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Everything posted by Bill70 EW
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I'm glad the Dev's have brought this in ,, as an Ex tanker I learn t to to estimate ranges which is quite possible within the game mechanics of Arma 2 and 3 ,, but having now a reliable way to lase targets ( without having to use ACE !! ) is fantastic ,, good work and thank you !!
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Tanks - tracked vehicles driving and handling
Bill70 EW replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
For the devs working on the TANK DLC , , I hope you's make a good job of it , being an Ex tanker of a UK Regiment , I do miss the "real " feeling of being back in tanks ,, one thing that has annoyed me when playing either Arma 2 or 3 in tanks is the lack of a "turret" indicator for , Driver ,Commander , Gunner ( yes the gunner had an indicator as well tho most of us experienced gunners rarely used it as we knew exactly where the barrel was in relation to vehicle hull ;) )positions this was a safety item on our tanks . I 've seen it being incorporated into a few of the tanks mods out there but haven't seen it on the vanilla tanks , rather annoying when you are closed down in a fight trying to get the tank into a better firing position so as not to catch the barrel on buildings or trees when driving around ,usually means we've taken longer to get somewhere or we've lost the vehicle.......... Also if possible please sort the physics ,as some people have stated already there are times when the vehicles catch come small bush or a wall or some item that's in/ on terrain and launches the vehicle into the air , which has also meant losing the vehicle due to it suddenly being exposed to enemy units ........ Vehicle handling could be improved as well ,its a very fiddly process when driving tracked vehicles in game as the response's of using a mouse keyboard system to drive hasn't got that , analogue feeling , its either on or off when trying to turn ,ok for cross country but when driving on roads it just isn't " Real life feeling "...... Another thing I'd like to see is better viewing capability from drivers position for driving closed down ,, its pretty darn useless in arma 2 or 3 , in RL in my Chieftain back in the day , we had the capability of seeing both front mudguards from drivers seat , appx 45 ° angle .... And please lets forget the Russian tanks for gawds sake ( lol) am sick of them !!! Would be nice to see Challenger 1 and 2 's being developed and brought into the game !! ( lol ok so I'm biast on that topic heehee) -
The Unsung Vietnam Mod 3.0 WIP THREAD
Bill70 EW replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have both helicopters and marksmen DLC's , both are fun to play around with .... For the price atm I would say go buy 'em !!! regards Bill70 ;) -
Domination Redux by Champy and Tankbuster
Bill70 EW replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Would just like to point out that we are not part of |GITS| Anymore ................. We are now part of Battlegroup-=EXTRA=- ;) Regards Bill70 -
BAFX and Rangemaster mod packs - released
Bill70 EW replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rob m8 good job on 1.7 I'm loving it and thanks for sorting the ruddy depression of some of the weapon systems ,, finally we can use the IFV's in proper positions ....... As for those Hinds ,,,, eeeekkk lol love the camo and animation beut job !!! 'Now go fix the "airsbase spawn " ;) lol -
Oops I believe that was my TB that nearly hit you m8y :devil::nuts: was good fun though ;)
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As if we didn't have enough problems with darn air contacts lmao ......... :j: Me thinks I'm going to have to go get me 2nd computer setup for FIRE Support :raisebrow: Certainly is going to make our lives alot harder heehee knowing that we's gonna be spanked by "Bears" FPDR... Next you'll be bringing ruddi UFO's in lmao
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lol bin there seen it done it m8 ,,,, lmao ...... !!
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The "BV" was a darn good idea back then on tanks ,its a frigging life saver when you are on the move for 3 days + with little or no sleep !!! either on exercise or on ops ! having served 13 years in a Tank Reg I can say it was a godsend bout the best bit of kit "inside" the Chieftain .......... !! Not only can you boil water but you could put the canes of food inside the BV so they were heated up by the time we stopped , plus of course a nice cup o coffee after eating the food went down well .. Oh and for anyone wanting to know why it was decided to install a "BV" ,, quite simple back in the day of development of the chieftain series the MOD ( as far as I've been told anyway!) was told they could either have an AC system or a water boiling system but not both .. ---------- Post added at 13:03 ---------- Previous post was at 12:59 ---------- Accttuuuaaallly me old fruit bat for the times I was "working " on foot I was quite happy for me "hexi burner" ,, they are also a godsend and dont take that long to boil water or heat up food ,if you know what you are doing with them ;) heehee ......
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SpeedofSound - Missing Files
Bill70 EW replied to Ice_Rhino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have to agree with Egg on this one ,, after reading through the previous posts you all dont exactly give enthusiasm For our good friend BigPickles to even consider replying ,maybe a new strategy on your part would be advisable , Both Egg and I know Bigpickles very well and have helped / watched with his mod giving him enthusiasm to bring it to what it is ! Though yet again people like yourselves demanding a response from the author is something that is killing the Modding scene for Arma altogether , in the last few weeks speaking to modders on TS and hearing how they are considering stopping modding altogether due to sh..te they have to read through on there posts , maybe you should trying being more appreciative to the Author !!! Then JUST maybe he will be encouraged to give a reply ,, Maybe ............ -
As an Ex chieftain crew member I can say that Brooks143 ,has done an extremely immaculate model .. I for one am looking forward to trying this model out !!!!
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OMFG............ nice one Rob ...... I know I've said this often enough in the past but Many thanks m8 for your time and effort ..... I am certainly looking forward to trying these out hurrhurr .......... Bill !!!
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Upcoming Addons/Mods - NO DISCUSSION
Bill70 EW replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Pmsfl ......... . looking forward to this one ;) (amazingly no replies from "rivet pickers" heehee) -
BAFX and Rangemaster mod packs - released
Bill70 EW replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmmmmmm I have a "Barge poll" with your name on it ;) mon Sir -
The Unsung Vietnam War Mod v2.6 Released !!!
Bill70 EW replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would just like to Apologise to all who may read this post lol my swearing was a bit over the top ..... ( Blushing ) ... but it was funny as hell ,, looking forward to the next Chapter of " pirating" !!!!! lol Bill70 -
The Unsung Vietnam War Mod v2.6 Released !!!
Bill70 EW replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well said that man !!!! People should have the respect to the Dev's that I know have spent a hell of a long time researching ,developing , scripting, and basically getting the mod to what it is now !! Quite simply to all those that thinks it's not good ,, download get it installed and learn how to enjoy the mod , stop the "hair splitting" and let the Dev's enjoy the work they have done ...... !!! Oh and to the Unsung Team , I for one am thankful for the work you all have put into this and feel privileged to have been a part of the testing ...... Certainly am enjoying 2.6 .. Regards Bill70 !! -
yes m8 it was hence the picture ;)
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The Unsung Vietnam War Mod V 2.6 Release
Bill70 EW replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ahhhmmeennnn to that Brother :cool:;) -
Hi Brooks143 ,, first off I'd like to compliment you on your work its looking very good and I'm looking forward to trying it out when its finished .. A couple of things that you might want to think about including into the model ,to make it more realistic .. Though it depends on which Mk of the series you are trying to represent as at the moment the pictures I've seen in your previous posts are showing various mks (lol) ,, 1.The barrel is representing a "pre" IFCS model which would make it either a mk1 or 2 . to rectify this you might want to add a "shroud" to the end of the barrel ( in RL this is known as the MRS (Muzzle Reference System) shroud ,used to align (zero) the sighting systems to the barrel .. here's a photo showing said shroud http://thumbs.dreamstime.com/z/chieftain-tank-29236510.jpg 2. Front hull of tank ,glacis plate , in your photos you have two bars attached to the hull in front of the drivers position , this is wrong actually there should be a so called "splash pate" going between the head lights on front of chassis , a photo of which is here https://farm2.staticflickr.com/1154/5138569983_1e1e8b8792_z.jpg This "splash plate" was fitted to stop the driver getting wet when driving through heavy terrain or water ,and believe me it was needed (lol) .... Apart from that your model is looking really good I've looked through all of your photos here on this post and can only say well done you have put in some very good detail of a tank I used to work on ;) , I can understand how hard it is too do the work you are doing and hope that this information will help you to develop your mod into a worthy model of a chieftain !! Just so you know I served in a Chieftain REGT between 1984-1996 ,if I can help you in anyway historically then please get in touch ,, I think Egg will vouch for me as I've advised him on how the chieftains work (lol) ... Best of luck to your development of this mod . Regards Bill70 ( Phil)
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EB_Armour: integrated real armour weapons and ammo
Bill70 EW replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All I can say it certainly is worth waiting for Egg' tobe able to release this mod as it is atm ,,,, Its bin alot of fun playing with the work that Egg has done , and I feel sort of guilty (lol) after talking along time over the last few years about "challys" and getting them into Evolution mission's ...... but am overjoyed that Egg went and did it ,, you 've done brilliant work on the mods Rob ,, Cheers m8 ...... For all those that may read my comments , Patience you will be enjoying this in the near future as most of you following Eggbeast's work will know from previous mods . Egg's work is second to none :cool: !!! Regards furb0 ( aka |GITS|Bill70) -
Eggbeasts cockpit loadout selection script
Bill70 EW replied to eggbeast's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Nice one Egg look forward too seeing this on our Server (Bill) ...... -
Omg Niceone Chris lol ..... like the RDG one !!! Beut job m8 ( Bill70)
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MP COOP GITS EVOLUTION - main thread
Bill70 EW replied to eggbeast's topic in ARMA 3 - USER MISSIONS
Lo Egg ( Bill70) here lol ............. good game last night though Rock and I noticed the grey area job hadn't updated as well.... Ended up both of us bumbling around till we made " Contact" lol .. Think I've found out why we were having problems when I was hosting as well ,, ruddy Windows updates had somehow switched itself to DL & Ins without my permission ,, Doh .... :confused: Overall though I'm impressed with how wel Evo is working on Arma3 !! Good effort m8 !! thx for the time and effort you put into Evo !! ( think I speak for most of "peeps" here in saying that ;)) -
the screenshots look bluddy brilliant m8 ,,beut work ,am downloadingnow to have alook....thank you for your efforts