with me being shot down by the enemy Infantry. My gunners were very passive and I believe that having no direct control over them is actually making them less efective in combat. Was disappointed to see that being shot down equals mission failure, would be much cooler if you either had to get back to base on foot or request evac yourself. Debriefing: Still didn't complete the mission, so unknown. Outro: Same as above. Screenshots: